Important Programming Concepts (Even on Embedded Systems) Part VI : Abstraction
Abstraction is essential, but it is not free. Jason Sachs walks through the many faces of abstraction—pattern recognition, generalization, simplification, and indirection—and shows how each helps and hurts real projects. Using examples from math, API design, UI toolkits, schematics, and embedded C, he gives practical context so firmware engineers can apply abstractions without causing maintenance or debugging headaches.
Coding Step 2 - Source Control
Version control felt unnecessary to Stephen Friederichs when he was starting out, but this article shows why Git quickly becomes essential even for solo firmware work. He walks through installing Git on Windows, creating a repository for a simple Hello World project, making the first commit, and using reset to recover from a broken build. The post also captures a few early habits that save a lot of pain later, like committing often and keeping important files under source control.
Coding Step 1 - Hello World and Makefiles
Stephen Friederichs walks through compiling a C Hello World using GCC on Windows, then shows how a simple makefile can automate the process. You will see how output naming, project layout, and makefile targets work, and learn dependency rules based on timestamps plus how to force rebuilds with clean and FORCE targets. This is a practical first step to escape the IDE and use Unix-style build tools.
Important Programming Concepts (Even on Embedded Systems) Part V: State Machines
State machines are not glamorous, but they solve a lot of real embedded problems. Jason Sachs uses a motorized couch example to show how FSMs and Harel statecharts expose corner cases, simplify timing constraints, and make behavior easier to specify and review. The article walks through hand-rolled switches, tabular implementations, the state pattern, libraries like QP and Boost, and tool tradeoffs.
Coding - Step 0: Setting Up a Development Environment
Stephen Friederichs walks through setting up a minimal C development environment without an IDE, focusing on Windows. He explains why learning command-line toolchains matters, recommends GCC and Make as a durable base, and gives step-by-step MinGW installation and PATH configuration plus editor suggestions. The guide gets you compiling with mingw32-make and gcc so you can move on to makefiles and project structure.
Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons
Singletons are convenient but often a modularity killer, especially in embedded firmware. Jason Sachs walks through the many faces of singletons, from static members and globals to hardware registers and user-visible application singletons, and shows practical ways to avoid tight coupling. Read this for concrete embedded examples and pragmatic fixes like passing state explicitly, using interfaces or factories, and isolating unavoidable globals in a HAL.
The CRC Wild Goose Chase: PPP Does What?!?!?!
Jason Sachs walks through a CRC rabbit hole and explains why ambiguous CRC names and incomplete specs lead to subtle protocol bugs. He demonstrates how XMODEM and KERMIT variants with a zero initial value can miss dropped leading-zero bytes, praises the X.25 standard for providing test vectors and a clear CRC16 definition, and warns that RFCs that ship only sample code are a poor substitute for a proper specification.
Important Programming Concepts (Even on Embedded Systems) Part III: Volatility
Jason Sachs takes volatility out of the basement and into practical embedded programming. He shows why data that can change outside your thread of control breaks assumptions, how the volatile qualifier in C/C++ and Java affects compiler and CPU behavior, and when to prefer shadow registers, locks, or proper concurrency libraries instead of ad hoc volatile usage.
You Will Make Mistakes
Mistakes are inevitable in engineering, and they grow worse when teams are distributed and communication has long round-trip delays. Jason Sachs lays out practical, low-friction tactics to keep small errors from becoming project stoppers, from applying FMEA thinking to using issue trackers, event logging, clear interface specs, and better meeting habits. The post focuses on habits you can start using today to raise team reliability.
Introduction to Microcontrollers - Ada - 7 Segments and Catching Errors
Mike demos an Ada implementation of a multiplexed 7-segment driver on the STM32F407 Discovery board, highlighting Ada idioms like protected objects for ISRs and packed-boolean GPIO mapping. The post shows practical timer setup for Timer 6, how to avoid ARR/CNT races, and how Ada's runtime range checks plus a last-chance handler surface out-of-range errors with file and line diagnostics.
Embedded Toolbox: Windows GUI Prototyping Toolkit
You can prototype and debug complex embedded device user interfaces on Windows using the tiny, free QWin toolkit. It runs the same C code you compile for the target by implementing a Windows BSP, letting you develop UI code quickly with MinGW or Visual C++ and a visual resource editor. The result is far faster compile-run-debug cycles and a simpler path around flaky prototype hardware.
Data Hiding in C
You can get C++-style data hiding in plain ANSI C, Stephen Friederichs demonstrates how with a FIFO stack example. He shows opaque pointer typedefs to hide struct layouts, const-qualified handles to catch accidental writes, static file-local functions for private helpers, and a canary field to detect tampering. The pattern keeps the public header stable while letting you change implementations behind the scenes.
Software is free and can right any wrong
Software changes are so much easier than hardware modifications, so the temptation is always to take this approach to fixing bugs. This may not always be a good idea.
Who needs source code?
Many developers feel that the supplying source code is essential for licensed software components. There are other perspectives, including the possibility of it being an actual disadvantage. Even the definition of source code has some vagueness.
