EmbeddedRelated.com

Small or fast?

Colin WallsColin Walls August 26, 20244 comments

Developers of software for desktop computers take code optimization for granted. Embedded developers typically need to pay much more attention to the details


Stand-by or boot-up

Colin WallsColin Walls August 8, 2024

Many factors affect the usability of devices - a key one is how long it takes to start up.


Write Better Code with Block Diagrams and Flowcharts

Nathan JonesNathan Jones August 1, 20241 comment

Reading and writing code without architectural diagrams is like trying to follow complex instructions without any explanatory pictures: nigh impossible! By taking the time to draw out the block diagrams and flowcharts for your code, you can help identify problems before they arise and make your code easier to design, write, test, and debug. In this article, I'll briefly justify the importance of architectural drawings such as block diagrams and flowcharts and then teach you what they are and how to draw them. Using two simple examples, you'll see first-hand how these drawings can significantly amplify your understanding of a piece of code. Additionally, I'll give you a few tips for how to implement each drawing once you've completed it and I'll share with you a few neat tools to help you complete your next set of drawings.


Memory Mapped I/O in C

Mattia MaldiniMattia Maldini July 25, 20248 comments

Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.


Some Embedded System Software Design Resources

Steve BranamSteve Branam July 23, 2024

Embedded systems span many architectures and run-times, so there is no single definitive resource. This curated list brings together practical embedded-focused books by Elecia White and Jacob Beningo, general design guidance from Robert Martin, and a TDD primer by James W. Grenning, plus concrete advice on BDD-style TDD and off-target testing. Skim the list in a day, then try the techniques hands-on.


You Don't Need an RTOS (Part 4)

Nathan JonesNathan Jones July 2, 2024

In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.


7 Essential Steps for Reducing Power Consumption in Embedded Devices

Jacob BeningoJacob Beningo June 26, 20241 comment

Reducing the amount of power your embedded device is consuming is not trivial. With so many devices moving to battery operations today, maximizing battery life can be the difference between a happy, raving customer and an unhappy one that ruins your company's reputation. This post explores seven steps for optimizing your embedded systems' power consumption. You'll gain insights into the steps and techniques necessary along with receiving a few resources to help you on your journey.


Parlez vous Fortran?

Colin WallsColin Walls June 24, 2024

A look at the variety of programming languages that are [or have been] used for embedded and some thoughts on the future possibilities.


When a Mongoose met a MicroPython, part II

Sergio R CaprileSergio R Caprile June 22, 2024

In the first part of this blog, we introduced this little framework to integrate MicroPython and Cesanta's Mongoose; where Mongoose runs when called by MicroPython and is able to run Python functions as callbacks for the events you decide in your event handler. Now we add MQTT to the equation, so we can subscribe to topics and publish messages right from MicroPython.


You Don't Need an RTOS (Part 3)

Nathan JonesNathan Jones June 3, 20241 comment

In this third article I'll share with you a few cooperative schedulers (with a mix of both free and commercial licenses) that implement a few of the OS primitives that the "Superduperloop" is currently missing, possibly giving you a ready-to-go solution for your system. On the other hand, I don't think it's all that hard to add thread flags, binary and counting semaphores, event flags, mailboxes/queues, a simple Observer pattern, and something I call a "marquee" to the "Superduperloop"; I'll show you how to do that in the second half of this article and the next. Although it will take a little more work than just using one of the projects above, it will give you the maximum amount of control over your system and it will let you write tasks in ways you could only dream of using an RTOS or other off-the-shelf system.


From Baremetal to RTOS: A review of scheduling techniques

Jacob BeningoJacob Beningo June 8, 201617 comments

Jacob Beningo walks through five common embedded scheduling techniques, showing how each scales from a single super loop to a full RTOS. He highlights practical trade-offs for round-robin, interrupt-driven, queued, cooperative, and RTOS approaches so you can spot when timing becomes fragile and when added complexity is justified. This primer sets up the next post on when to adopt an RTOS.


