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Core competencies

Colin Walls

Creating software from scratch is attractive, as the developer has total control. However, this is rarely economic or even possible with complex systems and tight deadlines.


FSM - Let 'em talk

Massimiliano Pagani

No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.


Getting Started With CUDA C on an Nvidia Jetson: A Meaningful Algorithm

Mohammed Billoo

In this blog post, I demonstrate a use case and corresponding GPU implementation where meaningful performance gains are realized and observed. Specifically, I implement a "blurring" algorithm on a large 1000x1000 pixel image. I show that the GPU-based implementation is 1000x faster than the CPU-based implementation.


Five Embedded Linux Topics for Newbies !

George Emad

Are you an embedded systems enthusiast looking to broaden your horizons with embedded Linux? explore those 5 topics.


Introduction to PIC Timers

Luther Stanton

The fourth in a series of five posts looks at 8-bit PIC hardware timers. After a review of basic timer functionality, the Timer0 module operation and configuration is reviewed and a basic application implemented using Timer0 to blink external LEDs at a frequency of 0.5Hz.


You Don't Need an RTOS (Part 2)

Nathan Jones

In this second article, we'll tweak the simple superloop in three critical ways that will improve it's worst-case response time (WCRT) to be nearly as good as a preemptive RTOS ("real-time operating system"). We'll do this by adding task priorities, interrupts, and finite state machines. Additionally, we'll discuss how to incorporate a sleep mode when there's no work to be done and I'll also share with you a different variation on the superloop that can help schedule even the toughest of task sets.


Unuglify C++ FSM with DSL

Massimiliano Pagani

Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.


Turn It On Again: Modeling Power MOSFET Turn-On Dependence on Source Inductance

Jason Sachs

This is a short article explaining how to analyze part of the behavior of a power MOSFET during turn-on, and how it is influenced by the parasitic inductance at the source terminal. The brief qualitative reason that source inductance is undesirable is that it uses up voltage when current starts increasing during turn-on (remember, V = L dI/dt), voltage that would otherwise be available to turn the transistor on faster. But I want to show a quantitative approximation to understand the impact of additional source inductance, and I want to compare it to the effects of extra inductance at the gate or drain.


A design non-methodology

Colin Walls

Although writing an RTOS or kernel may be an interesting project, it is unlikely to be a wise course of action.


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