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FSM - Let 'em talk

FSM - Let 'em talk

Massimiliano Pagani
Still RelevantAdvanced

No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.


Summary

This article explains how state machines interact with their environment and with one another in concurrent embedded systems, highlighting the design choices and hazards that arise when multiple execution threads must cooperate. Readers will learn practical strategies for defining interactions, synchronizing behavior, and avoiding common concurrency pitfalls in firmware and RTOS-based designs.

Key Takeaways

  • Identify common sources of race conditions, deadlocks, and timing-related bugs when multiple state machines or threads interact.
  • Define clear interaction contracts and message schemas to decouple state machines and reduce implicit coupling.
  • Use appropriate synchronization primitives (queues, event flags, mutexes) and minimize shared mutable state to lower complexity.
  • Implement timing, watchdog, and recovery strategies to handle missed events and partial failures in concurrent flows.
  • Validate interactions with targeted tests, trace logging, and fault-injection to catch inter-component bugs early.

Who Should Read This

Advanced embedded firmware engineers and system architects building RTOS- or bare-metal-based devices who need to design robust interacting state machines and avoid concurrency pitfalls.

Still RelevantAdvanced

Topics

RTOSFirmware DesignCommunication ProtocolsTesting/Debug

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