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Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk

Massimiliano PaganiMassimiliano Pagani May 22, 20247 comments

No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.


Getting Started With CUDA C on an Nvidia Jetson: A Meaningful Algorithm

Mohammed BillooMohammed Billoo May 11, 2024

In this blog post, I demonstrate a use case and corresponding GPU implementation where meaningful performance gains are realized and observed. Specifically, I implement a "blurring" algorithm on a large 1000x1000 pixel image. I show that the GPU-based implementation is 1000x faster than the CPU-based implementation.


Introduction to PIC Timers

Luther StantonLuther Stanton May 8, 2024

The fourth in a series of five posts looks at 8-bit PIC hardware timers. After a review of basic timer functionality, the Timer0 module operation and configuration is reviewed and a basic application implemented using Timer0 to blink external LEDs at a frequency of 0.5Hz.


You Don't Need an RTOS (Part 2)

Nathan JonesNathan Jones May 7, 20247 comments

In this second article, we'll tweak the simple superloop in three critical ways that will improve it's worst-case response time (WCRT) to be nearly as good as a preemptive RTOS ("real-time operating system"). We'll do this by adding task priorities, interrupts, and finite state machines. Additionally, we'll discuss how to incorporate a sleep mode when there's no work to be done and I'll also share with you a different variation on the superloop that can help schedule even the toughest of task sets.


Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL

Massimiliano PaganiMassimiliano Pagani May 7, 2024

Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.


A design non-methodology

Colin WallsColin Walls April 25, 2024

Although writing an RTOS or kernel may be an interesting project, it is unlikely to be a wise course of action.


Working with Microchip PIC 8-bit GPIO

Luther StantonLuther Stanton April 24, 20241 comment

The third in a series of five posts looks at GPIO with PIC 8-bit microcontrollers. After a detailed review of the registers for configuring and managing GPIO on the PIC18F47Q10 processor, a basic application is stood up programming those registers to blink external LEDs at 0.5Hz.


Blinkenlights 2.0

Ido GendelIdo Gendel April 17, 2024

Nothing spells old movie computers like a panel of randomly blinking lights, but in fact, these so-called "blinkenlights" can be valuable indicators - especially in embedded systems where the user interface must be minimal, small and cheap. Control of these lights can be achieved using a very simple, real-time interpreted script, and this kind of solution may be extended to other and more complex embedded tasks.


You Don't Need an RTOS (Part 1)

Nathan JonesNathan Jones April 11, 202412 comments

In this first article, we'll compare our two contenders, the superloop and the RTOS. We'll define a few terms that help us describe exactly what functions a scheduler does and why an RTOS can help make certain systems work that wouldn't with a superloop. By the end of this article, you'll be able to: - Measure or calculate the deadlines, periods, and worst-case execution times for each task in your system, - Determine, using either a response-time analysis or a utilization test, if that set of tasks is schedulable using either a superloop or an RTOS, and - Assign RTOS task priorities optimally.


C++ Assertion? Well Yes, But Actually No.

Massimiliano PaganiMassimiliano Pagani April 8, 2024

Assertions are a double-edged sword - on one side you enforce program correctness catching bugs close to their origin, on the other your application is subject to run-time error, like any interpreted language. This article explores what C++ can offer to get the advantages of assertions, without risking the crashes by moving contract checking at compile time.


Embedded Toolbox: Programmer's Calculator

Miro SamekMiro Samek June 27, 20178 comments

A tiny but powerful cross-platform tool, QCalc evaluates full C-syntax expressions so you can paste results straight into firmware. It handles bitwise ops, mixed hex/decimal/binary constants, and scientific math, and it automatically shows integer results in formatted hex and binary. The post explains key features, variable handling, error messages, and how to run qcalc.tcl with the wish Tk interpreter.


Delayed printf for real-time logging

Yossi KreininYossi Kreinin October 25, 20133 comments

Yossi Kreinin demonstrates delayed printf, a technique that records printf format pointers and raw argument words into a compact buffer so logging does not disturb real-time timing. He walks through a small C++11 writer using variadic templates and an atomic buffer plus a gdb Python reader that reconstructs formatted messages from executables or core dumps. The result is readable post-processed logs with minimal runtime overhead.


