Real-time Image Processing on Low Cost Embedded Computers
In 2012 a federal mandate was imposed that required the FAA to integrate unmanned aerial systems (UAS) into the national airspace (NAS) by 2015 for civilian and commercial use. A significant driver for the increasing popularity of these systems is the rise in open hardware and open software solutions which allow hobbyists to build small UAS at low cost and without specialist equipment. This paper describes our work building, evaluating and improving performance of a vision-based system running on an embedded computer onboard such a small UAS. This system utilises open source software and open hardware to automatically land a multi-rotor UAS with high accuracy. Using parallel computing techniques, our final implementation runs at the maximum possible rate of 30 frames per second. This demonstrates a valid approach for implementing other real-time vision based systems onboard UAS using low power, small and economical embedded computers.
Software Development for Parallel and Multi-Core Processing
The embedded software industry wants microprocessors with increased computing functionality that maintains or reduces space, weight, and power (SWaP). Single core processors were the key embedded industry solution between 1980 and 2000 when large performance increases were being achieved on a yearly basis and were fulfilling the prophecy of Moore's Law. Moore's Law states that "the number of transistors that can be placed inexpensively on an integrated circuit doubles approximately every two years." With the increased transistors, came microprocessors with greater computing throughput while space, weight and power were decreasing. However, this 'free lunch' did not last forever. The additional power required for greater performance improvements became too great starting in 2000. Hence, single core microprocessors are no longer an optimal solution.
An Engineer's Guide to the LPC2100 Series
This book is intended as a hands-on guide for anyone planning to use the Philips LPC2000 family of microcontrollers in a new design. It is laid out both as a reference book and as a tutorial. It is assumed that you have some experience in programming microcontrollers for embedded systems and are familiar with the C language. The bulk of technical information is spread over the first four chapters, which should be read in order if you are completely new to the LPC2000 and the ARM7 CPU.
Getting Started with C Programming for the ATMEL AVR Microcontrollers
This tutorial provides information on the tool and the basic steps for programming the Atmel AVR microcontrollers using C. It is aimed at people who are new to this family of microcontrollers. The Atmel STK500 development board and the ATmega16 chip are used in this tutorial; however, it is easy to adopt the information given here for other AVR chips.
An Embedded Object Approach to Embedded System Development
Building an embedded system from an idea to a product is a slow and expensive process requiring a lot of expertise. Depending on the developer’s expertise, the required quantity and price level of the final product, and the time and money available for development, the developer can build a device from different granularity of components, ranging from ready-made platforms, kits, and modules to individual components. Generally, solutions requiring less expertise, time and money produce products with higher production costs. The main contribution of this thesis is the EOC (Embedded Object Concept) and Atomi II Framework. EOC utilizes common object-oriented methods used in software by applying them to small electronic modules, which create complete functional entities. The conceptual idea of the embedded objects is implemented with the Atomi II framework, which contains several techniques for making the EOC a commercially feasible implementation. The EOC and the Atomi II Framework decreases the difficulty level of making embedded systems by enabling a use of ready-made modules to build systems. It enables automatic conversion of a device made from such modules into an integrated PCB, lowering production costs compared to other modular approaches. Furthermore, it also enables an automatic production tester generation due to its modularity. These properties lower the number of skills required for building an embedded system and quicken the path from an idea to a commercially applicable device. A developer can also build custom modules of his own if he possesses the required expertise. The test cases demonstrate the Atomi II Framework techniques in real world applications, and demonstrate the capabilities of Atomi objects. According to our test cases and estimations, an Atomi based device becomes approximately 10% more expensive than a device built from individual components, but saves up to 50% time, making it feasible to manufacture up to 10-50k quantities with this approach.
Introduction to Microcontrollers
This text has been developed for the introductory courses on microcontrollers taught by the Institute of Computer Engineering at the Vienna University of Technology. It introduces undergraduate students to the field of microcontrollers – what they are, how they work, how they interface with their I/O components, and what considerations the programmer has to observe in hardware-based and embedded programming. This text is not intended to teach one particular controller architecture in depth, but should rather give an impression of the many possible architectures and solutions one can come across in today’s microcontrollers. We concentrate, however, on small 8-bit controllers and their most basic features, since they already offer enough variety to achieve our goals.
