EmbeddedRelated.com

Flood Fill, or: The Joy of Resource Constraints

Ido GendelIdo Gendel November 13, 2023

When transferred from the PC world to a microcontroller, a famous, tried-and-true graphics algorithm is no longer viable. The challenge of creating an alternative under severe resource constraints is an intriguing puzzle, the kind that keeps embedded development fun and interesting.


Embedded Systems Co-design for Object Recognition: A Synergistic Approach

Charu PandeCharu Pande November 4, 2023

Embedded systems co-design for object recognition is essential for real-time image analysis and environmental sensing across various sectors. This methodology harmonizes hardware and software to optimize efficiency and performance. It relies on hardware accelerators, customized neural network architectures, memory hierarchy optimization, and power management to achieve benefits like enhanced performance, lower latency, energy efficiency, real-time responsiveness, and resource optimization. While challenges exist, co-designed systems find applications in consumer electronics, smart cameras, industrial automation, healthcare, and autonomous vehicles, revolutionizing these industries. As technology advances, co-design will continue to shape the future of intelligent embedded systems, making the world safer and more efficient.


What is Pulse Width Modulation and How Does It Work?

Lance HarvieLance Harvie November 2, 2023

Pulse Width Modulation (PWM) is a technique used to control the average voltage supplied to a device or component by adjusting the width of a series of pulses. It works by rapidly turning a signal on and off at a specific frequency. The crucial element of PWM is the duty cycle, which represents the percentage of time the signal is “on” (high voltage) compared to the total time of one cycle.


What does it mean to be 'Turing complete'?

Nathan JonesNathan Jones October 16, 20235 comments

The term "Turing complete" describes all computers and even some things we don't expect to be as powerful as a typical computer. In this article, I describe what it means and discuss the implications of Turing completeness on projects that need just a little more power, on alternative processor designs, and even security.


Getting Started With Zephyr: Devicetree Overlays

Mohammed BillooMohammed Billoo September 25, 2023

In this blog post, I show how the Devicetree overlay is a valuable construct in The Zephyr Project RTOS. Overlays allow embedded software engineers to override the default pin configuration specified in Zephyr for a particular board. In this blog post, I use I2C as an example. Specifically, I showed the default I2C pins used for the nRF52840 development kit in the nominal Zephyr Devicetree. Then, I demonstrated how an overlay can be used to override this pin configuration and the final result.


C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL)

Jacob BeningoJacob Beningo September 21, 20235 comments

In C to C++, we've been exploring how to transition from a C developer to a C++ developer when working in embedded system. In this post, we will explore how to leverage classes to create hardware abstraction layers (HAL). You'll learn about the various inheritance mechanisms, what an virtual function is, and how to create an abstract class.


Are We Shooting Ourselves in the Foot with Stack Overflow?

Miro SamekMiro Samek September 8, 20234 comments

Most traditional, beaten-path memory layouts allocate the stack space above the data sections in RAM, even though the stack grows “down” (towards the lower memory addresses) in most embedded processors. This arrangement puts your program data in the path of destruction of a stack overflow. In other words, you violate the first Gun Safety Rule (ALWAYS keep the gun pointed in a safe direction!) and you end up shooting yourself in the foot. This article shows how to locate the stack at the BEGINNING of RAM and thus point it in the "safe" direction.


Three more things you need to know when transitioning from MCUs to FPGAs

Duane BensonDuane Benson August 24, 2023

Take a look at three more important difference between FPGAs and MCUs: "code reuse" vs templating, metastability and blocking vs. non-blocking operations.


Bit-Banged Async Serial Output And Disciplined Engineering

Steve BranamSteve Branam August 3, 2023

This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.


Jumping from MCUs to FPGAs - 5 things you need to know

Duane BensonDuane Benson July 31, 2023

Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.


Introduction to Microcontrollers - More On Interrupts

Mike SilvaMike Silva September 25, 2013

Interrupts are powerful but dangerous, and Mike Silva breaks down how they actually behave on microcontrollers and why they can corrupt data. This post explains latched flags, pending and priority behavior, ISR nesting, and common read-modify-write hazards, then shows practical fixes like targeted interrupt masking and using atomic GPIO hardware so you can stop chasing sporadic bugs.


