Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
Assembly language is best - except when it isn’t
A look at why writing in C often produces more efficient code than hand-written assembly language.
C to C++: 5 Tips for Refactoring C Code into C++
The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references
Why Should Unit Tests Feel Like Simulations?
Treat unit tests as short simulations of your embedded system instead of fragile checks of implementation. By setting a known state, simulating inputs, and verifying outputs you test units of work and system behavior rather than how the code is written. This approach reduces brittle tests, lets you change implementations safely, and gives stronger confidence your device matches functional requirements.
NULL pointer protection with ARM Cortex-M MPU
This post explains how you can set up the ARM Cortex-M MPU (Memory Protection Unit) to protect thy code from dragons, demons, core dumps, and numberless other foul creatures awaiting thee after thou dereference the NULL pointer.
Bellegram, a wireless DIY doorbell that sends you a Telegram message
A wireless button that uses the M5 STAMP PICO and Mongoose to send a Telegram message when pressed. The code is written in C
Getting Started with (Apache) NuttX RTOS Part 2 - Looking Inside and Creating Your Customized Image
This hands-on guide peels back the NuttX source tree and shows how to assemble a tailored firmware image. You will learn what each top-level directory does, how to enable apps with menuconfig and search tricks to resolve dependencies, and how to save a defconfig as a reusable board profile so you can rebuild the same image without repeating configuration steps.
Getting Started With Zephyr: Kconfig
In this blog post, we briefly look at Kconfig, one of the core pieces of the Zephyr infrastructure. Kconfig allows embedded software developers to turn specific subsystems on or off within Zephyr efficiently and control their behavior. We also learn how we can practically use Kconfig to control the features of our application using the two most common mechanisms.
An Iterative Approach to USART HAL Design using ChatGPT
Discover how to leverage ChatGPT and an iterative process to design and generate a USART Hardware Abstraction Layer (HAL) for embedded systems, enhancing code reusability and scalability. Learn the step-by-step journey, improvements made, and the potential for generating HALs for other peripherals.
Modern C++ in Embedded Development: (Don't Fear) The ++
While C is still the language of choice for embedded development, the adoption of C++ has grown steadily. Yet, reservations about dynamic memory allocation and fears of unnecessary code bloat have kept many in the C camp. This discourse aims to explore the intricacies of employing C++ in embedded systems, negotiating the issues of dynamic memory allocation, and exploiting the benefits of C++ offerings like std::array and constexpr. Moreover, it ventures into the details of the zero-overhead principle and the nuanced distinctions between C and C++. The takeaway? Armed with the right knowledge and a careful approach, C++ can indeed serve as a powerful, safer, and more efficient tool for embedded development.
Working with Microchip PIC 8-bit GPIO
The third in a series of five posts looks at GPIO with PIC 8-bit microcontrollers. After a detailed review of the registers for configuring and managing GPIO on the PIC18F47Q10 processor, a basic application is stood up programming those registers to blink external LEDs at 0.5Hz.
Hidden Gems from the Embedded Online Conference Archives - Part 1
Discussion of a "hidden gem" from the Embedded Online Conference archives!
The CRC Wild Goose Chase: PPP Does What?!?!?!
Jason Sachs walks through a CRC rabbit hole and explains why ambiguous CRC names and incomplete specs lead to subtle protocol bugs. He demonstrates how XMODEM and KERMIT variants with a zero initial value can miss dropped leading-zero bytes, praises the X.25 standard for providing test vectors and a clear CRC16 definition, and warns that RFCs that ship only sample code are a poor substitute for a proper specification.
From bare-metal to RTOS: 5 Reasons to use an RTOS
Most developers default to bare-metal, but Jacob Beningo argues an RTOS often simplifies modern embedded design. He outlines five practical reasons to move to an RTOS: easier integration of connectivity stacks and GUIs, true preemptive scheduling with priorities, tunable footprints, API-driven portability, and a common toolset for tasks and synchronization. The piece helps decide when RTOS adoption speeds development.
Why Containers Are the Cheat Code for Embedded DevOps
Embedded software teams have long accepted toolchain setup as “part of the job,” but it’s a hidden productivity killer. Manual installs waste days, slow onboarding, and derail CI pipelines with “works on my machine” issues. While enterprise software solved this years ago with containerization, many embedded teams are still stuck replicating fragile environments. Containers offer a proven fix: a portable, reproducible build environment that works identically on laptops and CI servers. No brittle scripts, mismatched versions, or wasted time—just code that builds. IAR has gone further by delivering pre-built, performance-tuned Docker images for Arm, RISC-V, and Renesas architectures, ready for GitHub Actions and CI/CD pipelines. For regulated industries, containers simplify audits and compliance by enabling validation once and reuse everywhere. The result: faster onboarding, consistent builds, and stronger safety assurance. Containers aren’t a luxury—they’re the cheat code embedded teams need to modernize DevOps and compete effectively.
Some Embedded System Software Design Resources
Embedded systems span many architectures and run-times, so there is no single definitive resource. This curated list brings together practical embedded-focused books by Elecia White and Jacob Beningo, general design guidance from Robert Martin, and a TDD primer by James W. Grenning, plus concrete advice on BDD-style TDD and off-target testing. Skim the list in a day, then try the techniques hands-on.
