Some Embedded System Software Design Resources
Embedded systems span many architectures and run-times, so there is no single definitive resource. This curated list brings together practical embedded-focused books by Elecia White and Jacob Beningo, general design guidance from Robert Martin, and a TDD primer by James W. Grenning, plus concrete advice on BDD-style TDD and off-target testing. Skim the list in a day, then try the techniques hands-on.
7 Essential Steps for Reducing Power Consumption in Embedded Devices
Reducing the amount of power your embedded device is consuming is not trivial. With so many devices moving to battery operations today, maximizing battery life can be the difference between a happy, raving customer and an unhappy one that ruins your company's reputation. This post explores seven steps for optimizing your embedded systems' power consumption. You'll gain insights into the steps and techniques necessary along with receiving a few resources to help you on your journey.
Parlez vous Fortran?
A look at the variety of programming languages that are [or have been] used for embedded and some thoughts on the future possibilities.
ANCS and HID: Controlling Your iPhone From Zephyr
In this blog post, we see how certain BLE services can be used to control an iPhone from a Nordic nRF52840 using The Zephyr Project. Specifically, we see how to control certain multimedia functionality using the HID service. Finally, we learn how to use the ANCS client library provided by Nordic in The Zephyr Project to accept or decline an incoming call.
Core competencies
Creating software from scratch is attractive, as the developer has total control. However, this is rarely economic or even possible with complex systems and tight deadlines.
Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk
No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.
Introduction to PIC Timers
The fourth in a series of five posts looks at 8-bit PIC hardware timers. After a review of basic timer functionality, the Timer0 module operation and configuration is reviewed and a basic application implemented using Timer0 to blink external LEDs at a frequency of 0.5Hz.
Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
C++ Assertion? Well Yes, But Actually No.
Assertions are a double-edged sword - on one side you enforce program correctness catching bugs close to their origin, on the other your application is subject to run-time error, like any interpreted language. This article explores what C++ can offer to get the advantages of assertions, without risking the crashes by moving contract checking at compile time.
The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
Are We Shooting Ourselves in the Foot with Stack Overflow?
Most traditional, beaten-path memory layouts allocate the stack space above the data sections in RAM, even though the stack grows “down” (towards the lower memory addresses) in most embedded processors. This arrangement puts your program data in the path of destruction of a stack overflow. In other words, you violate the first Gun Safety Rule (ALWAYS keep the gun pointed in a safe direction!) and you end up shooting yourself in the foot. This article shows how to locate the stack at the BEGINNING of RAM and thus point it in the "safe" direction.
Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk
No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.
Can an RTOS be really real-time?
Real-Time Operating Systems are meant for real-time applications. But with conventional shared-state concurrency and blocking, can you honestly know the worst-case execution time of an RTOS thread?
Soft Skills For Embedded Systems Software Developers
Soft skills often determine whether an embedded project ships on time as much as technical chops do. This post lays out practical, engineer-friendly guidance on interpersonal skills, communication, time management, deep focus, asking for help, learning, and resilience. It mixes concrete tips like the documentation system, pomodoro and quiet hours with habits such as engineering notebooks and role-playing to make collaboration and productivity more reliable.
Getting Started With Zephyr: DTS vs DTSI vs Overlays
Devicetrees can be daunting for traditional embedded software engineers that are new to Zephyr. In this blog post, I address these fears and show how navigating Devicetrees can be much easier if you understand that they represent the layered structure of the underlying hardware.
Mutex vs. Semaphore - Part 1
Most forum answers get the semaphore versus mutex debate wrong. This post traces semaphores back to Dijkstra and Scholten, explains the difference between binary and counting semaphores, and highlights runtime hazards such as accidental release, recursive and task-death deadlocks, priority inversion, and misuse as signals. Read if you want to avoid common concurrency pitfalls in RTOS code.
Getting Started With Zephyr: West Manifest Customization
Create a reproducible Zephyr development baseline by customizing a West manifest, so your team avoids surprises from upstream changes. This post walks through forking Zephyr and MCUBoot when you need local changes, adapting Nordic Semiconductor's west.yml as a template, and updating remotes and defaults to point at your forks. Finish by running west init -m
Implementing State Machines
Stephen walks through a practical state machine example using a dish-washing analogy to expose common implementation pitfalls and fixes. Starting from a straightforward superloop design he shows how blocking loops, global state, and interrupt races can break behavior, then refactors the code to use scoped enums, non-blocking state actions, and a simple interrupt flag to make embedded state machines safer and more maintainable.
