
Driving I2C-Bus Signals Over Twisted Pair Cables with PCA9605
The availability of powerful I2C buffers that drive their I/Os on both sides to a nominal ground or ‘zero offset’ logic level allows the removal of noise introduced into one section of a larger bus system. That ‘regeneration’ of clean I2C signals enables building long I2C buses by combining together relatively short bus sections, each say less than 20 meters, using such buffers or multiplexers that contain them. Conventional twisted pair communication cabling with its convenient connectors, and a ‘modular’ I2C system approach, make large system assembly easy. Each drop point or node can be individually selected for bidirectional data communication with the Master just by using normal I2C software addressing. As an example, a system is described for control of LED lighting displays and it is suggested that the power for the LEDs, and the I2C control system, might be economically provided using ‘extra low voltage’ distribution at 48 V using either the control signal cable or similar low cost wiring in a manner similar to that used in ‘Power over the Ethernet’ systems. The simplicity and flexibility of this approach makes it attractive to consider as an alternative to other control systems such as RS-485 or CAN bus.

C++ Tutorial
These tutorials explain the C++ language from its basics up to the newest features of ANSI-C++, including basic concepts such as arrays or classes and advanced concepts such as polymorphism or templates. The tutorial is oriented in a practical way, with working example programs in all sections to start practicing each lesson right away

Arduino Programming Notebook
This notebook serves as a convenient, easy to use programming reference for the command structure and basic syntax of the Arduino microcontroller. To keep it simple, certain exclusions were made that make this a beginner’s reference best used as a secondary source alongside other websites, books, workshops, or classes. This decision has lead to a slight emphasis on using the Arduino for standalone purposes and, for example, excludes the more complex uses of arrays or advanced forms of serial communication.

Introduction to Embedded Systems - A Cyber-Physical Systems Approach
This book strives to identify and introduce the durable intellectual ideas of embedded systems as a technology and as a subject of study. The emphasis is on modeling, design, and analysis of cyber-physical systems, which integrate computing, networking, and physical processes. This book is intended for students at the advanced undergraduate level or the introductory graduate level, and for practicing engineers and computer scientists who wish to understand the engineering principles of embedded systems.

Embedded Systems – Theory and Design Methodology
This book addresses a wide spectrum of research topics on embedded systems, including basic researches, theoretical studies, and practical work.

High Performance Systems, Applications and Projects
This book addresses a wide spectrum of research topics of embedded systems, including parallel computing, communication architecture, application-specific systems, and embedded systems projects.

Lessons in Electric Circuits - Volume III - Semiconductor
This book covers all of the common semiconductor devices and their principles of operation. However, the true value of this reference is in the fact that it provides key circuits and applications where they come in handy. A few of the devices that are covered in this book are Bipolar junction transistors, diodes, JFETs, thyristors, OPAMPs and FETs. This book will be a good reference in your library that has a clear style of explanation.

Embedded Linux Primer
This book brings together indispensable knowledge for building efficient, high-value, Linux-based embedded products: information that has never been assembled in one place before. Drawing on years of experience as an embedded Linux consultant and field application engineer, Christopher Hallinan offers solutions for the specific technical issues you're most likely to face, demonstrates how to build an effective embedded Linux environment, and shows how to use it as productively as possible.

A Guide to Approximations
Most embedded processors don’t know how to compute trig and other complex functions. Programming in C we’re content to call a library routine that does all of the work for us. Unhappily this optimistic approach often fails in real time systems where size, speed and accuracy are all important issues. The compiler’s runtime package is a one-size-fits-all proposition. It gives a reasonable trade-off of speed and precision. But every embedded system is different, with different requirements. In some cases it makes sense to write our own approximation routines. Why?

Consistent Overhead Byte Stuffing
Byte stuffing is a process that transforms a sequence of data bytes that may contain ‘illegal’ or ‘reserved’ values into a potentially longer sequence that contains no occurrences of those values. The extra length is referred to in this paper as the overhead of the algorithm. To date, byte stuffing algorithms, such as those used by SLIP [RFC1055], PPP [RFC1662] and AX.25 [ARRL84], have been designed to incur low average overhead but have made little effort to minimize worst case overhead. Some increasingly popular network devices, however, care more about the worst case. For example, the transmission time for ISM-band packet radio transmitters is strictly limited by FCC regulation. To adhere to this regulation, the practice is to set the maximum packet size artificially low so that no packet, even after worst case overhead, can exceed the transmission time limit. This paper presents a new byte stuffing algorithm, called Consistent Overhead Byte Stuffing (COBS), that tightly bounds the worst case overhead. It guarantees in the worst case to add no more than one byte in 254 to any packet. Furthermore, the algorithm is computationally cheap, and its average overhead is very competitive with that of existing algorithms.

