In 2012 a federal mandate was imposed that required the FAA to integrate unmanned aerial systems (UAS) into the national airspace (NAS) by 2015 for civilian and commercial use. A significant driver for the increasing popularity of these systems is the rise in open hardware and open software solutions which allow hobbyists to build small UAS at low cost and without specialist equipment. This paper describes our work building, evaluating and improving performance of a vision-based system running on an embedded computer onboard such a small UAS. This system utilises open source software and open hardware to automatically land a multi-rotor UAS with high accuracy. Using parallel computing techniques, our final implementation runs at the maximum possible rate of 30 frames per second. This demonstrates a valid approach for implementing other real-time vision based systems onboard UAS using low power, small and economical embedded computers.
Over the last few years, millions of products incorporating pico projection have shipped, and developers are innovating new applications for this rapidly growing display category. Ideal applications for pico projection include near eye display, interactive digital signage, head mounted display, ultra short throw (UST) TV, standalone portable projectors and embedded projection in smartphones, tablets and laptops. New uses continue to emerge; for example, you might be able imagine a design for a thermostat using a display powered by gesture recognition or interactive touch.
This tutorial provides information on the tool and the basic steps for programming the Atmel AVR microcontrollers using C. It is aimed at people who are new to this family of microcontrollers. The Atmel STK500 development board and the ATmega16 chip are used in this tutorial; however, it is easy to adopt the information given here for other AVR chips.
If you haven’t done it so far then it’s high time to learn what the microcontrollers are and how they operate. Numerous illustrations and practical examples along with detailed description of the PIC16F887 will make you enjoy your work with the PIC microcontrollers
Chapter 7 of the book: Introduction to Mechatronics and Measurement Systems
This text has been developed for the introductory courses on microcontrollers taught by the Institute of Computer Engineering at the Vienna University of Technology. It introduces undergraduate students to the ﬁeld of microcontrollers – what they are, how they work, how they interface with their I/O components, and what considerations the programmer has to observe in hardware-based and embedded programming. This text is not intended to teach one particular controller architecture in depth, but should rather give an impression of the many possible architectures and solutions one can come across in today’s microcontrollers. We concentrate, however, on small 8-bit controllers and their most basic features, since they already offer enough variety to achieve our goals.
Section 1 describes the main characteristics that a real-time operating system should have.
Section 2 discusses the scope of some of the more well known RTOSs.
Section 3 introduces the languages used for real-time programming and compares the main characteristics.
Section 4 presents and compares different alternatives for the implementation of real-time Java.
The embedded software industry wants microprocessors with increased computing functionality that maintains or reduces space, weight, and power (SWaP). Single core processors were the key embedded industry solution between 1980 and 2000 when large performance increases were being achieved on a yearly basis and were fulfilling the prophecy of Moore's Law. Moore's Law states that "the number of transistors that can be placed inexpensively on an integrated circuit doubles approximately every two years." With the increased transistors, came microprocessors with greater computing throughput while space, weight and power were decreasing. However, this 'free lunch' did not last forever. The additional power required for greater performance improvements became too great starting in 2000. Hence, single core microprocessors are no longer an optimal solution.
This book is intended to fill the need for an intermediate level overview of programming microcontrollers using the C programming language. It is aimed specifically at two groups of readers who have different, yet overlapping needs. The first group are familiar with C but require an examination of the general nature of microcontrollers: what they are, how they behave and how best to use the C language to program them. The second group are familiar with microcontrollers but are new to the C programming language and wish to use C for microcontroller development projects. First Steps with Embedded Systems will be useful both as an introduction to microcontroller programming for intermediate level post-secondary programs and as a guide for developers coping with the growth and change of the microcontroller industry.
This book is intended as a hands-on guide for anyone planning to use the Philips LPC2000 family of microcontrollers in a new design. It is laid out both as a reference book and as a tutorial. It is assumed that you have some experience in programming microcontrollers for embedded systems and are familiar with the C language. The bulk of technical information is spread over the first four chapters, which should be read in order if you are completely new to the LPC2000 and the ARM7 CPU.
In today’s increasingly interconnected world, security breaches are becoming ever more prevalent, with escalating complexity challenges. How can embedded device developers balance the need for tighter security with competing business and market demands? This paper outlines five steps for building additional security assurance into embedded devices by considering the whole product lifecycle.