Lazy Properties in Python Using Descriptors

Jason SachsJason Sachs November 7, 2017

Python descriptors let you outsource attribute lookup, and Jason Sachs walks through a practical use: lazy, cached properties. He presents a LazyProperty descriptor that defaults to a WeakKeyDictionary cache so computed results are stored on first access and automatically purged when objects are garbage collected. The post shows how to share caches by value using attrkey or swap cache classes for different use cases.


Coding Step 1 - Hello World and Makefiles

Stephen FriederichsStephen Friederichs February 10, 20156 comments

Stephen Friederichs walks through compiling a C Hello World using GCC on Windows, then shows how a simple makefile can automate the process. You will see how output naming, project layout, and makefile targets work, and learn dependency rules based on timestamps plus how to force rebuilds with clean and FORCE targets. This is a practical first step to escape the IDE and use Unix-style build tools.


Important Programming Concepts (Even on Embedded Systems) Part II: Immutability

Jason SachsJason Sachs September 14, 2014

Immutable data can make embedded code easier to reason about, reduce concurrency bugs, and eliminate defensive copies. Jason Sachs walks through practical techniques that work in resource-constrained systems, from using const and pseudo-immutability to separating old and new state, to the limits of fully persistent data structures when you lack dynamic memory. The article also compares register-level state flow and advocates message passing as a concurrency alternative.


C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL)

Jacob BeningoJacob Beningo September 21, 20235 comments

In C to C++, we've been exploring how to transition from a C developer to a C++ developer when working in embedded system. In this post, we will explore how to leverage classes to create hardware abstraction layers (HAL). You'll learn about the various inheritance mechanisms, what an virtual function is, and how to create an abstract class.


From bare-metal to RTOS: 5 Reasons to use an RTOS

Jacob BeningoJacob Beningo October 18, 20167 comments

Most developers default to bare-metal, but Jacob Beningo argues an RTOS often simplifies modern embedded design. He outlines five practical reasons to move to an RTOS: easier integration of connectivity stacks and GUIs, true preemptive scheduling with priorities, tunable footprints, API-driven portability, and a common toolset for tasks and synchronization. The piece helps decide when RTOS adoption speeds development.


Cortex-M Exception Handling (Part 2)

Ivan Cibrario BertolottiIvan Cibrario Bertolotti February 1, 20169 comments

Exception entry and return on Cortex-M look simple, but the hardware does a lot to preserve context, enforce privilege, and pick the right stack. This post walks through the processor actions after an exception is accepted: which registers get pushed, how CONTROL, MSP and PSP affect stack selection, how EXC_RETURN encodes the return path, and why VTOR and vector table alignment matter for handler lookup.


Write Better Code with Block Diagrams and Flowcharts

Nathan JonesNathan Jones August 1, 20241 comment

Reading and writing code without architectural diagrams is like trying to follow complex instructions without any explanatory pictures: nigh impossible! By taking the time to draw out the block diagrams and flowcharts for your code, you can help identify problems before they arise and make your code easier to design, write, test, and debug. In this article, I'll briefly justify the importance of architectural drawings such as block diagrams and flowcharts and then teach you what they are and how to draw them. Using two simple examples, you'll see first-hand how these drawings can significantly amplify your understanding of a piece of code. Additionally, I'll give you a few tips for how to implement each drawing once you've completed it and I'll share with you a few neat tools to help you complete your next set of drawings.


C Programming Techniques: Function Call Inlining

Fabien Le MentecFabien Le Mentec April 29, 20137 comments

Fabien Le Mentec shows how you can keep clean C interfaces while recovering the cycles lost to function call overhead. The post demonstrates static inline and header inclusion techniques, then compares generated ARM assembly for an inlined versus non inlined bit test. Read it to see concrete assembly differences, compiler hints, and the practical trade off between speed and code size on embedded targets.