Using the Beaglebone PRU to achieve realtime at low cost
Introduction I work as an engineer in a synchrotron facility. A few weeks ago, I helped the people in charge of the power supply developments to integrate a realtime control algorithm on a prototype platform: a BeagleBone Black (BBB) running...
You Don't Need an RTOS (Part 3)
In this third article I'll share with you a few cooperative schedulers (with a mix of both free and commercial licenses) that implement a few of the OS primitives that the "Superduperloop" is currently missing, possibly giving you a ready-to-go solution for your system. On the other hand, I don't think it's all that hard to add thread flags, binary and counting semaphores, event flags, mailboxes/queues, a simple Observer pattern, and something I call a "marquee" to the "Superduperloop"; I'll show you how to do that in the second half of this article and the next. Although it will take a little more work than just using one of the projects above, it will give you the maximum amount of control over your system and it will let you write tasks in ways you could only dream of using an RTOS or other off-the-shelf system.
Simulating Your Embedded Project on Your Computer (Part 2)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In the last article, I showed you how to use the terminal (i.e. printf/getchar) to easily make a completely functional simulation. In this article, we'll take simulation to the next level, either in terms of realism (by using virtual hardware) or in terms of user experience (by using a GUI to simulate our hardware, instead of using the terminal).
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
Getting Started With Zephyr: Kconfig
In this blog post, we briefly look at Kconfig, one of the core pieces of the Zephyr infrastructure. Kconfig allows embedded software developers to turn specific subsystems on or off within Zephyr efficiently and control their behavior. We also learn how we can practically use Kconfig to control the features of our application using the two most common mechanisms.
Favorite Tools - Look Up Tables
As we grow in our engineering careers, we must continually add new tools to our collective tool kits. One favorite tool in my toolkit will be obvious to many experienced embedded software engineers. I still remember learning this approach early...
Are We Shooting Ourselves in the Foot with Stack Overflow?
Most traditional, beaten-path memory layouts allocate the stack space above the data sections in RAM, even though the stack grows “down” (towards the lower memory addresses) in most embedded processors. This arrangement puts your program data in the path of destruction of a stack overflow. In other words, you violate the first Gun Safety Rule (ALWAYS keep the gun pointed in a safe direction!) and you end up shooting yourself in the foot. This article shows how to locate the stack at the BEGINNING of RAM and thus point it in the "safe" direction.
Using the C language to program the am335x PRU
Introduction Some weeks ago, I published an article on how we used the PRU to implement a power supply control loop having hard realtime constraints: http://www.embeddedrelated.com/showarticle/586.php Writing this kind of logic in assembly...
Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine
Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to...
How to use I2C devices in (Apache) NuttX: Adding support for an I2C device in your board
Core competencies
Creating software from scratch is attractive, as the developer has total control. However, this is rarely economic or even possible with complex systems and tight deadlines.
FSM - Let 'em talk
No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.
Getting Started With CUDA C on an Nvidia Jetson: A Meaningful Algorithm
In this blog post, I demonstrate a use case and corresponding GPU implementation where meaningful performance gains are realized and observed. Specifically, I implement a "blurring" algorithm on a large 1000x1000 pixel image. I show that the GPU-based implementation is 1000x faster than the CPU-based implementation.
Five Embedded Linux Topics for Newbies !
Are you an embedded systems enthusiast looking to broaden your horizons with embedded Linux? explore those 5 topics.
Introduction to PIC Timers
The fourth in a series of five posts looks at 8-bit PIC hardware timers. After a review of basic timer functionality, the Timer0 module operation and configuration is reviewed and a basic application implemented using Timer0 to blink external LEDs at a frequency of 0.5Hz.
You Don't Need an RTOS (Part 2)
In this second article, we'll tweak the simple superloop in three critical ways that will improve it's worst-case response time (WCRT) to be nearly as good as a preemptive RTOS ("real-time operating system"). We'll do this by adding task priorities, interrupts, and finite state machines. Additionally, we'll discuss how to incorporate a sleep mode when there's no work to be done and I'll also share with you a different variation on the superloop that can help schedule even the toughest of task sets.
Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
Turn It On Again: Modeling Power MOSFET Turn-On Dependence on Source Inductance
This is a short article explaining how to analyze part of the behavior of a power MOSFET during turn-on, and how it is influenced by the parasitic inductance at the source terminal. The brief qualitative reason that source inductance is undesirable is that it uses up voltage when current starts increasing during turn-on (remember, V = L dI/dt), voltage that would otherwise be available to turn the transistor on faster. But I want to show a quantitative approximation to understand the impact of additional source inductance, and I want to compare it to the effects of extra inductance at the gate or drain.
Ten Little Algorithms, Part 3: Welford's Method (and Friends)
Other articles in this series: Part 1: Russian Peasant Multiplication Part 2: The Single-Pole Low-Pass Filter Last time we talked about a low-pass filter, and we saw that a one-line algorithm could filter out high-frequency noise, and...
Endianness and Serial Communication
Endianness is a consideration that is easily overlooked in the design of embedded systems. I myself am amply guilty of this oversight. It’s something you don’t ever have to worry about if you’re only working with a single...
Coroutines in one page of C
A coroutine is a function that you can jump back into after returning from it - and it remembers where it was in the code, and all the variables. This is very useful at times. One use is generating a sequence of values. Here's how you can...
Getting Started With Zephyr: DTS vs DTSI vs Overlays
Devicetrees can be daunting for traditional embedded software engineers that are new to Zephyr. In this blog post, I address these fears and show how navigating Devicetrees can be much easier if you understand that they represent the layered structure of the underlying hardware.
Graphical medicine
Although an appealing user interface is a good option for any device, in medical applications it can be a life saver.
Pay it Forward
A popular car bumper sticker reads, "If you can read this, thank a teacher!" I might say, "If you can read THIS (article on Embedded Related), then you've been blessed with great experiences and/or great educators or volunteers that got you excited about tech and helped you believe that you had a future in this field!" Why not pay it forward by helping other children have those same great experiences? As we enter another season of giving, I hope you consider doing what you can to support the hundreds or thousands of non-profit organizations, educators, and volunteers around the world who are getting kids excited about tech the same way YOU got excited about tech. In this article, I'll share with you a handful of organizations that I know of or donate to that have this mission. How do you like to give back?
Simulating Your Embedded Project on Your Computer (Part 1)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
You Don't Need an RTOS (Part 2)
In this second article, we'll tweak the simple superloop in three critical ways that will improve it's worst-case response time (WCRT) to be nearly as good as a preemptive RTOS ("real-time operating system"). We'll do this by adding task priorities, interrupts, and finite state machines. Additionally, we'll discuss how to incorporate a sleep mode when there's no work to be done and I'll also share with you a different variation on the superloop that can help schedule even the toughest of task sets.