Visual Studio Code Extensions for Embedded Software Development

Jacob BeningoJacob Beningo March 22, 20238 comments

Visual Studio Code can be a solid embedded development environment, if you equip it with the right extensions. Jacob Beningo walks through tools for Cortex-M debugging, register and RTOS inspection, build system support, formatting, linting, and vendor-specific workflows. It is a practical tour of the extensions that help VS Code feel much less like a general-purpose editor and more like an embedded IDE.


How to Build a Fixed-Point PI Controller That Just Works: Part II

Jason SachsJason Sachs March 24, 20122 comments

Jason Sachs walks through practical, battle-tested rules for implementing PI controllers in fixed-point arithmetic. He explains Q-format choices, why the integrator needs extra fractional bits, and why scale-then-integrate simplifies design. The post also covers proportional gain scaling, saturation and anti-windup, and common C pitfalls that cause overflow or lost resolution on 16/32-bit microcontrollers.


Introduction to Microcontrollers - Button Matrix & Auto Repeating

Mike SilvaMike Silva November 12, 2013

Wiring every button to its own GPIO gets expensive fast, so Mike Silva shows how to read a 4x4 keypad with only eight pins using matrix scanning. He then builds the raw scan into a debounced state machine, adds auto-repeat, and even extends it to a two-stage repeat rate. The result is a practical, code-heavy walkthrough for turning a keypad into clean button events on AVR and STM32.


You Don't Need an RTOS (Part 1)

Nathan JonesNathan Jones April 11, 202412 comments

In this first article, we'll compare our two contenders, the superloop and the RTOS. We'll define a few terms that help us describe exactly what functions a scheduler does and why an RTOS can help make certain systems work that wouldn't with a superloop. By the end of this article, you'll be able to: - Measure or calculate the deadlines, periods, and worst-case execution times for each task in your system, - Determine, using either a response-time analysis or a utilization test, if that set of tasks is schedulable using either a superloop or an RTOS, and - Assign RTOS task priorities optimally.


Finite State Machines (FSM) in Embedded Systems (Part 1) - There's a State in This Machine!

Massimiliano PaganiMassimiliano Pagani February 5, 20244 comments

An introduction to state machines and their implementation. Working from an intuitive definition of the state machine concept, we will start with a straightforward implementation then we evolve it into a more robust and engineered solution.


Modern C++ in Embedded Development: (Don't Fear) The ++

Amar MahmutbegovicAmar Mahmutbegovic June 13, 20233 comments

While C is still the language of choice for embedded development, the adoption of C++ has grown steadily. Yet, reservations about dynamic memory allocation and fears of unnecessary code bloat have kept many in the C camp. This discourse aims to explore the intricacies of employing C++ in embedded systems, negotiating the issues of dynamic memory allocation, and exploiting the benefits of C++ offerings like std::array and constexpr. Moreover, it ventures into the details of the zero-overhead principle and the nuanced distinctions between C and C++. The takeaway? Armed with the right knowledge and a careful approach, C++ can indeed serve as a powerful, safer, and more efficient tool for embedded development.


Cortex-M Exception Handling (Part 1)

Ivan Cibrario BertolottiIvan Cibrario Bertolotti November 28, 20152 comments

This article describes how Cortex-M processors handle interrupts and, more generally, exceptions, a concept that plays a central role in the design and implementation of most embedded systems.


Linear Feedback Shift Registers for the Uninitiated, Part XVI: Reed-Solomon Error Correction

Jason SachsJason Sachs June 19, 2018

Jason Sachs demystifies Reed-Solomon codes with hands-on examples and pragmatic tips for embedded engineers. The article shows why RS encoding is just polynomial division in GF(2^m), why decoding is mathematically heavier, and how to implement encoders in Python and in C-friendly form using LFSRs and table-driven methods. Read this for working code, generator-polynomial examples, and an embedded-minded view of RS practicalities.


Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons

Jason SachsJason Sachs November 11, 20142 comments

Singletons are convenient but often a modularity killer, especially in embedded firmware. Jason Sachs walks through the many faces of singletons, from static members and globals to hardware registers and user-visible application singletons, and shows practical ways to avoid tight coupling. Read this for concrete embedded examples and pragmatic fixes like passing state explicitly, using interfaces or factories, and isolating unavoidable globals in a HAL.