Embedded Touchscreen Handbook
I want to add a touchscreen to my embedded product. Where do I start? That question is common nowadays. Most manufacturing companies are seeing the value – maybe the necessity – of touch screen technology. Many of them don’t have a long-term or close association with the technology, yet they expect their embedded engineers to handle the project successfully and on a tight schedule. These engineers often have questions... - How much am I going to have to learn to get the job done? - I’ve heard that LCD suppliers were not like other suppliers. But, how so? - What don’t I know that could shift the project from “exciting” to “doomed.” You have choices: Probably the three major questions that crop up when you need to add an LCD touch screen to your product are these: - Should I use a full-blown, embedded operating system, like Windows CE, CE Linux or QNX? - How much work does it take to develop an in-house LCD system from scratch? - Do I have other options? The answer to the first two questions is a resounding “maybe,” (depending on what you need to accomplish). The answer to the third question is, probably “yes.” In most cases, there is another option. Who should read this? If you are an embedded engineer who is thinking of adding a touch screen to your product, and if: - You need to know what is involved in adding color touch controls to your product. -You need to understand the risks (both known and hidden) involved in LCD technology. - Your main area of expertise is not LCD technology. - You don’t want to re-focus your time to acquire color LCD technology expertise. If you find that any of the statements above voice your concerns, you may find this paper worth reading.

What’s a Multicore Microcontroller?
This tutorial answers the question “What’s a multicore microcontroller?”

New Life for Embedded Systems in the Internet of Things
The Internet of Things (IoT) is no longer a fanciful vision. It is very much with us, in everything from factory automation to on-demand entertainment. Yet by most accounts, the full potential of interconnected systems and intelligent devices for changing the way we work and live has barely been tapped. Up until now, IoT software solutions have largely had to be built from scratch with a high degree of customization to specific requirements, which has driven up the cost and complexity of development and deterred many prospective entrants to the market. What have been missing are developer tools that alleviate the costs associated with building the foundational infrastructure—the “plumbing” of their solutions—so they can focus on optimizing the core functionality and bring solutions to market more quickly with less cost. Wind River® is addressing these challenges with new solutions that have the potential to expand the market for IoT by reducing the cost and complexity of development. This document outlines the challenges that IoT poses for developers, and how Wind River solutions can help overcome them.

Guide to designing a device incorporating MEMSbased pico projection
Over the last few years, millions of products incorporating pico projection have shipped, and developers are innovating new applications for this rapidly growing display category. Ideal applications for pico projection include near eye display, interactive digital signage, head mounted display, ultra short throw (UST) TV, standalone portable projectors and embedded projection in smartphones, tablets and laptops. New uses continue to emerge; for example, you might be able imagine a design for a thermostat using a display powered by gesture recognition or interactive touch.

Interrupts, Low Power Modes and Timer A
This document contains a lot of what you need to know to get the most out of the MSP430. The MSP430 line is renowned for it's low power usage, and to really utilize it well you have to architect your software to be an interrupt driven device that utilizes the low power modes.

A Multithreaded Real-time Robot for Embedded Design Space Exploration
This thesis introduces an autonomous robot platform for real-time scheduling exper- imentation and benchmark suite to evaluate real-time optimizations and apply modern task scheduling methods. It makes two contributions. First, it presents a reference hardware and software design for a line-following, obstacle-avoiding and maze-solving robot. This robot is based on a small commercially-available product. The software is structured as a multithreaded real- time system for use in evaluating scheduling approaches for cost-sensitive and resource- constrained applications. Second, it provides a detailed design space exploration showing the costs (processor speed and memory) of dierent scheduling approaches (static vs. dynamic and non-preemptive vs. preemptive). It also measures and analyzes each task's timing information and explores the mini- mum microcontroller clock speed under dierent scheduling approaches.