Embedded Touchscreen Handbook
I want to add a touchscreen to my embedded product. Where do I start? That question is common nowadays. Most manufacturing companies are seeing the value – maybe the necessity – of touch screen technology. Many of them don’t have a long-term or close association with the technology, yet they expect their embedded engineers to handle the project successfully and on a tight schedule. These engineers often have questions... - How much am I going to have to learn to get the job done? - I’ve heard that LCD suppliers were not like other suppliers. But, how so? - What don’t I know that could shift the project from “exciting” to “doomed.” You have choices: Probably the three major questions that crop up when you need to add an LCD touch screen to your product are these: - Should I use a full-blown, embedded operating system, like Windows CE, CE Linux or QNX? - How much work does it take to develop an in-house LCD system from scratch? - Do I have other options? The answer to the first two questions is a resounding “maybe,” (depending on what you need to accomplish). The answer to the third question is, probably “yes.” In most cases, there is another option. Who should read this? If you are an embedded engineer who is thinking of adding a touch screen to your product, and if: - You need to know what is involved in adding color touch controls to your product. -You need to understand the risks (both known and hidden) involved in LCD technology. - Your main area of expertise is not LCD technology. - You don’t want to re-focus your time to acquire color LCD technology expertise. If you find that any of the statements above voice your concerns, you may find this paper worth reading.
An Introduction to programming an Atmega microcontroller
This document an introduction into the programming of an Atmega microcontroller. It is separated into the first part guiding like a tutorial for beginners and a second part which is a reference book to the functions provided in the basis. The examples and explanations provided are neither exhaustive nor complete. The only aim of this document is to lower the burden of getting started. Only a basic knowledge in C is required.
C++ Tutorial
These tutorials explain the C++ language from its basics up to the newest features of ANSI-C++, including basic concepts such as arrays or classes and advanced concepts such as polymorphism or templates. The tutorial is oriented in a practical way, with working example programs in all sections to start practicing each lesson right away
Driving I2C-Bus Signals Over Twisted Pair Cables with PCA9605
The availability of powerful I2C buffers that drive their I/Os on both sides to a nominal ground or ‘zero offset’ logic level allows the removal of noise introduced into one section of a larger bus system. That ‘regeneration’ of clean I2C signals enables building long I2C buses by combining together relatively short bus sections, each say less than 20 meters, using such buffers or multiplexers that contain them. Conventional twisted pair communication cabling with its convenient connectors, and a ‘modular’ I2C system approach, make large system assembly easy. Each drop point or node can be individually selected for bidirectional data communication with the Master just by using normal I2C software addressing. As an example, a system is described for control of LED lighting displays and it is suggested that the power for the LEDs, and the I2C control system, might be economically provided using ‘extra low voltage’ distribution at 48 V using either the control signal cable or similar low cost wiring in a manner similar to that used in ‘Power over the Ethernet’ systems. The simplicity and flexibility of this approach makes it attractive to consider as an alternative to other control systems such as RS-485 or CAN bus.
Guide to designing a device incorporating MEMSbased pico projection
Over the last few years, millions of products incorporating pico projection have shipped, and developers are innovating new applications for this rapidly growing display category. Ideal applications for pico projection include near eye display, interactive digital signage, head mounted display, ultra short throw (UST) TV, standalone portable projectors and embedded projection in smartphones, tablets and laptops. New uses continue to emerge; for example, you might be able imagine a design for a thermostat using a display powered by gesture recognition or interactive touch.
Real-time Image Processing on Low Cost Embedded Computers
In 2012 a federal mandate was imposed that required the FAA to integrate unmanned aerial systems (UAS) into the national airspace (NAS) by 2015 for civilian and commercial use. A significant driver for the increasing popularity of these systems is the rise in open hardware and open software solutions which allow hobbyists to build small UAS at low cost and without specialist equipment. This paper describes our work building, evaluating and improving performance of a vision-based system running on an embedded computer onboard such a small UAS. This system utilises open source software and open hardware to automatically land a multi-rotor UAS with high accuracy. Using parallel computing techniques, our final implementation runs at the maximum possible rate of 30 frames per second. This demonstrates a valid approach for implementing other real-time vision based systems onboard UAS using low power, small and economical embedded computers.
Guide to designing a device incorporating MEMS-based pico projection
Over the last few years, millions of products incorporating pico projection have shipped, and developers are innovating new applications for this rapidly growing display category. Ideal applications for pico projection include near eye display, interactive digital signage, head mounted display, ultra short throw (UST) TV, standalone portable projectors and embedded projection in smartphones, tablets and laptops. New uses continue to emerge; for example, you might be able imagine a design for a thermostat using a display powered by gesture recognition or interactive touch.
Getting Started with C Programming for the ATMEL AVR Microcontrollers
This tutorial provides information on the tool and the basic steps for programming the Atmel AVR microcontrollers using C. It is aimed at people who are new to this family of microcontrollers. The Atmel STK500 development board and the ATmega16 chip are used in this tutorial; however, it is easy to adopt the information given here for other AVR chips.
