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Scorchers, Part 3: Bare-Metal Concurrency With Double-Buffering and the Revolving Fireplace

Jason Sachs July 25, 20201 comment

This is a short article about one technique for communicating between asynchronous processes on bare-metal embedded systems.

Q: Why did the multithreaded chicken cross the road?

A: to To other side. get the

— Jason Whittington

There are many reasons why concurrency is


Small or fast?

Colin Walls August 26, 20244 comments

Developers of software for desktop computers take code optimization for granted. Embedded developers typically need to pay much more attention to the details


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