Simple Automated Log Processing
Text log data offers a wealth of information from an embedded system. At least during prototyping and development phases, most systems have some kind of serial log output, or use semihosting methods to log to a serial output channel in a debugger. Then you can capture the logs to a file.
The problem is that they tend to accumulate large volumes of data. Logs can be many thousands of lines long, especially when you run long duration tests. Finding information and evaluating trends in the...
Scorchers, Part 2: Unknown Bugs and Popcorn
This is a short article about diminishing returns in the context of software releases.
Those of you who have been working professionally on software or firmware have probably faced this dilemma before. The scrum masters of the world will probably harp on terms like the Definition of Done and the Minimum Viable Product. Blah blah blah. In simple terms, how do you know when your product is ready to release? This is both an easy and a difficult question to answer.
What makes...
UML Statechart tip: Handling errors when entering a state
This is my second post with advice and tips on designing software with UML statecharts. My first entry is here.
It has been nearly 20 years since I first studied UML statecharts. Since that initial exposure (thank you Samek!), I have applied event driven active object statechart designs to numerous projects [3]. Nothing has abated my preference for this pattern in my firmware and embedded software projects. Through the years I have taken note of a handful of common challenges when...
So You Want To Be An Embedded Systems Developer
Then listen now to what I say. Just get an electric guitar and take some time and learn how to play. Oh, wait, that's a song by the Byrds. But the strategy is the same. Get some information and tools and learn how to use them. No need to sell your soul to the company. (This post contains Amazon affiliate links and links to vendor websites.) The items I've listed below are sufficient to get you started on a career as an embedded systems developer. There are of course many additional...Jaywalking Around the Compiler
Our team had another code review recently. I looked at one of the files, and bolted upright in horror when I saw a function that looked sort of like this:
void some_function(SOMEDATA_T *psomedata) { asm volatile("push CORCON"); CORCON = 0x00E2; do_some_other_stuff(psomedata); asm volatile("pop CORCON"); }There is a serious bug here — do you see what it is?
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...
Watchdog Timer Anti-patterns
The humble watchdog timer has been an essential part of our reliability tool chest for decades now. The way it works is straightforward and easy to understand, and most practical designs are easy to interface with.
There is a wealth of reference material that covers both the theory behind watchdog timers and practical design tips. But what we'll talk about today is of a slightly different nature.
Despite its straightforward operation and long history, the watchdog timer does occasionally get...
Linux Kernel Development - Part 1: Hello Kernel!
Our very first program in every language or framework usually is the notorious "Hello World" program. For this Linux Kernel Modules Development introduction we will follow the same concept, but instead of the usual "Hello World" we will make a "Hello Kernel!" and you will understand the reason in a few moments. Note that in this article I will not focus on a deep explanation about this topic for the moment, since this is only the introduction.
But before we dive into code we need to have the...
A brief overview of flight control software
It has been a long time since the first drones appeared. If you are interested in such a topic, you may be confused about how and where to jump in. Since I went through the same phase, I'd like to write my findings here and help others.
For this blog post, I've created chart and table with all open source flight control programs I've been able to find.
The chart shows the course of development of the existing software. It is separated in years and you can see when which project...
Debugging DSP code.
I am fascinated with neural network processing and have been playing with them since the 80's.
I am a frequent contributor to the Numenta forum. Numenta is the current project of Jeff Hawins, the guy that gave us the Palm Pilot. They are working with the HTM model. This is a system based on studies of the functions of the cortical column and has some very interesting properties: It processes sequential data streams and has very effective one shot learning. The data is arranged in Sparse...