PIC Microcontrollers - Programming in C
If you haven’t done it so far then it’s high time to learn what the microcontrollers are and how they operate. Numerous illustrations and practical examples along with detailed description of the PIC16F887 will make you enjoy your work with the PIC microcontrollers
Microcontroller Programming and Interfacing
Chapter 7 of the book: Introduction to Mechatronics and Measurement Systems
Introduction to Microcontrollers
This text has been developed for the introductory courses on microcontrollers taught by the Institute of Computer Engineering at the Vienna University of Technology. It introduces undergraduate students to the field of microcontrollers – what they are, how they work, how they interface with their I/O components, and what considerations the programmer has to observe in hardware-based and embedded programming. This text is not intended to teach one particular controller architecture in depth, but should rather give an impression of the many possible architectures and solutions one can come across in today’s microcontrollers. We concentrate, however, on small 8-bit controllers and their most basic features, since they already offer enough variety to achieve our goals.
Real-Time Operating Systems and Programming Languages for Embedded Systems
Section 1 describes the main characteristics that a real-time operating system should have.
Section 2 discusses the scope of some of the more well known RTOSs.
Section 3 introduces the languages used for real-time programming and compares the main characteristics.
Section 4 presents and compares different alternatives for the implementation of real-time Java.
Software Development for Parallel and Multi-Core Processing
The embedded software industry wants microprocessors with increased computing functionality that maintains or reduces space, weight, and power (SWaP). Single core processors were the key embedded industry solution between 1980 and 2000 when large performance increases were being achieved on a yearly basis and were fulfilling the prophecy of Moore's Law. Moore's Law states that "the number of transistors that can be placed inexpensively on an integrated circuit doubles approximately every two years." With the increased transistors, came microprocessors with greater computing throughput while space, weight and power were decreasing. However, this 'free lunch' did not last forever. The additional power required for greater performance improvements became too great starting in 2000. Hence, single core microprocessors are no longer an optimal solution.
First Steps with Embedded Systems
This book is intended to fill the need for an intermediate level overview of programming microcontrollers using the C programming language. It is aimed specifically at two groups of readers who have different, yet overlapping needs. The first group are familiar with C but require an examination of the general nature of microcontrollers: what they are, how they behave and how best to use the C language to program them. The second group are familiar with microcontrollers but are new to the C programming language and wish to use C for microcontroller development projects. First Steps with Embedded Systems will be useful both as an introduction to microcontroller programming for intermediate level post-secondary programs and as a guide for developers coping with the growth and change of the microcontroller industry.
Embedded Systems – Theory and Design Methodology
This book addresses a wide spectrum of research topics on embedded systems, including basic researches, theoretical studies, and practical work.
Design and Implementation of the lwIP Stack
LwIP is an implementation of the TCP/IP protocol stack. The focus of the lwIP stack is to reduce memory usage and code size, making lwIP suitable for use in small clients with very limited resources such as embedded systems. In order to reduce processing and memory demands, lwIP uses a tailor made API that does not require any data copying. This report describes the design and implementation of lwIP. The algorithms and data struc- tures used both in the protocol implementations and in the sub systems such as the memory and bu®er management systems are described. Also included in this report is a reference manual for the lwIP API and some code examples of using lwIP.
Interface Protection for HDMI
The High-Definition Multimedia Interface (HDMI) combines a high-speed unidirectional TMDS data link with low speed, bidirectional control and status links (DDC and CEC) and configuration protocols in a single user-friendly highperformance connector.
Introduction to Arduino
The purpose of this book is to get you started on the road to creating things using micro-controllers. We will discuss only enough electronics for you to make the circuits, and only enough programming for you to get started. The focus will be on your making things. It is my hope that as you go through this book you will be flooded with ideas of things that you can make.
Consistent Overhead Byte Stuffing
Byte stuffing is a process that transforms a sequence of data bytes that may contain ‘illegal’ or ‘reserved’ values into a potentially longer sequence that contains no occurrences of those values. The extra length is referred to in this paper as the overhead of the algorithm. To date, byte stuffing algorithms, such as those used by SLIP [RFC1055], PPP [RFC1662] and AX.25 [ARRL84], have been designed to incur low average overhead but have made little effort to minimize worst case overhead. Some increasingly popular network devices, however, care more about the worst case. For example, the transmission time for ISM-band packet radio transmitters is strictly limited by FCC regulation. To adhere to this regulation, the practice is to set the maximum packet size artificially low so that no packet, even after worst case overhead, can exceed the transmission time limit. This paper presents a new byte stuffing algorithm, called Consistent Overhead Byte Stuffing (COBS), that tightly bounds the worst case overhead. It guarantees in the worst case to add no more than one byte in 254 to any packet. Furthermore, the algorithm is computationally cheap, and its average overhead is very competitive with that of existing algorithms.