This book brings together indispensable knowledge for building efficient, high-value, Linux-based embedded products: information that has never been assembled in one place before. Drawing on years of experience as an embedded Linux consultant and field application engineer, Christopher Hallinan offers solutions for the specific technical issues you're most likely to face, demonstrates how to build an effective embedded Linux environment, and shows how to use it as productively as possible.
This book is about writing Linux device drivers. It covers the design and development of major device classes supported by the kernel, including those I missed during my Linux-on-Watch days. The discussion of each driver family starts by looking at the corresponding technology, moves on to develop a practical example, and ends by looking at relevant kernel source files. Before foraying into the world of device drivers, however, this book introduces you to the kernel and discusses the important features of 2.6 Linux, emphasizing those portions that are of special interest to device driver writers.
LwIP is an implementation of the TCP/IP protocol stack. The focus of the lwIP stack is to reduce memory usage and code size, making lwIP suitable for use in small clients with very limited resources such as embedded systems. In order to reduce processing and memory demands, lwIP uses a tailor made API that does not require any data copying. This report describes the design and implementation of lwIP. The algorithms and data struc- tures used both in the protocol implementations and in the sub systems such as the memory and bu®er management systems are described. Also included in this report is a reference manual for the lwIP API and some code examples of using lwIP.
Demystifying digital signal processing (DSP) programming: The ease in realizing implementations with TI DSPs
Introduced by Texas Instruments over thirty years ago, the digital signal processor (DSP) has evolved in its implementation from a standalone processor to a multicore processing element and has continued to extend in its range of applications. The breadth of software development tools for the DSP has also expanded to accommodate diverse sets of programmers. From small, low power, yet “smart” devices with applications such as voice and image recognition, to multicore, high-performance compute platforms performing real-time data analytics, the opportunities to achieve the low-power processing efficiencies of DSPs are nearly endless. The TI DSP has benefited from a relatively unique tool suite evolution making it easy and effective for the general programmer and the signal processing expert alike to quickly develop their application code. This paper addresses how TI DSP users are able to achieve the high performance afforded by the TI DSP architecture, in an efficient, easy-to-use development environment.
The Arduino microcontroller is an easy to use yet powerful single board computer that has gained considerable traction in the hobby and professional market. The Arduino is open-source, which means hardware is reasonably priced and development software is free. This guide is for students in ME 2011, or students anywhere who are confronting the Arduino for the first time. For advanced Arduino users, prowl the web; there are lots of resources.
Most embedded processors don’t know how to compute trig and other complex functions. Programming in C we’re content to call a library routine that does all of the work for us. Unhappily this optimistic approach often fails in real time systems where size, speed and accuracy are all important issues. The compiler’s runtime package is a one-size-fits-all proposition. It gives a reasonable trade-off of speed and precision. But every embedded system is different, with different requirements. In some cases it makes sense to write our own approximation routines. Why?
This is the first chapter in the book Embedded Systems Hardware for Software Engineers.
This notebook serves as a convenient, easy to use programming reference for the command structure and basic syntax of the Arduino microcontroller. To keep it simple, certain exclusions were made that make this a beginner’s reference best used as a secondary source alongside other websites, books, workshops, or classes. This decision has lead to a slight emphasis on using the Arduino for standalone purposes and, for example, excludes the more complex uses of arrays or advanced forms of serial communication.
I want to add a touchscreen to my embedded product. Where do I start? That question is common nowadays. Most manufacturing companies are seeing the value – maybe the necessity – of touch screen technology. Many of them don’t have a long-term or close association with the technology, yet they expect their embedded engineers to handle the project successfully and on a tight schedule. These engineers often have questions... - How much am I going to have to learn to get the job done? - I’ve heard that LCD suppliers were not like other suppliers. But, how so? - What don’t I know that could shift the project from “exciting” to “doomed.” You have choices: Probably the three major questions that crop up when you need to add an LCD touch screen to your product are these: - Should I use a full-blown, embedded operating system, like Windows CE, CE Linux or QNX? - How much work does it take to develop an in-house LCD system from scratch? - Do I have other options? The answer to the first two questions is a resounding “maybe,” (depending on what you need to accomplish). The answer to the third question is, probably “yes.” In most cases, there is another option. Who should read this? If you are an embedded engineer who is thinking of adding a touch screen to your product, and if: - You need to know what is involved in adding color touch controls to your product. -You need to understand the risks (both known and hidden) involved in LCD technology. - Your main area of expertise is not LCD technology. - You don’t want to re-focus your time to acquire color LCD technology expertise. If you find that any of the statements above voice your concerns, you may find this paper worth reading.