Five Embedded Linux Topics for Newbies !
Are you an embedded systems enthusiast looking to broaden your horizons with embedded Linux? explore those 5 topics.
Introduction to PIC Timers
The fourth in a series of five posts looks at 8-bit PIC hardware timers. After a review of basic timer functionality, the Timer0 module operation and configuration is reviewed and a basic application implemented using Timer0 to blink external LEDs at a frequency of 0.5Hz.
You Don't Need an RTOS (Part 2)
In this second article, we'll tweak the simple superloop in three critical ways that will improve it's worst-case response time (WCRT) to be nearly as good as a preemptive RTOS ("real-time operating system"). We'll do this by adding task priorities, interrupts, and finite state machines. Additionally, we'll discuss how to incorporate a sleep mode when there's no work to be done and I'll also share with you a different variation on the superloop that can help schedule even the toughest of task sets.
Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
Turn It On Again: Modeling Power MOSFET Turn-On Dependence on Source Inductance
This is a short article explaining how to analyze part of the behavior of a power MOSFET during turn-on, and how it is influenced by the parasitic inductance at the source terminal. The brief qualitative reason that source inductance is undesirable is that it uses up voltage when current starts increasing during turn-on (remember, V = L dI/dt), voltage that would otherwise be available to turn the transistor on faster. But I want to show a quantitative approximation to understand the impact of additional source inductance, and I want to compare it to the effects of extra inductance at the gate or drain.
A design non-methodology
Although writing an RTOS or kernel may be an interesting project, it is unlikely to be a wise course of action.
Working with Microchip PIC 8-bit GPIO
The third in a series of five posts looks at GPIO with PIC 8-bit microcontrollers. After a detailed review of the registers for configuring and managing GPIO on the PIC18F47Q10 processor, a basic application is stood up programming those registers to blink external LEDs at 0.5Hz.
Blinkenlights 2.0
Nothing spells old movie computers like a panel of randomly blinking lights, but in fact, these so-called "blinkenlights" can be valuable indicators - especially in embedded systems where the user interface must be minimal, small and cheap. Control of these lights can be achieved using a very simple, real-time interpreted script, and this kind of solution may be extended to other and more complex embedded tasks.
Arduino robotics #1 - motor control
Arduino Robotics Beginner robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50....
VHDL tutorial - Creating a hierarchical design
[quicklinks]In earlier blog entries I introduced some of the basic VHDL concepts. First, developing a function ('VHDL tutorial') and later verifying and refining it ('VHDL tutorial - part 2 - Testbench' and 'VHDL tutorial - combining clocked and...
Ten Little Algorithms, Part 4: Topological Sort
Other articles in this series: Part 1: Russian Peasant Multiplication Part 2: The Single-Pole Low-Pass Filter Part 3: Welford’s Method (And Friends) Today we’re going to take a break from my usual focus on signal processing...
Using the C language to program the am335x PRU
Introduction Some weeks ago, I published an article on how we used the PRU to implement a power supply control loop having hard realtime constraints: http://www.embeddedrelated.com/showarticle/586.php Writing this kind of logic in assembly...
Why Containers Are the Cheat Code for Embedded DevOps
Embedded software teams have long accepted toolchain setup as “part of the job,” but it’s a hidden productivity killer. Manual installs waste days, slow onboarding, and derail CI pipelines with “works on my machine” issues. While enterprise software solved this years ago with containerization, many embedded teams are still stuck replicating fragile environments. Containers offer a proven fix: a portable, reproducible build environment that works identically on laptops and CI servers. No brittle scripts, mismatched versions, or wasted time—just code that builds. IAR has gone further by delivering pre-built, performance-tuned Docker images for Arm, RISC-V, and Renesas architectures, ready for GitHub Actions and CI/CD pipelines. For regulated industries, containers simplify audits and compliance by enabling validation once and reuse everywhere. The result: faster onboarding, consistent builds, and stronger safety assurance. Containers aren’t a luxury—they’re the cheat code embedded teams need to modernize DevOps and compete effectively.
How to Achieve Deterministic Behavior in Real-Time Embedded Systems
Ensuring deterministic behavior in real-time embedded systems is paramount for their reliability and performance. The ability to predict precisely how a system will respond to various inputs at any given time is crucial in critical applications such as medical devices, aerospace systems, and automotive safety mechanisms. Achieving deterministic behavior involves meticulous design, stringent testing, and adherence to strict timing constraints.
Product quality: belief or proof?
Embedded software development is a challenging activity, so it is essential to have tools and IP that is of the best quality. However, assessing that quality can be, in itself, a challenge.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.






