EmbeddedRelated.com
Books

Programming Arduino: Getting Started With Sketches

Simon, Monk ● 2011

Clear, easy-to-follow examples show you how to program Arduino with ease! "Programming Arduino: Getting Started with Sketches" helps you understand the software side of Arduino and explains how to write well-crafted Sketches (the name given to Arduino programs) using the C language of Arduino. This practical guide offers an unintimidating, concise approach for non-programmers that will get you up and running right away.

 
"Programming Arduino: Getting Started with Sketches"Explains basic concepts and syntax of C with simple language and clear examples designed for absolute beginners - no prior knowledge of programming is required. It leads you from basic through to advanced C programming concepts and features dozens of specific examples that illustrate concepts and can be used as-is or modified to suit your purposes.

* All code from the book is available for download.
* Helps you develop working Sketches quickly.
Coverage includes:
C Language Basics; Functions; Arrays, Strings; Input / Output; Standard Library Goodies; Storage; LCD Displays; Programming for the Web; Program Design; C++ and Library Writing


Why Read This Book

You will get a focused, readable introduction to writing Arduino sketches and the subset of C used on Arduino boards, with plenty of short, runnable examples. The book gets you from zero to reliably controlling sensors, actuators, and serial I/O so you can prototype embedded ideas quickly.

Who Will Benefit

Absolute beginners, hobbyists, students, and engineers new to Arduino who need a concise, practical guide to writing firmware and using the Arduino ecosystem.

Level: Beginner — Prerequisites: None — suitable for complete beginners; basic computer skills and willingness to install/use the Arduino IDE are helpful.

Get This Book

Key Takeaways

  • Write and upload Arduino sketches using the Arduino IDE and understand the sketch structure
  • Use digital and analog I/O, PWM, and timing to control sensors and actuators
  • Implement serial communication for debugging and data exchange with a PC
  • Organize code with functions, simple data types and control structures, and use libraries
  • Apply interrupts and timing techniques for basic real-time behaviors

Topics Covered

  1. Introduction to Arduino and the IDE
  2. Your First Sketches — blink and basics
  3. Variables, Data Types and Operators
  4. Control Flow: if, switch, loops
  5. Functions, Scope and Code Organization
  6. Arrays, Strings and Basic Data Handling
  7. Using Libraries and the Library Structure
  8. Digital I/O, Buttons and Switches
  9. Analog Inputs, ADC and PWM Outputs
  10. Timing, Delays and millis-based scheduling
  11. Serial Communication and Debugging
  12. Interrupts and Advanced I/O Techniques
  13. Practical Examples: sensors, LEDs, and simple projects
  14. Appendices: reference, wiring, and further resources

Languages, Platforms & Tools

CArduino (Wiring)Arduino (Uno, Duemilanove, Mega and similar AVR-based boards)Atmel AVR microcontrollersArduino IDESerial MonitorArduino libraries

How It Compares

More beginner-friendly and focused on software sketches than the project-oriented Arduino Cookbook (Margolis); less electronics-depth and system-level coverage than Exploring Arduino (Jeremy Blum).

Related Books