An Embedded Object Approach to Embedded System Development
Building an embedded system from an idea to a product is a slow and expensive process requiring a lot of expertise. Depending on the developer’s expertise, the required quantity and price level of the final product, and the time and money available for development, the developer can build a device from different granularity of components, ranging from ready-made platforms, kits, and modules to individual components. Generally, solutions requiring less expertise, time and money produce products with higher production costs. The main contribution of this thesis is the EOC (Embedded Object Concept) and Atomi II Framework. EOC utilizes common object-oriented methods used in software by applying them to small electronic modules, which create complete functional entities. The conceptual idea of the embedded objects is implemented with the Atomi II framework, which contains several techniques for making the EOC a commercially feasible implementation. The EOC and the Atomi II Framework decreases the difficulty level of making embedded systems by enabling a use of ready-made modules to build systems. It enables automatic conversion of a device made from such modules into an integrated PCB, lowering production costs compared to other modular approaches. Furthermore, it also enables an automatic production tester generation due to its modularity. These properties lower the number of skills required for building an embedded system and quicken the path from an idea to a commercially applicable device. A developer can also build custom modules of his own if he possesses the required expertise. The test cases demonstrate the Atomi II Framework techniques in real world applications, and demonstrate the capabilities of Atomi objects. According to our test cases and estimations, an Atomi based device becomes approximately 10% more expensive than a device built from individual components, but saves up to 50% time, making it feasible to manufacture up to 10-50k quantities with this approach.

Topics in Secure Embedded System Design
Pervasive networks have led to widespread use of embedded systems, like cell phones, PDAs, RFIDs etc., in increasingly diverse applications. Many of these embedded system appli- cations handle sensitive data (e.g., credit card information on a mobile phone/PDA) or perform critical functions (e.g., medical devices or automotive electronics), and the use of security protocols is imperative to maintain condentiality, integrity and authentication of these applications. Typically embedded systems have low computing power and nite energy supply based on a battery, and these factors are at odds with the computationally intensive nature of the cryptographic algorithms underlying many security protocols. In addition, secure embedded systems are vulnerable to attacks, like physical tampering, malware and side-channel attacks. Thus, design of secure embedded systems is guided by the following factors: small form factor, good performance, low energy consumption (and, thus,longer battery life), and robustness to attacks. This thesis presents our work on tackling three issues in the design of secure embedded systems: energy consumption, performance and robustness to side-channel attacks. First, we present our work on optimizing the energy consumption of the widely employed secure sockets layer (SSL) protocol running on an embedded system. We discuss results of energy analysis of various cryptographic algorithms, and the manner in which this information can be used to adapt the operation of SSL protocol to save energy. Next, we present results of our experiments on optimizing the performance of Internet protocol security (IPSec) protocol on an embedded processor. Depending on the mode of operation, the IPSec computation is dominated by cryptographic or non-cryptographic processing. We demonstrate how both these components of the IPSec protocol can be optimized by leveraging the extensible and congurable features of an embedded processor. Next, we introduce a satisfability-based framework for enabling side-channel attacks on cryptographic software running on an embedded processor. This framework enables us to identify variables in the software implementations which result in the disclosure of the secret key used. Thus, security of software implementations can be improved by better protection of these identified variables. Finally, we conclude by introducing a novel memory integrity checking protocol that has much lower communication complexity than existing Merkle tree-based protocols while incurring a modest price in computation on the processor. This scheme is based on Toeplitz matrices, and can be very efficiently realized on embedded systems with hardware extensions for bit matrix operations.

Transforming 64-Bit Windows to Deliver Software-Only Real-Time Performance
Next-generation industrial, vision, medical and other systems seek to combine highend graphics and rich user interfaces with hard real-time performance, prioritization and precision.Today’s industrial PCs running 64-bit Windows, complemented by a separate scheduler on multicore multiprocessors, can deliver that precise real-time performance on software-defined peripherals.

Demystifying digital signal processing (DSP) programming: The ease in realizing implementations with TI DSPs
Introduced by Texas Instruments over thirty years ago, the digital signal processor (DSP) has evolved in its implementation from a standalone processor to a multicore processing element and has continued to extend in its range of applications. The breadth of software development tools for the DSP has also expanded to accommodate diverse sets of programmers. From small, low power, yet “smart” devices with applications such as voice and image recognition, to multicore, high-performance compute platforms performing real-time data analytics, the opportunities to achieve the low-power processing efficiencies of DSPs are nearly endless. The TI DSP has benefited from a relatively unique tool suite evolution making it easy and effective for the general programmer and the signal processing expert alike to quickly develop their application code. This paper addresses how TI DSP users are able to achieve the high performance afforded by the TI DSP architecture, in an efficient, easy-to-use development environment.