Never use Float or Integer
Ada treats numbers as more than just numbers, and that changes how embedded code fails. This post shows why you should avoid using Float and Integer directly, then demonstrates how distinct types, ranges, and subtypes let the compiler catch unit mix-ups and out-of-range values before runtime. It also shows the same code running on a Raspberry Pi Pico, and briefly introduces SPARK for proving correctness.
Coroutines in one page of C
Yossi Kreinin shows how to get usable coroutines in plain C by combining setjmp/longjmp with a bit of inline assembly. The post walks through a working iterator example, explains why you must allocate and switch a separate stack, and outlines the start/yield/next API. It also flags portability pitfalls like stack growth direction and frame pointers, and points to makecontext and Tony Finch alternatives.
Introduction to Microcontrollers - Further Beginnings
Mike Silva walks through the CPU plumbing every embedded engineer needs to know before writing their first LED blinky. The post explains registers (data, address, stack pointer, link), the fetch-execute cycle, and the main instruction classes such as arithmetic, logic, shifts, branches, and call/return mechanics. Read this to see how C maps to CPU operations and why stack versus link register choices matter.
Jaywalking Around the Compiler
Messing with inline assembly can feel powerful until the compiler silently undoes you. Jason Sachs walks through a real bug on a Microchip dsPIC33E where pushing CORCON and writing a fixed value corrupts compiler-managed state and produces wrong results when the compiler reorders code. The post shows why the stack and certain registers are off-limits to raw inline asm, and gives practical, safe patterns to save and restore mode bits.
Scorchers, Part 3: Bare-Metal Concurrency With Double-Buffering and the Revolving Fireplace
Jason Sachs presents a practical, low-overhead concurrency pattern for tiny bare-metal systems where an ISR (Speedy) must safely exchange data with a nonreal-time main loop (Poky). He describes the "revolving fireplace", a double-buffering variant that swaps ownership of two shared memory regions, and walks through C examples, atomic/volatile considerations, and testing strategies so you can implement it on RAM-constrained MCUs.
Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk
No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.
Favorite Tools: C++11 std::array
Firmware teams that avoid malloc or new need safer alternatives, and this post makes a strong case for C++11 std::array as that alternative. It highlights zero-overhead, type-safe, compile-time buffers and points to an ESP32 LED-strip demo where NUM_PIXELS_ fixes RAM usage at build time. Read it to see std::array used with std::rotate, passed to C libraries via data(), and as a low-risk path to std::vector later.
Jaywalking Around the Compiler
Messing with inline assembly can feel powerful until the compiler silently undoes you. Jason Sachs walks through a real bug on a Microchip dsPIC33E where pushing CORCON and writing a fixed value corrupts compiler-managed state and produces wrong results when the compiler reorders code. The post shows why the stack and certain registers are off-limits to raw inline asm, and gives practical, safe patterns to save and restore mode bits.
How to Achieve Deterministic Behavior in Real-Time Embedded Systems
Ensuring deterministic behavior in real-time embedded systems is paramount for their reliability and performance. The ability to predict precisely how a system will respond to various inputs at any given time is crucial in critical applications such as medical devices, aerospace systems, and automotive safety mechanisms. Achieving deterministic behavior involves meticulous design, stringent testing, and adherence to strict timing constraints.
How to make a heap profiler
A heap profiler is surprisingly simple to build, and Yossi Kreinin walks through a compact working example called heapprof. The post shows how to intercept malloc/free, stash per-allocation metadata and call stacks into heap chunks, dump memory on crash or via JTAG, and map return addresses to source lines with addr2line or gdb. It also covers practical bootstrapping tricks for platforms without standard libc support.
Round-robin or RTOS for my embedded system
Manuel Herrera walks through the practical tradeoffs between bare-metal round-robin loops and adopting an RTOS for embedded projects. He outlines two round-robin styles, explains how an RTOS gives independent threads and synchronization primitives, and highlights added code, licensing, interrupt latency, and the learning curve. Read this to sharpen decision criteria around timing guarantees, reuse, and whether an RTOS truly adds value to your firmware.
Understanding Microchip 8-bit PIC Configuration
The second post of a five part series picks up getting started developing with Microchip 8-bit PIC Microcontroller by examining the how and why of processor configuration. Topics discussed include selecting the oscillator to use during processor startup and refining the configuration once the application starts. A walk through of the code generated by the Microchip IDE provides a concrete example of the specific Configuration Word and SFR values needed to configure the project specific clock configuration.
Designing Communication Protocols, Practical Aspects
When your MCU must talk to a PC or smartphone, a clear protocol saves time and headaches. This post gives practical guidance for fast bring-up: how to structure a compact header, keep payloads byte-aligned and debug-friendly, and reserve bits for future use. It also covers CRCs for integrity, timeout and retry strategies for resynchronisation, and the simple start code trick that makes debugging easier.
Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
























