Coding - Step 0: Setting Up a Development Environment
Stephen Friederichs walks through setting up a minimal C development environment without an IDE, focusing on Windows. He explains why learning command-line toolchains matters, recommends GCC and Make as a durable base, and gives step-by-step MinGW installation and PATH configuration plus editor suggestions. The guide gets you compiling with mingw32-make and gcc so you can move on to makefiles and project structure.
Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons
Singletons are convenient but often a modularity killer, especially in embedded firmware. Jason Sachs walks through the many faces of singletons, from static members and globals to hardware registers and user-visible application singletons, and shows practical ways to avoid tight coupling. Read this for concrete embedded examples and pragmatic fixes like passing state explicitly, using interfaces or factories, and isolating unavoidable globals in a HAL.
The CRC Wild Goose Chase: PPP Does What?!?!?!
Jason Sachs walks through a CRC rabbit hole and explains why ambiguous CRC names and incomplete specs lead to subtle protocol bugs. He demonstrates how XMODEM and KERMIT variants with a zero initial value can miss dropped leading-zero bytes, praises the X.25 standard for providing test vectors and a clear CRC16 definition, and warns that RFCs that ship only sample code are a poor substitute for a proper specification.
Important Programming Concepts (Even on Embedded Systems) Part III: Volatility
Jason Sachs takes volatility out of the basement and into practical embedded programming. He shows why data that can change outside your thread of control breaks assumptions, how the volatile qualifier in C/C++ and Java affects compiler and CPU behavior, and when to prefer shadow registers, locks, or proper concurrency libraries instead of ad hoc volatile usage.
You Will Make Mistakes
Mistakes are inevitable in engineering, and they grow worse when teams are distributed and communication has long round-trip delays. Jason Sachs lays out practical, low-friction tactics to keep small errors from becoming project stoppers, from applying FMEA thinking to using issue trackers, event logging, clear interface specs, and better meeting habits. The post focuses on habits you can start using today to raise team reliability.
Introduction to Microcontrollers - Ada - 7 Segments and Catching Errors
Mike demos an Ada implementation of a multiplexed 7-segment driver on the STM32F407 Discovery board, highlighting Ada idioms like protected objects for ISRs and packed-boolean GPIO mapping. The post shows practical timer setup for Timer 6, how to avoid ARR/CNT races, and how Ada's runtime range checks plus a last-chance handler surface out-of-range errors with file and line diagnostics.
Important Programming Concepts (Even on Embedded Systems) Part II: Immutability
Immutable data can make embedded code easier to reason about, reduce concurrency bugs, and eliminate defensive copies. Jason Sachs walks through practical techniques that work in resource-constrained systems, from using const and pseudo-immutability to separating old and new state, to the limits of fully persistent data structures when you lack dynamic memory. The article also compares register-level state flow and advocates message passing as a concurrency alternative.
Important Programming Concepts (Even on Embedded Systems) Part I: Idempotence
Idempotence is a simple design principle that prevents duplicate effects when operations are retried or repeated. Jason Sachs shows why it matters in embedded systems, from HTTP submit buttons and capacitive touch inputs to garage-door remotes and SPI DAC writes. Read this post to learn three practical idempotent techniques and when redundant writes are a sensible reliability trade-off.
Project Directory Organization
A recent question on Reddit’s C Programming sub asked what sort of directory structure people use for their projects. Perhaps not unsurprisingly this didn’t elicit a flood of answers - maybe there are no organizational schemes that people are happy with or perhaps few people consider it a glamorous topic (not that the C Programming subreddit is filled with glamorous people -no offense I love you all). Personally I find it to be a very interesting topic. Organization and...
OOKLONE: a cheap RF 433.92MHz OOK frame cloner
Fabien Le Mentec built a pocket device that listens to and clones 433.92MHz OOK frames, automating the tedious reverse engineering of cheap wireless outlets. The prototype uses a Moteino with an RFM69 to sample demodulated OOK data, stores pulse durations in SRAM, and replays frames; the code and hardware notes are available on GitHub along with limitations and next steps.
Continuous Integration for Embedded Systems
Hardware dependencies make continuous integration for embedded systems harder than for pure software, yet it is essential for quality and faster feedback. This post explains the three CI types, host, non-host and hardware-in-the-loop, then compares trade-offs in cost, parallelism, timing accuracy and portability. It also outlines steps in a typical CI pipeline and highlights practical tools and plugins, including Jenkins and static analysis to automate builds and tests.
The three laws of safe embedded systems
This short article is part of an ongoing series in which I aim to explore some techniques that may be useful for developers and organisations that are beginning their first safety-related embedded project.
Android for Embedded Devices - 5 Reasons why Android is used in Embedded Devices
Android may seem like a phone OS, but it now solves real embedded product problems. This post outlines five practical reasons engineers pick Android for devices with displays, from built-in touch and GUI frameworks to simplified camera and wireless APIs. It also covers vendor BSP and driver support, a large developer pool, and how Android speeds prototyping by reusing phones or tablets as HMIs or processors.
Review: Prototype to Product
Alan Cohen's Prototype to Product is a practical systems engineering playbook for anyone taking an embedded idea to market. The review emphasizes uncovering surprises early, disciplined planning, and cross-discipline collaboration across electrical, mechanical, software, and manufacturing domains. It highlights concrete topics such as prototyping, DFM/DFA, staged testing, and regulatory considerations that help avoid costly late-stage rework.