Analyzing the Linker Map file with a little help from the ELF and the DWARF
When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is a useful tool to aid in the resource analysis. I wanted to filter and sort the data generated in an interactive way so I wrote a C# WinForms application that reads the data from the map and presents it in a list view (using the awesome
So You Want To Be An Embedded Systems Developer
Then listen now to what I say. Just get an electric guitar and take some time and learn how to play. Oh, wait, that's a song by the Byrds. But the strategy is the same. Get some information and tools and learn how to use them. No need to sell your soul to the company. (This post contains Amazon affiliate links and links to vendor websites.) The items I've listed below are sufficient to get you started on a career as an embedded systems developer. There are of course many additional...Understanding and Preventing Overflow (I Had Too Much to Add Last Night)
Happy Thanksgiving! Maybe the memory of eating too much turkey is fresh in your mind. If so, this would be a good time to talk about overflow.
In the world of floating-point arithmetic, overflow is possible but not particularly common. You can get it when numbers become too large; IEEE double-precision floating-point numbers support a range of just under 21024, and if you go beyond that you have problems:
for k in [10, 100, 1000, 1020, 1023, 1023.9, 1023.9999, 1024]: try: ...Chebyshev Approximation and How It Can Help You Save Money, Win Friends, and Influence People
Well... maybe that's a stretch. I don't think I can recommend anything to help you win friends. Not my forte.
But I am going to try to convince you why you should know about Chebyshev approximation, which is a technique for figuring out how you can come as close as possible to computing the result of a mathematical function, with a minimal amount of design effort and CPU power. Let's explore two use cases:
- Amy has a low-power 8-bit microcontroller and needs to compute \( \sqrt{x} \)...
Zebras Hate You For No Reason: Why Amdahl's Law is Misleading in a World of Cats (And Maybe in Ours Too)
I’ve been wasting far too much of my free time lately on this stupid addicting game called the Kittens Game. It starts so innocently. You are a kitten in a catnip forest. Gather catnip.
And you click on Gather catnip and off you go. Soon you’re hunting unicorns and building Huts and studying Mathematics and Theology and so on. AND IT’S JUST A TEXT GAME! HTML and Javascript, that’s it, no pictures. It’s an example of an
Important Programming Concepts (Even on Embedded Systems) Part V: State Machines
Other articles in this series:
- Part I: Idempotence
- Part II: Immutability
- Part III: Volatility
- Part IV: Singletons
- Part VI: Abstraction
Oh, hell, this article just had to be about state machines, didn’t it? State machines! Those damned little circles and arrows and q’s.
Yeah, I know you don’t like them. They bring back bad memories from University, those Mealy and Moore machines with their state transition tables, the ones you had to write up...
Important Programming Concepts (Even on Embedded Systems) Part I: Idempotence
There are literally hundreds, if not thousands, of subtle concepts that contribute to high quality software design. Many of them are well-known, and can be found in books or the Internet. I’m going to highlight a few of the ones I think are important and often overlooked.
But first let’s start with a short diversion. I’m going to make a bold statement: unless you’re a novice, there’s at least one thing in computer programming about which you’ve picked up...
Android for Embedded Devices - 5 Reasons why Android is used in Embedded Devices
The embedded purists are going to hate me for this. How can you even think of using Android on an embedded system ? It’s after all a mobile phone operating system/software.
Sigh !! Yes I did not like Android to begin with, as well - for use on an Embedded System. But sometimes I think the market and needs decide what has to be used and what should not be. This is one such thing. Over the past few years, I have learned to love Android as an embedded operating system....
Coroutines in one page of C
A coroutine is a function that you can jump back into after returning from it - and it remembers where it was in the code, and all the variables. This is very useful at times.
One use is generating a sequence of values. Here's how you can generate all the x,y pairs in a 2D range in Python:
def iterate(max_x, max_y): for x in range(max_x): for y in range(max_y): yield x,y for x,y in iterate(2,2): print x,yThis prints:
0 0 0 1 1 0 1 1The yield keyword is like...
C++ on microcontrollers 1 - introduction, and an output pin class
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I am lazy. I am also a programmer. Luckily, being a lazy...
