STM32 B-CAMS-OMV Walkthrough
The STM32 B-CAMS-OMV camera module offers an accessible way to get started with embedded vision. Coupled with the STM32H747I-DISCO discovery kit and the FP-AI-VISION1 function pack, it's possible to be up and running in minutes.
This video describes the camera connection interface to the discovery kit and the key software functions required to control the camera and process its data. We review the ISP (Image Signal Processor) interface with examples of image processing...
STM32 VS Code Extension Under The Hood
VS Code is becoming the "go to" environment for many developers. Increasingly, toolchain providers are publishing VS Code extensions and ST has recently followed suit. Additionally, CMake is significantly growing in popularity, with many projects adopting it for its ease of use and flexibility. This video shows how the STM32 VS Code extension works under the hood and how to get more out of it.
Specifically, we'll review the CMake files generated by the VS Code extension and how to modify...
C to C++: 3 Reasons to Migrate
I’ve recently written several blogs that have set the stage with a simple premise: The C programming language no longer provides embedded software developers the tools they need to develop embedded software throughout the full software stack. Now, don’t get me wrong, C is a powerhouse, with over 80% of developers still using it; however, as embedded systems have reached unprecedented levels of complexity, C might not be the right tool for the job.
In this post, I’m kicking off a series...
3 Overlooked Embedded Software Elements
Have you ever wondered, while you and your team are busy writing software if the foundation of how embedded software systems are built has changed and left you in the dust? What if while you were busily focusing on getting your product out the door, fighting bugs, and dealing with supply issues, there were techniques and processes that you completely overlooked that could save the day? I’ve found three elements embedded software teams often underutilize that could dramatically improve...
Learning A New Microcontroller
Contents:- Introduction
- The Peripherals
- System Complexity
- Support Software
- Do It Like Phil
- The Programs
- WET And DRY Code
Scorchers, Part 3: Bare-Metal Concurrency With Double-Buffering and the Revolving Fireplace
This is a short article about one technique for communicating between asynchronous processes on bare-metal embedded systems.
Q: Why did the multithreaded chicken cross the road?
A: to To other side. get the
There are many reasons why concurrency is
Round-robin or RTOS for my embedded system
First of all, I would like to introduce myself. I am Manuel Herrera. I am starting to write blogs about the situations that I have faced over the years of my career and discussed with colleagues.
To begin, I would like to open a conversation with a dilemma that is present when starting a project ... must I use or not any operating system?
I hope it helps you to form your own criteria and above all that you enjoy it.
Does my embedded system need an...
Designing Communication Protocols, Practical Aspects
For most embedded developers always comes the time when they have to make their embedded MCU talk to another system. That other system will be a PC or a different embedded system or a smartphone etc. For the purpose of this article I am assuming that we are in the control of the protocol between the two ends and we don’t have to follow something that is already in place on one side.
So let’s say that we have our embedded MCU, we have implemented and configured the USB stack (or just...
AI at the Edge - Can I run a neural network in a resource-constrained device?
Hello Related Communities,
This is my first time blogging since joining Stephane in November. He and I were at Embedded World together and he asked me to write about some of the important trends as they relate to all of you. I expect to post others in the near future, but the biggest trend in the embedded space was all of the activity around artificial intelligence (AI) at the edge.
This trend caught me a bit by surprise. I have been doing a lot of reading about AI over the last...
Introduction to Deep Insight Analysis for RTOS Based Applications
Over the past several years, embedded systems have become extremely complex. As systems become more complex, they become harder and more time consuming to debug. It isn’t uncommon for development teams to spend more than 40% development cycle time just debugging their systems. This is where deep insight analysis has the potential to dramatically decrease costs and time to market.
Defining Deep Insight Analysis
Deep insight analysis is a set of tools and techniques that can be...
Analyzing the Linker Map file with a little help from the ELF and the DWARF
When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is a useful tool to aid in the resource analysis. I wanted to filter and sort the data generated in an interactive way so I wrote a C# WinForms application that reads the data from the map and presents it in a list view (using the awesome
STM32 VS Code Extension Under The Hood
VS Code is becoming the "go to" environment for many developers. Increasingly, toolchain providers are publishing VS Code extensions and ST has recently followed suit. Additionally, CMake is significantly growing in popularity, with many projects adopting it for its ease of use and flexibility. This video shows how the STM32 VS Code extension works under the hood and how to get more out of it.
Specifically, we'll review the CMake files generated by the VS Code extension and how to modify...
Introduction to Microcontrollers - Beginnings
Welcome to this Introduction to Microcontroller Programming tutorial series. If you are looking to learn the basics of embedded programming for microcontrollers (and a bit of embedded hardware design as well), I hope these tutorials will help you along that journey. These are my first postings here, and I am writing this tutorial series because over the years I have seen countless newbies asking the same questions and tripping over the same stumbling blocks, and I thought I might be able to...
Introduction to Microcontrollers - Driving WS2812 RGB LEDs
This tutorial chapter is a bit of a detour, but I think an interesting and useful one. It introduces a bit of assembly language programming, and demonstrates bit-banging a tight serial data protocol. And it deals with RGB LEDs, which are just very fun in their own right, especially these new parts. So I thought I'd post this to give readers time for some holiday lighting experimenting.
Back To The FutureRemember how we started this...
STM32 B-CAMS-OMV Walkthrough
The STM32 B-CAMS-OMV camera module offers an accessible way to get started with embedded vision. Coupled with the STM32H747I-DISCO discovery kit and the FP-AI-VISION1 function pack, it's possible to be up and running in minutes.
This video describes the camera connection interface to the discovery kit and the key software functions required to control the camera and process its data. We review the ISP (Image Signal Processor) interface with examples of image processing...