[ C Programming Techniques: integer type optimization ]
Microcontroller integer width can make or break ISR performance on AVR. In this post Fabien Le Mentec compares using uint8_t versus unsigned int for a timer counter on an ATmega328P and shows how the smaller type cuts instruction and cycle count in the ISR. He also walks through the trade offs: reduced capacity, volatile access costs, and simple portability fixes such as uint_fast8_t or an architecture-aware typedef.
Six Software Design Tools
Software design need not be mysterious, these six practical tools give a disciplined way to shape readable, testable, and maintainable code. The post walks through naming (DAMP), duplication control (DRY), complexity metrics (MCC), SOLID principles, API layering, and test-driven development, showing how each idea applies across languages and embedded systems. Use them as checklists for code reviews and design thinking.
3 Overlooked Embedded Software Elements
Jacob Beningo points out three often-overlooked elements that can make embedded projects less painful and faster to ship. He highlights model-generated code for off-target iteration, configuration-generated code to manage SKUs and avoid fragile conditional compilation, and automated test harnesses to catch regressions early. The post gives practical reasons to consider each approach and how they fit into modern embedded DevOps.
The Missing Agile Conversation
In this article, we learn about Agile practices and how they use stories as units of development. Stories consist of a brief description, one to a few sentences. They don’t contain details sufficient to allow a developer to implement them. The Agile practice is to defer details as long as possible because conditions may change. When a developer takes on a story to implement, that’s the time for them to perform the work that has been deferred. They do this by having a conversation, a series of specific discussions working closely with the various SME’s (Subject Matter Experts) who have information relevant to the story.
Designing Embedded System with FPGA - 1
Getting an embedded system running on an FPGA is much simpler than it sounds when you use Xilinx EDK and a soft processor. Pragnesh Patel walks through a beginner-friendly approach using the MicroBlaze CPU, drag-and-drop IP cores, and a Spartan-3E starter kit so you can assemble peripherals without deep VHDL knowledge. The post focuses on the EDK base system builder and first setup steps to generate a working design.
Coding Step 2 - Source Control
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
When I first started out in programming, version control was not an introductory topic. Not in the least because it required a 'server' (ie, a computer which a teenaged me couldn't afford) but because it seemed difficult and only useful to teams rather than...
Vintage multi-core and “so longâ€
A personal and historical perspective on multi-core system design.
Hidden Gems from the Embedded Online Conference Archives - Part 3
Jack Ganssle shows us what we can learn by studying previous failures - and why this is essential for anyone working in embedded systems.
AI at the Edge - Can I run a neural network in a resource-constrained device?
AI at the edge is no longer science fiction, it can run on tiny, resource-constrained devices like Arm Cortex-M4 and M7 microcontrollers. This post introduces inference-only neural networks on MCUs, explains why edge AI matters for power, latency, and privacy, and points to practical toolchains such as STM32Cube.AI, Arm NN, and AWS Greengrass to get started quickly.
Open-Source Licenses Made Easy with Buildroot and Yocto for Embedded Linux
In this article I will try to explain what are the copyrights/copyleft, what are the popular opensource software licenses, and how to make sure that your Embedded Linux system complies with them using popular build systems ; Buildroot or YOCTO projec
Short Circuit Execution vs. Unit Testing
Short-circuit evaluation in C can make perfectly logical code behave differently than you expect, especially during unit testing. Stephen Friederichs walks through a simple if statement where a conditional function is never called because of short-circuiting, causing surprising test failures and hidden side effects. He shows why stubs reveal the issue and recommends using a temporary variable to ensure the call always occurs.
More than just a pretty face - a good UI is essential
A user interface can make or break a device - determining its success in the marketplace. With careful design, the UI can make the product compelling and result in a high level of satisfaction from new and experienced users.
Zephyr: West Manifest For Application Development
In this blog post, I show a simpler way to create custom West manifest files. This technique eliminates the need to duplicate the complex West manifest from upstream Zephyr. I also show how we can use the West manifest to include out-of-tree board and SoC definitions, and include our own out-of-tree drivers.
Scorchers, Part 2: Unknown Bugs and Popcorn
Jason Sachs likens bug hunting to popping popcorn to explain diminishing returns when preparing a release. He argues that the rate of new bug reports is a practical signal for whether to keep testing or ship, and that late fixes incur hidden costs like extra testing, branching, documentation, and lost focus. The piece also warns that embedded firmware needs stricter pre-release testing because updates are rarer.
Embedded Toolbox: Source Code Whitespace Cleanup
Trailing whitespace and mixed end-of-line conventions can silently break preprocessing or bloat diffs, yet they are invisible in editors. QClean is a tiny, blazingly fast CLI utility that removes trailing spaces, normalizes EOLs, replaces tabs with spaces, and optionally flags long lines. It runs cross-platform or as a native binary in qtools/bin and is easy to customize and rebuild for your workflow.
The three laws of safe embedded systems
This short article is part of an ongoing series in which I aim to explore some techniques that may be useful for developers and organisations that are beginning their first safety-related embedded project.






