Interfacing LINUX with microcontrollers
Fabien presents a practical pattern: put Internet- facing logic on a Linux board and keep time-critical I/O on a microcontroller, using a Raspberry Pi and a Teensy 3.0. He introduces MASL, a reusable userspace library that hides master-slave details and shows how to use userspace SPI, sysfs GPIO and epoll for programming, reset and event-driven signaling with working code examples.
Coding Step 3 - High-Level Requirements
Stephen Friederichs turns the series toward embedded code by showing how to write a single high-level requirement for an embedded Hello World. He explains when requirements pay off, how they support testing and scope control, and why you should not write them for every small script. He then lays out five practical rules and applies them to a concrete EHW-001 serial transmission requirement.
Lazy Properties in Python Using Descriptors
Python descriptors let you outsource attribute lookup, and Jason Sachs walks through a practical use: lazy, cached properties. He presents a LazyProperty descriptor that defaults to a WeakKeyDictionary cache so computed results are stored on first access and automatically purged when objects are garbage collected. The post shows how to share caches by value using attrkey or swap cache classes for different use cases.
Introducing The VolksEEG Project
VolksEEG is an open-source effort to build an FDA-cleared clinical EEG and publish every design so others can manufacture it. The volunteer-driven project centers on the TI ADS1299 8-channel, 24-bit biopotential ADC and combines medical and electrical engineering expertise to confront regulatory, safety, and usability challenges. This blog series will document technical decisions, isolation and safety concerns, and ways engineers can contribute.
There are 10 kinds of people in the world
It is useful, in embedded software, to be able to specify values in binary. The C language lacks this facility. In this blog we look at how to fix that.
Debugging DSP code.
Strange sinusoidal confidence scores from an HTM neural model revealed a familiar class of DSP bugs. Drawing from forum troubleshooting, the post maps common root causes: signed versus absolute value errors, wrong intermediate references, scaling mistakes, and sampling/stride problems in integer math. Embedded engineers will recognize the diagnostic clues and practical suspects to check first when DSP outputs vary with the input.
Vala applications on Embedded Linux: maybe a clever choice [part 1]
If you need a high-level language for constrained embedded Linux devices, Vala is worth a look. It compiles to C and relies mainly on GLib, giving you native performance and minimal runtime dependencies. With reference counting instead of a garbage collector, modern language features, and a small storage footprint, Vala can outperform Python, Java, or Qt on low-RAM, low-storage boards. This first part focuses on dependencies, ABI compatibility, runtime characteristics, and a real-world example.
Getting Started With Zephyr: DTS vs DTSI vs Overlays
Devicetrees can be daunting for traditional embedded software engineers that are new to Zephyr. In this blog post, I address these fears and show how navigating Devicetrees can be much easier if you understand that they represent the layered structure of the underlying hardware.
Open-Source Licenses Made Easy with Buildroot and Yocto for Embedded Linux
In this article I will try to explain what are the copyrights/copyleft, what are the popular opensource software licenses, and how to make sure that your Embedded Linux system complies with them using popular build systems ; Buildroot or YOCTO projec
Embedded Developers, Ditch Your IDEs – Here’s Why!
Ditching your Integrated Development Environment (IDE) temporarily can be a transformative learning experience in embedded development. This post invites you to explore the underpinnings of IDEs by delving into alternative tools and processes like Makefile, CMake, Vim, GDB, and OpenOCD. Understanding these tools can demystify the background operations of IDEs, revealing the intricacies of compiling, linking, and debugging. This journey into the “under the hood” aspects of development is not just about learning new tools, but also about gaining a deeper appreciation for the convenience and efficiency that IDEs provide. By stepping out of your comfort zone and experimenting with these alternatives, you can sharpen your skills, enhance your knowledge, and possibly discover a more tailored and streamlined development experience. Whether you're a novice or a seasoned developer, this exploration promises insights and revelations that can elevate your embedded development journey.
AI at the Edge - Can I run a neural network in a resource-constrained device?
AI at the edge is no longer science fiction, it can run on tiny, resource-constrained devices like Arm Cortex-M4 and M7 microcontrollers. This post introduces inference-only neural networks on MCUs, explains why edge AI matters for power, latency, and privacy, and points to practical toolchains such as STM32Cube.AI, Arm NN, and AWS Greengrass to get started quickly.
Zephyr: West Manifest For Application Development
In this blog post, I show a simpler way to create custom West manifest files. This technique eliminates the need to duplicate the complex West manifest from upstream Zephyr. I also show how we can use the West manifest to include out-of-tree board and SoC definitions, and include our own out-of-tree drivers.
The three laws of safe embedded systems
This short article is part of an ongoing series in which I aim to explore some techniques that may be useful for developers and organisations that are beginning their first safety-related embedded project.
More than just a pretty face - a good UI is essential
A user interface can make or break a device - determining its success in the marketplace. With careful design, the UI can make the product compelling and result in a high level of satisfaction from new and experienced users.
Embedded Toolbox: Source Code Whitespace Cleanup
Trailing whitespace and mixed end-of-line conventions can silently break preprocessing or bloat diffs, yet they are invisible in editors. QClean is a tiny, blazingly fast CLI utility that removes trailing spaces, normalizes EOLs, replaces tabs with spaces, and optionally flags long lines. It runs cross-platform or as a native binary in qtools/bin and is easy to customize and rebuild for your workflow.




