Analyzing the Linker Map file with a little help from the ELF and the DWARF
When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is a useful tool to aid in the resource analysis. I wanted to filter and sort the data generated in an interactive way so I wrote a C# WinForms application that reads the data from the map and presents it in a list view (using the awesome
Using the Beaglebone PRU to achieve realtime at low cost
IntroductionI work as an engineer in a synchrotron facility. A few weeks ago, I helped the people in charge of the power supply developments to integrate a realtime control algorithm on a prototype platform: a BeagleBone Black (BBB) running Linux. I had already worked with this board in the past, and I found it very interesting given its excellent resources versus price ratio (around 40 euros). This time, I was impressed by its realtime capabilities. I thought it would be a good idea to...
Understanding and Preventing Overflow (I Had Too Much to Add Last Night)
Happy Thanksgiving! Maybe the memory of eating too much turkey is fresh in your mind. If so, this would be a good time to talk about overflow.
In the world of floating-point arithmetic, overflow is possible but not particularly common. You can get it when numbers become too large; IEEE double-precision floating-point numbers support a range of just under 21024, and if you go beyond that you have problems:
for k in [10, 100, 1000, 1020, 1023, 1023.9, 1023.9999, 1024]: try: ...Chebyshev Approximation and How It Can Help You Save Money, Win Friends, and Influence People
Well... maybe that's a stretch. I don't think I can recommend anything to help you win friends. Not my forte.
But I am going to try to convince you why you should know about Chebyshev approximation, which is a technique for figuring out how you can come as close as possible to computing the result of a mathematical function, with a minimal amount of design effort and CPU power. Let's explore two use cases:
- Amy has a low-power 8-bit microcontroller and needs to compute \( \sqrt{x} \)...
Coroutines in one page of C
A coroutine is a function that you can jump back into after returning from it - and it remembers where it was in the code, and all the variables. This is very useful at times.
One use is generating a sequence of values. Here's how you can generate all the x,y pairs in a 2D range in Python:
def iterate(max_x, max_y): for x in range(max_x): for y in range(max_y): yield x,y for x,y in iterate(2,2): print x,yThis prints:
0 0 0 1 1 0 1 1The yield keyword is like...
Important Programming Concepts (Even on Embedded Systems) Part I: Idempotence
There are literally hundreds, if not thousands, of subtle concepts that contribute to high quality software design. Many of them are well-known, and can be found in books or the Internet. I’m going to highlight a few of the ones I think are important and often overlooked.
But first let’s start with a short diversion. I’m going to make a bold statement: unless you’re a novice, there’s at least one thing in computer programming about which you’ve picked up...
Using the C language to program the am335x PRU
IntroductionSome weeks ago, I published an article on how we used the PRU to implement a power supply control loop having hard realtime constraints:
//www.embeddedrelated.com/showarticle/586.php
Writing this kind of logic in assembly language is not easy. First the assembly language itself may be difficult to learn depending on your background. Then, fixed and floating point arithmetics require lot of code. While macros help to handle the complexity, they still are error prone as you...
10 Software Tools You Should Know
Unless you're designing small analog electronic circuits, it's pretty hard these days to get things done in embedded systems design without the help of computers. I thought I'd share a list of software tools that help me get my job done. Most of these are free or inexpensive. Most of them are also for working with software. If you never have to design, read, or edit any software, then you're one of a few people that won't benefit from reading this.
Disclaimer: the "best" software...
C++ on microcontrollers 1 - introduction, and an output pin class
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I am lazy. I am also a programmer. Luckily, being a lazy...
Zebras Hate You For No Reason: Why Amdahl's Law is Misleading in a World of Cats (And Maybe in Ours Too)
I’ve been wasting far too much of my free time lately on this stupid addicting game called the Kittens Game. It starts so innocently. You are a kitten in a catnip forest. Gather catnip.
And you click on Gather catnip and off you go. Soon you’re hunting unicorns and building Huts and studying Mathematics and Theology and so on. AND IT’S JUST A TEXT GAME! HTML and Javascript, that’s it, no pictures. It’s an example of an