Reply by Gunther Mannigel●January 2, 20182018-01-02
Am 22.12.2017 um 21:13 schrieb Klaus Kragelund:
> Copy code that needs to run to RAM
> Move program counter to first RAM address to start RAM execution
> Write to flash, and keep running in RAM
> When finished writing to flash, return code execution to flash (that way only limited code needs to be copied to RAM). Move program counter to flash
Yes, it's that easy. If you write the RAM code in assembler, you can
make sure that no relocation of adress data is necessary. If you don't,
you should tell the linker of that code segment in RAM. Either an extra
segment or an overlay.
There may be some security / MMU that prevents code execution in RAM /
segments with write enabled.
Be sure not to trigger any interrupt, as the vector table usually
resides in FLASH. Imho ARM lets you relocate that into RAM.
I remember a TI app note about that for MSP430, but other vendors will
have that too, as this is a well known problem of boot loaders. Maybe
there is something like that hard coded into that uC?
cheers
Gunther
Reply by Richard Damon●December 28, 20172017-12-28
On 12/28/17 11:50 AM, pozz wrote:
> Il 28/12/2017 15:51, Richard Damon ha scritto:
> > [...]
>> Some processors have two blocks of flash with separate controllers
>> allowing code to run from one when the other is being updated.
>
> One of this is SAM C21 MCUs from Atmel/Microchip. Maybe others from the
> same manufacturer.
>
> Do you know something else?
>
> Anyway I don't think this is a "two separate controllers" problem. I
> think the Flash memory is manufactured in a different way.
The bank being erased, obviously can't have code running in it,
typically multiple pages of flash have a single controller which is
simple enough that it can't handle writing/erasing one bank while
reading from another, and with this sort of controller, sometimes a
given processor will have 2 controllers, so that one set of banks can be
running code, while the other is having data being updated. Sometimes
the 2 controllers use different size pages, with big pages for the
larger flash memory for programs and smaller pages for the smaller flash
for data.
There are also some processors with controllers that can read from one
bank while writing to another, in which case you don't have this issue.
I know that a lot of the Microchip controllers work this way, you just
need to make sure you keep your data and code in different pages.
It has been a few years since I have done a processor selection survey,
so not in the best place to give options.
Reply by pozz●December 28, 20172017-12-28
Il 28/12/2017 15:51, Richard Damon ha scritto:
> [...]
> Some processors have two blocks of flash with separate controllers
> allowing code to run from one when the other is being updated.
One of this is SAM C21 MCUs from Atmel/Microchip. Maybe others from the
same manufacturer.
Do you know something else?
Anyway I don't think this is a "two separate controllers" problem. I
think the Flash memory is manufactured in a different way.
Reply by Richard Damon●December 28, 20172017-12-28
On 12/22/17 3:13 PM, Klaus Kragelund wrote:
> Hi
>
> I am using a STM32 and I want to use the flash as storage, but I need the processor to keep running
>
> Writing to flash while execution from flash will take about 20us for 16bit value and when the entire block is close to be filled up an erase of the block takes 20ms
>
> 20ms halt of code execution is not an option
>
> So, the plan is:
>
> Copy code that needs to run to RAM
> Move program counter to first RAM address to start RAM execution
> Write to flash, and keep running in RAM
> When finished writing to flash, return code execution to flash (that way only limited code needs to be copied to RAM). Move program counter to flash
>
> But, I have never written such a program before
>
> Isn’t just a matter of copying the flash contents to RAM byte for byte? Of course I need to make sure reference to flash functions since then I will be in trouble
>
> So it’s just a couple of lines of code??
>
> Cheers
>
> Klaus
>
Normally, you don't just 'move' code designed to run in flash to ram to
run it, but you tag the needed parts of code with some attribute to tell
the compiler/linker to build such code to be placed in ram in the first
place (copied from flash at startup, like any variables with static
initializers). This is commonly done for things like this, where you
need to write code to update the flash the program came from.
Some processors have two blocks of flash with separate controllers
allowing code to run from one when the other is being updated.
