Hi Al and others, > > That's the key. I've just learnt that we two have entirly different > > approaches. I personally made the experience that the first time that > > I usually truly understand a problem is when I have finished it's > > solution for the first time. > > Yes this is probably the way most people approach problem solving. For > many years I did the same myself. Sit down, write some simple code at a > very high level, that code called a function, or two, which werew ritten > next, gradually building in layers until you discover what was necessary > to actually solve the problem as I went along. This works for a little > while, but, I think even Kris would agree. Absolutely ! While there have been times that I've worked on proposals for designs (with a fixed timeframe for delivery and price) that worked out just fine, the better part either required : - Partial bottom-up topology. I had to knock together some very basic proto HW and/or some basic code to visit the feasibility of my Low Level view of the system, and whether my high level perception of the whole design _will_ actually work properly. - Partial top down. Still had to first design and develop some Low level stuff in order to generate my *own* specifications of the SW running on the HW at low level, and based on that.. do the actual design. The only time the above wasn't necessary was when I either used a part (parts) in a way I hadn't used them before, or I hadn't used the part at all. I still recall the motto (what's his name again ?) of the guy that started Cicuit Cellar : My favourite SW tool is a soldering iron !!!! I have had one occasion where I learnt the hard way that not visiting/confirming Low Level first at design stage can cost you dearly. > Most projects have to be > studied and designed first, and all reasonable problems solved or > anticipated before coding begins. THEN you can take the decision to code > abstractly, or directly, it is now a matter of choice, and project need, > rather than necessity. I understood from our many discussions that Kris > is also an advocate of an intense design and specification period > followed by a short code period and a long debug period, thus you and he > are coding in a similar style, ut for very different reasons. Again 101% agreeing with Al here. His conviction is mine as well in that regard. As above, on one occasion I thought I could "skip" this part, and it turned out at development stage that the (RF) HW was NOT able to perform as per datasheet. I had to bear the extra design - cost wise - myself, and it had tought me a valuable lesson. -- Kris
How to force the C-compiler to use registers? [ND-Cerberus checked]
Started by ●May 25, 2004
Reply by ●June 1, 20042004-06-01
Reply by ●June 1, 20042004-06-01
I remember the story of the Computer Science Professor who said., " I give an assignment and the C students rush to the console, the B students go to the computer room and think about the problem and then start coding, the A students go to their rooms, design the program and then go to the computer room." DRAIT ----- Original Message ----- From: "microbit" <microbit@micr...> To: <msp430@msp4...> Sent: Tuesday, June 01, 2004 8:48 AM Subject: Re: [msp430] Compiler-Benchmark / was: How to force the C-compiler to use registers? [ND-Cerberus checked] > > Hi Al and others, > > > > That's the key. I've just learnt that we two have entirly different > > > approaches. I personally made the experience that the first time that > > > I usually truly understand a problem is when I have finished it's > > > solution for the first time. > > > > Yes this is probably the way most people approach problem solving. For > > many years I did the same myself. Sit down, write some simple code at a > > very high level, that code called a function, or two, which werew ritten > > next, gradually building in layers until you discover what was necessary > > to actually solve the problem as I went along. This works for a little > > while, but, I think even Kris would agree. > > Absolutely ! > While there have been times that I've worked on proposals for designs (with a fixed > timeframe for delivery and price) that worked out just fine, the better part either > required : > > - Partial bottom-up topology. > I had to knock together some very basic proto HW and/or some basic code > to visit the feasibility of my Low Level view of the system, and whether my high > level perception of the whole design _will_ actually work properly. > > - Partial top down. > Still had to first design and develop some Low level stuff in order to generate > my *own* specifications of the SW running on the HW at low level, and based > on that.. do the actual design. > > The only time the above wasn't necessary was when I either used a part (parts) > in a way I hadn't used them before, or I hadn't used the part at all. > > I still recall the motto (what's his name again ?) of the guy that started Cicuit Cellar : > My favourite SW tool is a soldering iron !!!! > > I have had one occasion where I learnt the hard way that not visiting/confirming > Low Level first at design stage can cost you dearly. > > > Most projects have to be > > studied and designed first, and all reasonable problems solved or > > anticipated before coding begins. THEN you can take the decision to code > > abstractly, or directly, it is now a matter of choice, and project need, > > rather than necessity. I understood from our many discussions that Kris > > is also an advocate of an intense design and specification period > > followed by a short code period and a long debug period, thus you and he > > are coding in a similar style, ut for very different reasons. > > Again 101% agreeing with Al here. > His conviction is mine as well in that regard. > As above, on one occasion I thought I could "skip" this part, and it turned out > at development stage that the (RF) HW was NOT able to perform as per datasheet. > I had to bear the extra design - cost wise - myself, and it had tought me a valuable lesson. > > -- Kris > > > > > > > > > . > > > Yahoo! Groups Links > > > > >