Introduction to Microcontrollers - Interrupts
It's Too Soon To Talk About Interrupts!That, at least, could be one reaction to this chapter. But over the years I've become convinced that new microcontroller programmers should understand interrupts before being introduced to any complex peripherals such as timers, UARTs, ADCs, and all the other powerful function blocks found on a modern microcontroller. Since these peripherals are commonly used with interrupts, any introduction to them that does not...
Introduction to Microcontrollers - Button Matrix & Auto Repeating
Too Many Buttons, Not Enough InputsAssigning one GPIO input to each button can use up a lot of GPIO pins. Numeric input requires at least 10 buttons, plus however many additional control or function buttons. This can quickly get expensive, GPIO pin-wise, and also connector-wise if the keypad is off the uC PCB as it often would be. A very common response to this expense is to wire buttons (keys, etc) in a matrix. By connecting our buttons in an...
Cortex-M Exception Handling (Part 1)
This article describes how Cortex-M processors handle interrupts and, more generally, exceptions, a concept that plays a central role in the design and implementation of most embedded systems. The main reason of discussing this topic in detail is that, in the past few years, the degree of sophistication (and complexity) of microcontrollers in handling interrupts steadily increased, bringing them on a par with general-purpose processors.
Introduction to Microcontrollers - 7-segment displays & Multiplexing
Doing the 7 Segment ShuffleThe 7 segment display is ubiquitous in the modern world. Just about every digital clock, calculator and movie bomb has one. The treadmills at my gym have 6 or 7, each one displaying 3 or 4 digits. What makes the 7-seg interesting is that it presents an opportunity to make a trade off between GPIO (output pins) for time. Every 7-seg display requires 8 outputs (the 7 segments and usually either a decimal point or a...
Introduction to Microcontrollers - Hello World
Embedded Hello WorldA standard first program on an embedded platform is the blinking LED. Getting an LED to blink demonstrates that you have your toolchain set up correctly, that you are able to download your program code into the μC, and that the μC and associated circuitry (e.g. the power supply) is all working. It can even give you good evidence as to the clock rate that your microcontroller is running (something that trips up a great many people,...
Introduction to Microcontrollers - Beginnings
Welcome to this Introduction to Microcontroller Programming tutorial series. If you are looking to learn the basics of embedded programming for microcontrollers (and a bit of embedded hardware design as well), I hope these tutorials will help you along that journey. These are my first postings here, and I am writing this tutorial series because over the years I have seen countless newbies asking the same questions and tripping over the same stumbling blocks, and I thought I might be able to...
Analyzing the Linker Map file with a little help from the ELF and the DWARF
When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is a useful tool to aid in the resource analysis. I wanted to filter and sort the data generated in an interactive way so I wrote a C# WinForms application that reads the data from the map and presents it in a list view (using the awesome
Introduction to Microcontrollers - Driving WS2812 RGB LEDs
This tutorial chapter is a bit of a detour, but I think an interesting and useful one. It introduces a bit of assembly language programming, and demonstrates bit-banging a tight serial data protocol. And it deals with RGB LEDs, which are just very fun in their own right, especially these new parts. So I thought I'd post this to give readers time for some holiday lighting experimenting.
Back To The FutureRemember how we started this...
Introduction to Microcontrollers - Interrupts
It's Too Soon To Talk About Interrupts!That, at least, could be one reaction to this chapter. But over the years I've become convinced that new microcontroller programmers should understand interrupts before being introduced to any complex peripherals such as timers, UARTs, ADCs, and all the other powerful function blocks found on a modern microcontroller. Since these peripherals are commonly used with interrupts, any introduction to them that does not...
Introduction to Microcontrollers - Hello World
Embedded Hello WorldA standard first program on an embedded platform is the blinking LED. Getting an LED to blink demonstrates that you have your toolchain set up correctly, that you are able to download your program code into the μC, and that the μC and associated circuitry (e.g. the power supply) is all working. It can even give you good evidence as to the clock rate that your microcontroller is running (something that trips up a great many people,...
Introduction to Microcontrollers - Timers
Timers - Because "When" MattersComputer programs are odd things, for one reason because they have no concept of time. They may have the concept of sequential execution, but the time between instructions can be essentially any number and the program won't notice or care (unless assumptions about time have been built into the program by the programmer). But the real world is not like this. In the real world, especially the real embedded world,...
Introduction to Microcontrollers - Further Beginnings
Embedded Programming BasicsThis tutorial entry will discuss some further embedded programming basics that you will need to understand before proceeding on to the LED blinky and other example programs. We will do this by looking at the general organization and types of instructions found in most microcontrollers, and how that organization and those instructions are reflected (or, in some cases, ignored) by the C programming language.
Basic CPU...Arduino robotics #1 - motor control
Arduino RoboticsBeginner robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50.
1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4.Introduction to Microcontrollers - Buttons and Bouncing
What Is A Button?To your hardware, that is. As discussed in Introduction to Microcontrollers - More On GPIO, a button (or key, or switch, or any form of mechanical contact) is generally hooked up to a microcontroller so as to generate a certain logic level when pushed or closed or "active," and the opposite logic level when unpushed or open or "inactive." The active logic level can be either '0' or '1', but for reasons both historical and electrical, an...
Introduction to Microcontrollers - More On GPIO
Now that we have our LED Blinky program nailed down, it's time to look more closely at outputs, add button/switch inputs, and work with reading inputs and driving outputs based on those inputs.
It's ON - No, It's OFF - No, It's ON...I have to confess, I cheated. Well, let's say I glossed over something very important. In our LED Blinky program, we never cared about whether an output '1' or an output '0' turned on the LED. Since we were just...