Learning Rust For Embedded Systems
The Motivational PortionBased on recommendations from Kevin Nause, the VolksEEG project is considering using Rust as the embedded system programming language. So I've been off on a tear skimming books and e-books and watching videos at 2x to evaluate it.
My conclusion? Do it!
Most of the rest of us participants are primarily C/C++ embedded developers. I had previously been sensitized to Rust for embedded systems by
Six Software Design Tools
Contents: IntroductionHere are six tools to help you with software design. The first two are very simple, almost deceptively trivial, while the last four are more involved. They apply universally, to all types of software, all types of systems, and all languages. This is part of good engineering discipline.
At face value, this is just a bunch of acronyms,...
Introducing The VolksEEG Project
IntroductionThe VolksEEG project is an open-source project with the goal of creating an electroenchephalogram (EEG) machine, fully cleared by the FDA for standard clinical use. All designs will be freely available for others to manufacture.
The project was founded by Alan Cohen, a medical device systems engineer with an electrical engineering/software (EE/SW) background in Boston, USA, and Dr. Bryan Glezerson
Video-Based STEM Embedded Systems Curriculum, Part 2
Contents:- Introduction
- Lesson Plan 1: Introducing Arduino
- Lesson Plan 2: Circuit Drawings With Fritzing
- Lesson Plan 3: Basic Electronics
- Coming Soon
This post continues from part 1. It contains the first three lesson plans.
Lesson Plan 1: Introducing ArduinoThis lesson is first because Arduino is the simplest programming environment, yet allows lots of interaction with hardware. In...
Video-Based STEM Embedded Systems Curriculum, Part 1
Contents:- Introduction
- Adapting To Your Circumstances
- Suggested Policies
- The Video Educators
- Equipment, Books, and Supplies
- Lesson Summary
- Suggested Teaching Method
Review: Prototype to Product
Prototype to Product: A Practical Guide for Getting to Market, by Alan Cohen, is a must-read for anyone involved in product development, whether in a technical, management, or executive role.
I was reminded of it by Cohen's recent episode on Embedded.fm, 388: Brains Generate EMF, which is worth listening to a couple times through, especially if you're interested in medical device development. And in fact his first episode there,
Dumb Embedded System Mistakes: Running The Wrong Code
ContentsSimple Automated Log Processing
Text log data offers a wealth of information from an embedded system. At least during prototyping and development phases, most systems have some kind of serial log output, or use semihosting methods to log to a serial output channel in a debugger. Then you can capture the logs to a file.
The problem is that they tend to accumulate large volumes of data. Logs can be many thousands of lines long, especially when you run long duration tests. Finding information and evaluating trends in the...
Scorchers, Part 2: Unknown Bugs and Popcorn
This is a short article about diminishing returns in the context of software releases.
Those of you who have been working professionally on software or firmware have probably faced this dilemma before. The scrum masters of the world will probably harp on terms like the Definition of Done and the Minimum Viable Product. Blah blah blah. In simple terms, how do you know when your product is ready to release? This is both an easy and a difficult question to answer.
What makes...
Some Embedded System Software Design Resources
I recently received a message from an embedded systems engineer in England asking about a good resource for embedded system software design and easing debugging difficulties.
That's challenging because embedded systems cover such a wide range. There are many possible run-time environments and architectures.
Thus there's no single resource that covers all ground. However, the resources below provide a lot of good material. In aggregate, they make up a good set from which to pull various...
Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons
Other articles in this series:
- Part I: Idempotence
- Part II: Immutability
- Part III: Volatility
- Part V: State Machines
- Part VI: Abstraction
Today’s topic is the singleton. This article is unique (pun intended) in that unlike the others in this series, I tried to figure out a word to use that would be a positive concept to encourage, as an alternative to singletons, but
Using XML to describe embedded devices (and speak to them)
This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.
The challengeAssume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:
Coding Step 1 - Hello World and Makefiles
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
Step 0 discussed how to install GCC and the make utility with the expectation of writing and compiling your first C program. In this article, I discuss how to use those tools we installed last time. Specifically, how to use GCC to compile a C program and...
Modern Embedded Systems Programming: Beyond the RTOS
An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable "superloop". But it is also the design strategy that implies a certain programming paradigm, which leads to particularly brittle designs that often work only by chance. I'm talking about sequential programming based on blocking.
Blocking occurs any time you wait explicitly in-line for...
Simple Automated Log Processing
Text log data offers a wealth of information from an embedded system. At least during prototyping and development phases, most systems have some kind of serial log output, or use semihosting methods to log to a serial output channel in a debugger. Then you can capture the logs to a file.