Processors that only have one controller ARE much harder to use part of
the flash for non-volatile update-able parameter storage due to the
issue you are seeing. You normally need to have the code 'blink' (go
into a severally reduced capability mode)during the flash update, or on
boot up copy the full program into ram (but often there isn't enough ram
for this)
Reply by pozz●December 28, 20172017-12-28
Il 22/12/2017 21:13, Klaus Kragelund ha scritto:
> Hi
>
> I am using a STM32 and I want to use the flash as storage, but I need the processor to keep running
>
> Writing to flash while execution from flash will take about 20us for 16bit value and when the entire block is close to be filled up an erase of the block takes 20ms
>
> 20ms halt of code execution is not an option
I encountered the same problem on a project that used a Cortex-M3 NXP
MCU. My solution was to add an external I2C EEPROM for data storage.
Your solution could be ok, but it's very complex to implement.
Additional to place code in RAM, compile with "position indipendent"
code address and so on... the big issue is with interrupts.
If you can't accept a program that blocks for 20ms, I imagine you have
ISRs that react to some events in a short time (for example, data
received by some peripheral, such as UART).
In your scenario, you need to move ISRs code to RAM too *and* the
interrupt vectors.
Surely this can be done, but it is difficult to me.
It could be nice to see a full project that works in this way for some
Cortex-Mx MCUs and arm-gcc toolchain.
Reply by ●December 27, 20172017-12-27
Den fredag den 22. december 2017 kl. 21.21.26 UTC+1 skrev Klaus Kragelund:
> Of course I need to make sure reference to flash functions since then I will be in trouble
>
> Should be:
>
> Of course I need to make sure no reference to flash functions are possible since then I will be in trouble
don't forget the interrupt vectors if you need interrupts
Reply by ●December 24, 20172017-12-24
Hi,
When using GCC placing code to execute in RAM is quite straightforward. All you need is an __attribute__ and correct section in linker file.
Here some example I used:
#define FASTRUN __attribute__ ((long_call, section (".code_in_ram")))
FASTRUN void blink3(uint32_t *reg0, uint32_t reg1, uint32_t reg2) {
while (1) {
asm("str r1, [r0]");
asm("str r2, [r0]");
}
}
Here only important is my FASTRUN attribute, assembly inside was only to test how fast I can toggle pin on XMC1200
Above code can be automatically copied from flash to ram in the same way as initialized data are copied at startup from flash to runtime location.
Part of my linkerfile:
MEMORY
{
rom (rx) : org = 0x10001000, len = 0x32000
ram (rwx) : org = 0x20000000, len = 0x4000
}
..........other sections were cut......
.data :
{
. = ALIGN(4);
__data_init_start = LOADADDR (.data);
PROVIDE(__data_init_start = __data_init_start);
__data_start = .;
PROVIDE(__data_start = __data_start);
. = ALIGN(4);
*(.data .data.* .gnu.linkonce.d.*)
. = ALIGN(4);
*(.code_in_ram)
. = ALIGN(4);
__data_end = .;
PROVIDE(__data_end = __data_end);
} > ram AT > rom
Section .code_in_ram will contain in our blink3 function.
syntax > ram AT >rom will tell linker to set runtime addresses of section .data to ram but have them ready to load from rom ( flash in my case)
already existing startup code initializing data (between __data_init_start and __data_end ) will copy our blink3 to ram, and all calls to this function from your program will have
Cheers,
Marcin
Reply by Dave Nadler●December 23, 20172017-12-23
You've got a number of problems...
1) Code must be compiled/linked for the specific location you're
going to execute it, or alternatively compiled as "position independent code". Otherwise when you copy it to RAM, it isn't going to work.
2) The code can't reference any other code in areas which are off-limits
during flash programming.
The details of how to do this are highly dependent on the specific
tool chain you are using.
Hope that helps!
Best Regards, Dave
Reply by Klaus Kragelund●December 22, 20172017-12-22
Reply by Klaus Kragelund●December 22, 20172017-12-22
Of course I need to make sure reference to flash functions since then I will be in trouble
Should be:
Of course I need to make sure no reference to flash functions are possible since then I will be in trouble