EmbeddedRelated.com

Getting Started With CUDA C on an Nvidia Jetson: GPU Architecture

Mohammed Billoo March 28, 2024

In the previous blog post (Getting Started With CUDA C on Jetson Nvidia: Hello CUDA World!) I showed how to develop applications targeted at a GPU on a Nvidia Jetson Nano. As we observed in that blog post, performing a calculation on a 1-D array on a GPU had no performance benefit compared to a traditional CPU implementation, even on an array with many elements. In this blog post, we will learn about the GPU architecture to better explain the behavior and to understand the applications where a GPU shines (hint: it has to do with graphics).


C to C++: Templates and Generics – Supercharging Type Flexibility

Jacob Beningo March 24, 20242 comments

"C to C++: Templates and Generics – Supercharging Type Flexibility" illuminates the rigidity of C when managing multiple types and the confusion of code replication or macro complexity. In contrast, C++ offers templates, acting as type-agnostic blueprints for classes and functions, which allows for the creation of versatile and reusable code without redundancy. By using templates, developers can define operations like add once and apply them to any data type, simplifying codebases significantly. Generics further this concept, enabling a single code structure to handle diverse data types efficiently—a boon for embedded systems where operations must be performed on varying data, yet code efficiency is critical due to resource limitations. The blog walks through practical applications, showcasing how templates streamline processes and ensure type safety with static_assert, all while weighing the pros and cons of their use in embedded software, advocating for careful practice to harness their full potential.


Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine

Massimiliano Pagani March 14, 2024

When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.


Creating a GPIO HAL and Driver in C

Jacob Beningo February 28, 20241 comment

Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.


Getting Started With Zephyr: Bluetooth Low Energy

Mohammed Billoo January 29, 2024

In this blog post, I show how to enable BLE support in a Zephyr application. First, I show the necessary configuration options in Kconfig. Then, I show how to use the Zephyr functions and macros to create a custom service and characteristic for a contrived application.


++i and i++ : what’s the difference?

Colin Walls January 25, 20242 comments

Although the ++ and -- operators are well known, there are facets of their operation and implementation that are less familiar to many developers.


Lightweight C++ Error-Codes Handling

Massimiliano Pagani November 16, 20232 comments

The traditional C++ approach to error handling tends to distinguish the happy path from the unhappy path. This makes handling errors hard (or at least boring) to write and hard to read. In this post, I present a technique based on chaining operations that merges the happy and the unhappy paths. Thanks to C++ template and inlining the proposed technique is lightweight and can be used proficiently for embedded software.


Creating a Hardware Abstraction Layer (HAL) in C

Jacob Beningo October 23, 20233 comments

In my last post, C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL), I discussed how vital hardware abstraction layers are and how to use a C++ abstract interface to create them. You may be thinking, that’s great for C++, but I work in C! How do I create a HAL that can easily swap in and out different drivers? In today’s post, I will walk through exactly how to do that while using the I2C bus as an example.


Handling Translations in an Embedded Project

Mattia Maldini October 13, 20234 comments

A brief walkthrough on how to handle human language translations in a low level C application. Some options are listed, each with advantages and disadvantages laid out.


There are 10 kinds of people in the world

Colin Walls September 27, 2023

It is useful, in embedded software, to be able to specify values in binary. The C language lacks this facility. In this blog we look at how to fix that.


C to C++: 3 Proven Techniques for Embedded Systems Transformation

Jacob Beningo February 7, 20234 comments

For 50 years, the C programming language has dominated the embedded software industry. Even today, more than 80% of embedded projects are using C; however, over the last few years, many teams have begun transitioning from C to C++. C++ offers embedded developers a robust, modern set of tools that can be used to write flexible, scalable, and reusable applications. As embedded applications become more complex and connected, teams need a more modern language to help them deal with the software...


Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine

Massimiliano Pagani March 14, 2024

When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.


NULL pointer protection with ARM Cortex-M MPU

Miro Samek July 16, 2023

This post explains how you can set up the ARM Cortex-M MPU (Memory Protection Unit) to protect thy code from dragons, demons, core dumps, and numberless other foul creatures awaiting thee after thou dereference the NULL pointer.


C to C++: Templates and Generics – Supercharging Type Flexibility

Jacob Beningo March 24, 20242 comments

"C to C++: Templates and Generics – Supercharging Type Flexibility" illuminates the rigidity of C when managing multiple types and the confusion of code replication or macro complexity. In contrast, C++ offers templates, acting as type-agnostic blueprints for classes and functions, which allows for the creation of versatile and reusable code without redundancy. By using templates, developers can define operations like add once and apply them to any data type, simplifying codebases significantly. Generics further this concept, enabling a single code structure to handle diverse data types efficiently—a boon for embedded systems where operations must be performed on varying data, yet code efficiency is critical due to resource limitations. The blog walks through practical applications, showcasing how templates streamline processes and ensure type safety with static_assert, all while weighing the pros and cons of their use in embedded software, advocating for careful practice to harness their full potential.


Lightweight C++ Error-Codes Handling

Massimiliano Pagani November 16, 20232 comments

The traditional C++ approach to error handling tends to distinguish the happy path from the unhappy path. This makes handling errors hard (or at least boring) to write and hard to read. In this post, I present a technique based on chaining operations that merges the happy and the unhappy paths. Thanks to C++ template and inlining the proposed technique is lightweight and can be used proficiently for embedded software.


A Beginner's Guide to Embedded Systems

Manasi Rajan December 6, 2022

I was in my Junior year of college when I first learned about embedded systems. Sure, I’d heard about this mystical world of sensors and IoT, the same way I’d heard about thermonuclear astrophysics; But, the phrase “embedded systems” didn’t really mean anything to me. This, here, is a guide for people like teenage me. We’re going to learn what an embedded system actually is, and why working on embedded software is the coolest thing you could ever do!

What's an embedded...

Working with Strings in Embedded C++

Niall Cooling June 1, 20233 comments

This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.


The volatile keyword

Colin Walls April 1, 20245 comments

Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.


Finite State Machines (FSM) in Embedded Systems (Part 4) - Let 'em talk

Massimiliano Pagani May 22, 20242 comments

No state machine is an island. State machines do not exist in a vacuum, they need to "talk" to their environment and each other to share information and provide synchronization to perform the system functions. In this conclusive article, you will find what kind of problems and which critical areas you need to pay attention to when designing a concurrent system. Although the focus is on state machines, the consideration applies to every system that involves more than one execution thread.


Getting Started With Zephyr: Devicetree Bindings

Mohammed Billoo August 16, 2023

This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.