The problem is that they tend to accumulate large volumes of data. Logs can be many thousands of lines long, especially when you run long duration tests. Finding information and evaluating trends in the...
ANCS and HID: Controlling Your iPhone From Zephyr
In this blog post, we see how certain BLE services can be used to control an iPhone from a Nordic nRF52840 using The Zephyr Project. Specifically, we see how to control certain multimedia functionality using the HID service. Finally, we learn how to use the ANCS client library provided by Nordic in The Zephyr Project to accept or decline an incoming call.
C Programming Techniques: Function Call Inlining
IntroductionAbstraction is a key to manage software systems as they increase in size and complexity. As shown in a previous post, abstraction requires a developper to clearly define a software interface for both data and functions, and eventually hide the underlying implementation.When using the C language, the interface is often exposed in a header '.h' file, while the implementation is put in one or more corresponding '.c' files.
First, separating an interface from its...
From bare-metal to RTOS: 5 Reasons to use an RTOS
Developers can come up with amazing and convoluted reasons to not use an RTOS. I have heard excuses ranging from they are too expensive (despite open source solutions) all the way to they aren’t efficient and use too much memory. In some circumstances some excuses are justified but there are many reasons why a developer should look to an RTOS to help with their real-time scheduling needs.
From bare-metal to RTOS Quick LinksGetting Started with the Microchip PIC® Microcontroller
This first post of a five part series looks at the available hardware options for getting started with Microchip 8-bit PIC® Microcontroller, explores the MPLAB® X Integrated Development Environment and walks through setting up a project to expose the configured clock to an external pin and implement a single output GPIO to light an LED.
Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
Learning A New Microcontroller
Contents:- Introduction
- The Peripherals
- System Complexity
- Support Software
- Do It Like Phil
- The Programs
- WET And DRY Code
Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk
No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.
You Will Make Mistakes
</scorpion>: FAILAnyone out there see the TV pilot of Scorpion? Genius hacker squad meets Homeland Security in a fast-paced thriller to save hundreds of airplanes from crashing after LAX air traffic control software upgrade fails and they didn’t save a backup of the old version (ZOMG!!!) so thousands of people are going to die because the planes… well, they just can’t land! They just can’t. Even if the weather is sunny and calm and there could quite possibly...
Are We Shooting Ourselves in the Foot with Stack Overflow?
Most traditional, beaten-path memory layouts allocate the stack space above the data sections in RAM, even though the stack grows “down” (towards the lower memory addresses) in most embedded processors. This arrangement puts your program data in the path of destruction of a stack overflow. In other words, you violate the first Gun Safety Rule (ALWAYS keep the gun pointed in a safe direction!) and you end up shooting yourself in the foot. This article shows how to locate the stack at the BEGINNING of RAM and thus point it in the "safe" direction.
7 Essential Steps for Reducing Power Consumption in Embedded Devices
Reducing the amount of power your embedded device is consuming is not trivial. With so many devices moving to battery operations today, maximizing battery life can be the difference between a happy, raving customer and an unhappy one that ruins your company's reputation. This post explores seven steps for optimizing your embedded systems' power consumption. You'll gain insights into the steps and techniques necessary along with receiving a few resources to help you on your journey.
Project Directory Organization
A recent question on Reddit’s C Programming sub asked what sort of directory structure people use for their projects. Perhaps not unsurprisingly this didn’t elicit a flood of answers - maybe there are no organizational schemes that people are happy with or perhaps few people consider it a glamorous topic (not that the C Programming subreddit is filled with glamorous people -no offense I love you all). Personally I find it to be a very interesting topic. Organization and process are...
Modulation Alternatives for the Software Engineer
Before I get to talking about modulation, here's a brief diversion.
A long time ago -- 1993, to be precise -- I took my first course on digital electronics and processors. In that class, we had to buy a copy of the TTL Data Book* from Texas Instruments.
If you have any experience in digital logic design you probably know that TTL stands for Transistor-transistor logic (thereby making the phrase "TTL Logic" an example of RAS...
C to C++: 3 Proven Techniques for Embedded Systems Transformation
For 50 years, the C programming language has dominated the embedded software industry. Even today, more than 80% of embedded projects are using C; however, over the last few years, many teams have begun transitioning from C to C++. C++ offers embedded developers a robust, modern set of tools that can be used to write flexible, scalable, and reusable applications. As embedded applications become more complex and connected, teams need a more modern language to help them deal with the software...
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...