Byte and Switch (Part 2)

Jason SachsJason Sachs May 7, 20118 comments

Running a thermistor front end from a single AA cell exposes problems you might not expect. Jason Sachs walks through a switchable-gain divider using a P-channel MOSFET and shows how MOSFET off-state leakage and low supply voltages can corrupt high-impedance temperature readings. The post compares bipolar transistors and analog switch ICs as fixes and gives practical component guidance for one-cell designs.


The habitat of hardware bugs

Yossi KreininYossi Kreinin July 13, 20163 comments

Hardware bugs hide where you least expect them, not under the spotlight but in the nooks and crannies of system design. Yossi Kreinin argues that CPUs fail mostly in privileged areas used by OS kernels, DRAM chips and userspace memory are usually reliable, while DRAM controllers, PHYs, peripheral controllers, board bring-up, and uncommon bus protocol paths are fertile ground for quirks. Read this to learn where to look first when firmware misbehaves.


Arduino robotics #4 - HC-SR04 ultrasonic sensor

Lonnie HoneycuttLonnie Honeycutt October 20, 20131 comment

Lonnie Honeycutt shows how to turn a $50 mobile platform into a simple autonomous robot by adding an HC-SR04 ultrasonic sensor to an Arduino. The post walks through wiring, a minimal test sketch and the integration code used on Clusterbot, plus practical tips on range limits, motor choices and library options to make obstacle avoidance reliable for hobby builds.


C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL)

Jacob BeningoJacob Beningo September 21, 20235 comments

In C to C++, we've been exploring how to transition from a C developer to a C++ developer when working in embedded system. In this post, we will explore how to leverage classes to create hardware abstraction layers (HAL). You'll learn about the various inheritance mechanisms, what an virtual function is, and how to create an abstract class.


Android for Embedded Devices - 5 Reasons why Android is used in Embedded Devices

Maharajan VeerabahuMaharajan Veerabahu November 6, 20173 comments

Android may seem like a phone OS, but it now solves real embedded product problems. This post outlines five practical reasons engineers pick Android for devices with displays, from built-in touch and GUI frameworks to simplified camera and wireless APIs. It also covers vendor BSP and driver support, a large developer pool, and how Android speeds prototyping by reusing phones or tablets as HMIs or processors.


How to use I2C devices in (Apache) NuttX: Scanning for Devices

Alan C AssisAlan C Assis April 22, 2024

Hands-on guide to scanning I2C peripherals on NuttX using a Raspberry Pi Pico, showing how the RTOS exposes i2c master instances and the i2ctool. The article walks through where the RP2040 I2C driver lives, how to enable I2C0 in menuconfig, build and flash nuttx, and run the i2c dev command to probe the bus. Verify sensors like BMP280 or SSD1306 before registering drivers.


Cortex-M Exception Handling (Part 2)

Ivan Cibrario BertolottiIvan Cibrario Bertolotti February 1, 20169 comments

Exception entry and return on Cortex-M look simple, but the hardware does a lot to preserve context, enforce privilege, and pick the right stack. This post walks through the processor actions after an exception is accepted: which registers get pushed, how CONTROL, MSP and PSP affect stack selection, how EXC_RETURN encodes the return path, and why VTOR and vector table alignment matter for handler lookup.


Memory Mapped I/O in C

Mattia MaldiniMattia Maldini July 25, 20248 comments

Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.


Energia - program a TI MSP430 using Arduino sketches

Lonnie HoneycuttLonnie Honeycutt November 5, 20131 comment

Energia brings Arduino simplicity to TI's MSP430, turning a fiddly toolchain into a sketch-based workflow you already know. Lonnie Honeycutt walks through why the Launchpad is a great low-cost dev option, outlines supported MSP430 families and caveats like 3.3 volt I/O, and shows a Halloween LED jack-o-lantern sketch to prove how quickly you can get blinking LEDs.