Introduction to Embedded Systems
This is the first chapter in the book Embedded Systems Hardware for Software Engineers.
Time in Wireless Embedded System
Wireless embedded networks have matured beyond academic research as industry now considers the advantages of using wireless sensors. With this growth, reliability and real-time demands increase, thus timing becomes more and more relevant. In this dissertation, we focus on the development of highly stable, low-power clock systems for wireless embedded systems. Wireless embedded networks, due to their wire-free nature, present one of the most extreme power budget design challenges in the field of electronics. Improvements in timing can reduce the energy required to operate an embedded network. However, the more accurate a time source is, the more power it consumes. To comprehensively address the time and power problems in wireless embedded systems, this dissertation studies the exploitation of dual-crystal clock architectures to combat effects of temperature induced frequency error and high power consumption of high-frequency clocks. Combining these architectures with the inherent communication capabilities of wireless embedded systems, this dissertation proposes two new technologies; (1) a new time synchronization service that automatically calibrates a local clock to changes in temperature; (2) a high-low frequency timer that allows a duty-cycled embedded system to achieve ultra low-power sleep, while keeping fine granularity time resolution offered only by high power, high frequency clocks.
An Embedded Object Approach to Embedded System Development
Building an embedded system from an idea to a product is a slow and expensive process requiring a lot of expertise. Depending on the developer’s expertise, the required quantity and price level of the final product, and the time and money available for development, the developer can build a device from different granularity of components, ranging from ready-made platforms, kits, and modules to individual components. Generally, solutions requiring less expertise, time and money produce products with higher production costs. The main contribution of this thesis is the EOC (Embedded Object Concept) and Atomi II Framework. EOC utilizes common object-oriented methods used in software by applying them to small electronic modules, which create complete functional entities. The conceptual idea of the embedded objects is implemented with the Atomi II framework, which contains several techniques for making the EOC a commercially feasible implementation. The EOC and the Atomi II Framework decreases the difficulty level of making embedded systems by enabling a use of ready-made modules to build systems. It enables automatic conversion of a device made from such modules into an integrated PCB, lowering production costs compared to other modular approaches. Furthermore, it also enables an automatic production tester generation due to its modularity. These properties lower the number of skills required for building an embedded system and quicken the path from an idea to a commercially applicable device. A developer can also build custom modules of his own if he possesses the required expertise. The test cases demonstrate the Atomi II Framework techniques in real world applications, and demonstrate the capabilities of Atomi objects. According to our test cases and estimations, an Atomi based device becomes approximately 10% more expensive than a device built from individual components, but saves up to 50% time, making it feasible to manufacture up to 10-50k quantities with this approach.
Boosting Performance Oscilloscope Versatility, Scalability Whitepaper
Rising data communication rates are driving the need for very high-bandwidth real-time oscilloscopes in the range of 60-70 GHz. These instruments are essential for validating and debugging new designs in coherent optical modulation analysis, high energy physics research, high speed data communications and other areas. With the DPO70000SX Performance Oscilloscope series, Tektronix delivers real-time signal acquisition with an ultra-high bandwidth of 70 GHz, along with a real-time sample rate of 200 GS/s (5ps/sample resolution), making it ideal for such applications.
Embedded Touchscreen Handbook
I want to add a touchscreen to my embedded product. Where do I start? That question is common nowadays. Most manufacturing companies are seeing the value – maybe the necessity – of touch screen technology. Many of them don’t have a long-term or close association with the technology, yet they expect their embedded engineers to handle the project successfully and on a tight schedule. These engineers often have questions... - How much am I going to have to learn to get the job done? - I’ve heard that LCD suppliers were not like other suppliers. But, how so? - What don’t I know that could shift the project from “exciting” to “doomed.” You have choices: Probably the three major questions that crop up when you need to add an LCD touch screen to your product are these: - Should I use a full-blown, embedded operating system, like Windows CE, CE Linux or QNX? - How much work does it take to develop an in-house LCD system from scratch? - Do I have other options? The answer to the first two questions is a resounding “maybe,” (depending on what you need to accomplish). The answer to the third question is, probably “yes.” In most cases, there is another option. Who should read this? If you are an embedded engineer who is thinking of adding a touch screen to your product, and if: - You need to know what is involved in adding color touch controls to your product. -You need to understand the risks (both known and hidden) involved in LCD technology. - Your main area of expertise is not LCD technology. - You don’t want to re-focus your time to acquire color LCD technology expertise. If you find that any of the statements above voice your concerns, you may find this paper worth reading.







