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Pay it Forward

Nathan Jones December 1, 2024

A popular car bumper sticker reads, "If you can read this, thank a teacher!" I might say, "If you can read THIS (article on Embedded Related), then you've been blessed with great experiences and/or great educators or volunteers that got you excited about tech and helped you believe that you had a future in this field!" Why not pay it forward by helping other children have those same great experiences? As we enter another season of giving, I hope you consider doing what you can to support the hundreds or thousands of non-profit organizations, educators, and volunteers around the world who are getting kids excited about tech the same way YOU got excited about tech. In this article, I'll share with you a handful of organizations that I know of or donate to that have this mission. How do you like to give back?


Memory Mapped I/O in C

Mattia Maldini July 25, 20248 comments

Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.


Five Embedded Linux Topics for Newbies !

George Emad May 9, 2024

Are you an embedded systems enthusiast looking to broaden your horizons with embedded Linux? explore those 5 topics.


C to C++: Templates and Generics – Supercharging Type Flexibility

Jacob Beningo March 24, 20242 comments

"C to C++: Templates and Generics – Supercharging Type Flexibility" illuminates the rigidity of C when managing multiple types and the confusion of code replication or macro complexity. In contrast, C++ offers templates, acting as type-agnostic blueprints for classes and functions, which allows for the creation of versatile and reusable code without redundancy. By using templates, developers can define operations like add once and apply them to any data type, simplifying codebases significantly. Generics further this concept, enabling a single code structure to handle diverse data types efficiently—a boon for embedded systems where operations must be performed on varying data, yet code efficiency is critical due to resource limitations. The blog walks through practical applications, showcasing how templates streamline processes and ensure type safety with static_assert, all while weighing the pros and cons of their use in embedded software, advocating for careful practice to harness their full potential.


A Sneak Peek at the 2024 Embedded Online Conference

Jacob Beningo January 19, 2024

The embedded systems industry is evolving at a rapid pace. Just a few years ago, most embedded products were disconnected systems that used bare-metal scheduling techniques. Today, the drive to connect devices and add intelligence at the edge is revolutionizing how we build embedded products. The only way to stay current and not get left behind is to learn and network with colleagues and industry experts continuously.

This year, the 2024 Embedded Online Conference is...


Embedded Systems Roadmaps

Nathan Jones November 9, 2023

What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.


Embedded Developers, Ditch Your IDEs – Here’s Why!

Amar Mahmutbegovic September 25, 20231 comment

Ditching your Integrated Development Environment (IDE) temporarily can be a transformative learning experience in embedded development. This post invites you to explore the underpinnings of IDEs by delving into alternative tools and processes like Makefile, CMake, Vim, GDB, and OpenOCD. Understanding these tools can demystify the background operations of IDEs, revealing the intricacies of compiling, linking, and debugging. This journey into the “under the hood” aspects of development is not just about learning new tools, but also about gaining a deeper appreciation for the convenience and efficiency that IDEs provide. By stepping out of your comfort zone and experimenting with these alternatives, you can sharpen your skills, enhance your knowledge, and possibly discover a more tailored and streamlined development experience. Whether you're a novice or a seasoned developer, this exploration promises insights and revelations that can elevate your embedded development journey.


Three more things you need to know when transitioning from MCUs to FPGAs

Duane Benson August 24, 2023

Take a look at three more important difference between FPGAs and MCUs: "code reuse" vs templating, metastability and blocking vs. non-blocking operations.


Bit-Banged Async Serial Output And Disciplined Engineering

Steve Branam August 3, 2023

This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.


Jumping from MCUs to FPGAs - 5 things you need to know

Duane Benson July 31, 2023

Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.


Learning Rust For Embedded Systems

Steve Branam November 12, 2021
The Motivational Portion

Based on recommendations from Kevin Nause, the VolksEEG project is considering using Rust as the embedded system programming language. So I've been off on a tear skimming books and e-books and watching videos at 2x to evaluate it.

My conclusion? Do it!

Most of the rest of us participants are primarily C/C++ embedded developers. I had previously been sensitized to Rust for embedded systems by 


Embedded Systems Roadmaps

Nathan Jones November 9, 2023

What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.


Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques

Steve Branam February 28, 2023
Introduction

Full disclosure: I was given a copy of this book to review.

Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques, by Jacob Beningo, is an excellent introduction to strategies for embedded systems design and bringing those designs to fruition. Renowned embedded systems expert Jack Ganssle was the technical reviewer.

This is a practical how-to book on the modern professional practice of embedded systems...


C++ on microcontrollers 2 - LPCXpresso, LPC-link, Code Sourcery, lpc21isp, linkerscript, LPC1114 startup

Wouter van Ooijen October 24, 20115 comments

 previous parts: 1

This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers.  Reader input is very much appreciated, you might even steer me in the direction you find most interesting.

I teach my students that...


Levitating Globe Teardown, Part 1

Tim Wescott November 4, 20133 comments

I've been kicking some ideas around for a long time for a simple and inexpensive platform I could use for control systems experimentation for the beginner.  I want something that can be controlled easily in a basic fashion, yet that provides some depth: I want to be able to present ever-more challenging goals to the student, that can be attained by fancier control algorithms all on the same device.

I'm currently looking at magnetic levitation.  It's fun, it has the potential to be...


Levitating Globe Teardown, Part 2

Tim Wescott November 6, 20139 comments

Part 1 of this article was really more of an extended (and cynical) product review.  In this part of the article, I actually take things apart (sometimes a bit more suddenly than I meant to) and show you some innards.First the globe.  I knew there was a magnet in there someplace, because it's obviously plastic and it also attracts metal.  I had intended to gently part the globe at the glue bond along the equator.  I started by trying to gently flex the thing on my work...