Beyond the RTOS: A Better Way to Design Real-Time Embedded Software
An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable "superloop". But it is also the design...
Getting Started with the Microchip PIC® Microcontroller
This first post of a five part series looks at the available hardware options for getting started with Microchip 8-bit PIC® Microcontroller, explores the MPLAB® X Integrated Development Environment and walks through setting up a project to expose the configured clock to an external pin and implement a single output GPIO to light an LED.
Chebyshev Approximation and How It Can Help You Save Money, Win Friends, and Influence People
Well... maybe that's a stretch. I don't think I can recommend anything to help you win friends. Not my forte. But I am going to try to convince you why you should know about Chebyshev approximation, which is a technique for figuring out how...
An overview of Linux Boot Process for Embedded Systems
This Text provides an insight in to the Embedded Linux Boot Process. Reader should have a basic Knowledge of Boot Process in general and should be familiar with Embedded Linux Boot Process..................PART-A................(1) Software...
Important Programming Concepts (Even on Embedded Systems) Part II: Immutability
Other articles in this series: Part I: Idempotence Part III: Volatility Part IV: Singletons Part V: State Machines Part VI: Abstraction This article will discuss immutability, and some of its variations in the topic of functional...
Coroutines in one page of C
A coroutine is a function that you can jump back into after returning from it - and it remembers where it was in the code, and all the variables. This is very useful at times. One use is generating a sequence of values. Here's how you can...
Learning A New Microcontroller
Contents: Introduction Background For The Beginner The Peripherals System Complexity Support Software Do It Like Phil The Programs GPIO And Timers UART And Timers I2C/SPI PWM ADC Go Crazy And Combine Them All WET And DRY...
On hardware state machines: How to write a simple MAC controller using the RP2040 PIOs
Hardware state machines are nice, and the RP2040 has two blocks with up to four machines each. Their instruction set is limited, but powerful, and they can execute an instruction per cycle, pushing and popping from their FIFOs and shifting bytes in and out. The Raspberry Pi Pico does not have an Ethernet connection, but there are many PHY boards available… take a LAN8720 board and connect it to the Pico; you’re done. The firmware ? Introducing Mongoose…
My friend, the compiler
Modern compilers were given great powers, but we don't always know where and when they'll use them. This may cause us to either worry needlessly or trust unjustifiably, as demonstrated by a little example in this post.
Peripheral Interaction Without a Linux Device Driver Using Spidev
Overview When integrating a new peripheral onto an embedded Linux platform, we might think we always need to implement a kernel module to serve as a device driver. However, as we all know, absolutes such as “always” and “never” are...
C to C++: Bridging the Gap from C Structures to Classes
In our last post, C to C++: Proven Techniques for Embedded Systems Transformation, we started to discuss the different ways that C++ can be used to write embedded software. You saw that there is no reason to be overwhelmed by trying to adopt...
The Missing Agile Conversation
Contents: Executive Summary Manager Summary Developer Summary Background A Better Way Forward Having The Conversation Topic Checklist Capturing Information Tests Documentation Breaking Up Stories Spikes Executive...
Getting Started With Zephyr: West Manifest Customization
Introduction The Zephyr Project RTOS (https://zephyrproject.org/), or simply “Zephyr” as it is known colloquially, is an increasingly popular real-time operating system due to its native support for over 450 boards and countless peripherals....
Cracking the (embedded) Coding Interview
You never forget the day you land your first job. The thrill of receiving that call from your recruiter to tell you that you bagged your dream role! The relief when you finally see the offer letter you’ve been working towards for...
Visual Studio Code Extensions for Embedded Software Development
Visual Studio Code has become one of the most popular IDEs in the world. To date, software developers have downloaded it more than 40 million times! I suspect you’ve at least heard of it, if not already attempting to use it. Visual Studio Code...
Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques
Introduction Full disclosure: I was given a copy of this book to review. Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques, by Jacob Beningo, is an excellent introduction to strategies for...
C to C++: 3 Proven Techniques for Embedded Systems Transformation
For 50 years, the C programming language has dominated the embedded software industry. Even today, more than 80% of embedded projects are using C; however, over the last few years, many teams have begun transitioning from C to C++. C++ offers...
Libgpiod - Toggling GPIOs The Right Way In Embedded Linux
Overview We all know that GPIO is one of the core elements of any embedded system. We use GPIOs to control LEDs and use them to monitor switches and button presses. In modern embedded systems, GPIOs can also be used as pins for other peripheral...
Basler pylon on Raspberry Pi with Yocto
Camera vendors are increasing offering Yocto layers to simplify the integration of drivers and the creation of cross-compilation environments. This article demonstrates how Yocto can be used to integrate Basler pylon into a Raspberry Pi Linux...
Supply Chain Games: What Have We Learned From the Great Semiconductor Shortage of 2021? (Part 4)
Today we’re going to look at what’s been going on this past year in the chip shortage, particularly in the automotive markets. I’m going to share some recent events and statements that may shed some light on what’s...
Quickfire Heuristics: A Fast Usability Evaluation Framework for Lean Hardware Teams
That device with the single LED that requires you to count blink patterns just to understand system status. The button you must hold for 8 seconds, which also performs four other actions depending on hold duration. These are not accidents of negligence; they are the predictable output of development processes that have no rigorous usability evaluation component. Usability tends to slip through the gaps of standard engineering reviews, surfacing late, when design flexibility is already gone. This article introduces a framework that adapts Jakob Nielsen's Ten Usability Heuristics, for hardware and embedded systems, translating each principle into concrete evaluation questions for physical interfaces, firmware state machines, constrained displays, and cross-layer interactions. Using a smartwatch as the running example, it also introduces a structured session format, maps the framework to key lifecycle stages, and extends it to manufacturing, test, and field service contexts.
Project Log: Pixelblaze Christmas Lights
Festive fun and the hacker spirit combine in my janky attempt to adorn my house with addressable LEDs! In this post, I show you how I used a Pixelblaze and a cheap strip of WS2811 RGB LEDs (and not a little bit of hot glue and paper clips) to make a super cool set of Christmas lights.
Hidden Gems from the Embedded Online Conference Archives - Part 2
A look back at a deep dive into the Mars Perseverance flight software from one of the technical leads at JPL.
On optimizing manual soldering
When faced with manual soldering of thousands of components, speed and efficiency become pivotal. Here are some takeaways from my own experience attempting to optimize such a process.
Graphical medicine
Although an appealing user interface is a good option for any device, in medical applications it can be a life saver.
Simulating Your Embedded Project on Your Computer (Part 2)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In the last article, I showed you how to use the terminal (i.e. printf/getchar) to easily make a completely functional simulation. In this article, we'll take simulation to the next level, either in terms of realism (by using virtual hardware) or in terms of user experience (by using a GUI to simulate our hardware, instead of using the terminal).