Simulating Your Embedded Project on Your Computer (Part 2)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In the last article, I showed you how to use the terminal (i.e. printf/getchar) to easily make a completely functional simulation. In this article, we'll take simulation to the next level, either in terms of realism (by using virtual hardware) or in terms of user experience (by using a GUI to simulate our hardware, instead of using the terminal).
C++ Assertion? Well Yes, But Actually No.
Assertions are a double-edged sword - on one side you enforce program correctness catching bugs close to their origin, on the other your application is subject to run-time error, like any interpreted language. This article explores what C++ can offer to get the advantages of assertions, without risking the crashes by moving contract checking at compile time.
Embedded Toolbox: Programmer's Calculator
A tiny but powerful cross-platform tool, QCalc evaluates full C-syntax expressions so you can paste results straight into firmware. It handles bitwise ops, mixed hex/decimal/binary constants, and scientific math, and it automatically shows integer results in formatted hex and binary. The post explains key features, variable handling, error messages, and how to run qcalc.tcl with the wish Tk interpreter.
Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons
Singletons are convenient but often a modularity killer, especially in embedded firmware. Jason Sachs walks through the many faces of singletons, from static members and globals to hardware registers and user-visible application singletons, and shows practical ways to avoid tight coupling. Read this for concrete embedded examples and pragmatic fixes like passing state explicitly, using interfaces or factories, and isolating unavoidable globals in a HAL.
++i and i++ : what’s the difference?
Although the ++ and -- operators are well known, there are facets of their operation and implementation that are less familiar to many developers.
Delayed printf for real-time logging
Yossi Kreinin demonstrates delayed printf, a technique that records printf format pointers and raw argument words into a compact buffer so logging does not disturb real-time timing. He walks through a small C++11 writer using variadic templates and an atomic buffer plus a gdb Python reader that reconstructs formatted messages from executables or core dumps. The result is readable post-processed logs with minimal runtime overhead.
Finite State Machines (FSM) in Embedded Systems (Part 1) - There's a State in This Machine!
An introduction to state machines and their implementation. Working from an intuitive definition of the state machine concept, we will start with a straightforward implementation then we evolve it into a more robust and engineered solution.
Lazy Properties in Python Using Descriptors
Python descriptors let you outsource attribute lookup, and Jason Sachs walks through a practical use: lazy, cached properties. He presents a LazyProperty descriptor that defaults to a WeakKeyDictionary cache so computed results are stored on first access and automatically purged when objects are garbage collected. The post shows how to share caches by value using attrkey or swap cache classes for different use cases.
Coding Step 1 - Hello World and Makefiles
Stephen Friederichs walks through compiling a C Hello World using GCC on Windows, then shows how a simple makefile can automate the process. You will see how output naming, project layout, and makefile targets work, and learn dependency rules based on timestamps plus how to force rebuilds with clean and FORCE targets. This is a practical first step to escape the IDE and use Unix-style build tools.
Important Programming Concepts (Even on Embedded Systems) Part II: Immutability
Immutable data can make embedded code easier to reason about, reduce concurrency bugs, and eliminate defensive copies. Jason Sachs walks through practical techniques that work in resource-constrained systems, from using const and pseudo-immutability to separating old and new state, to the limits of fully persistent data structures when you lack dynamic memory. The article also compares register-level state flow and advocates message passing as a concurrency alternative.
Android for Embedded Devices - 5 Reasons why Android is used in Embedded Devices
Android may seem like a phone OS, but it now solves real embedded product problems. This post outlines five practical reasons engineers pick Android for devices with displays, from built-in touch and GUI frameworks to simplified camera and wireless APIs. It also covers vendor BSP and driver support, a large developer pool, and how Android speeds prototyping by reusing phones or tablets as HMIs or processors.
Soft Skills For Embedded Systems Software Developers
Soft skills often determine whether an embedded project ships on time as much as technical chops do. This post lays out practical, engineer-friendly guidance on interpersonal skills, communication, time management, deep focus, asking for help, learning, and resilience. It mixes concrete tips like the documentation system, pomodoro and quiet hours with habits such as engineering notebooks and role-playing to make collaboration and productivity more reliable.


















