EmbeddedRelated.com

Getting Started With Zephyr: Devicetree Bindings

Mohammed BillooMohammed Billoo August 16, 2023

This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.


Quaternions and the spatial rotations in motion enabled wearable devices. Exploiting the potential of smart IMUs attitude estimation.

Pablo Perez GarciaPablo Perez Garcia August 10, 20238 comments

Have you always wondered what a quaternion is? this is your post. Attitude or spatial orientation analysis is a powerful element in wearable devices (and many other systems). Commercially available sensors can provide this information out-of-the-box without requiring complex additional implementation of sensor fusion algorithms. Since these are already on-chip solutions devices can serve as a way to explore and analyze motion in several use cases. Mathematical analysis for processing quaternion is presented along with a brief introduction to them, Although they are not really easy to visualise, a couple fairly simple examples are provided which may allow you to gain some intuition on what's the logic behind them.


From Embedded Software Engineer to Musician

Jean LabrosseJean Labrosse August 7, 2023

In his first blog post on EmbeddedRelated, Jean Labrosse, the author of the uC/OS series and founder of Micrium, discusses his transition from an embedded software engineer to a musician.


Bit-Banged Async Serial Output And Disciplined Engineering

Steve BranamSteve Branam August 3, 2023

This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.


Jumping from MCUs to FPGAs - 5 things you need to know

Duane BensonDuane Benson July 31, 2023

Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.


Assembly language is best - except when it isn’t

Colin WallsColin Walls July 27, 20231 comment

A look at why writing in C often produces more efficient code than hand-written assembly language.


C to C++: 5 Tips for Refactoring C Code into C++

Jacob BeningoJacob Beningo July 23, 20235 comments

The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references


Why Should Unit Tests Feel Like Simulations?

Amar MahmutbegovicAmar Mahmutbegovic July 23, 2023

Treat unit tests as short simulations of your embedded system instead of fragile checks of implementation. By setting a known state, simulating inputs, and verifying outputs you test units of work and system behavior rather than how the code is written. This approach reduces brittle tests, lets you change implementations safely, and gives stronger confidence your device matches functional requirements.


Getting Started With Zephyr: Devicetrees

Mohammed BillooMohammed Billoo July 18, 20232 comments

This blog post provides an introduction to the "Devicetree", another unique concept in The Zephyr Project. We learn about the basic syntax of a device tree and how its structure and hierarchy mirror hardware, from the SoC to the final board. We also see how hardware described in a devicetree can be referenced and controlled in the source code of a Zephyr-based application.


NULL pointer protection with ARM Cortex-M MPU

Miro SamekMiro Samek July 16, 2023

This post explains how you can set up the ARM Cortex-M MPU (Memory Protection Unit) to protect thy code from dragons, demons, core dumps, and numberless other foul creatures awaiting thee after thou dereference the NULL pointer.


Getting Started With Zephyr: West Manifest Customization

Mohammed BillooMohammed Billoo April 4, 2023

Create a reproducible Zephyr development baseline by customizing a West manifest, so your team avoids surprises from upstream changes. This post walks through forking Zephyr and MCUBoot when you need local changes, adapting Nordic Semiconductor's west.yml as a template, and updating remotes and defaults to point at your forks. Finish by running west init -m --mr to fetch exact revisions.


Coding - Step 0: Setting Up a Development Environment

Stephen FriederichsStephen Friederichs November 25, 20145 comments

Stephen Friederichs walks through setting up a minimal C development environment without an IDE, focusing on Windows. He explains why learning command-line toolchains matters, recommends GCC and Make as a durable base, and gives step-by-step MinGW installation and PATH configuration plus editor suggestions. The guide gets you compiling with mingw32-make and gcc so you can move on to makefiles and project structure.


Working With ESP-C3-32S-Kit Dev Board

Steve BranamSteve Branam November 24, 20211 comment

This hands-on guide walks through setting up the ESP-C3-32S-Kit with ESP-IDF, from installing the toolchain to flashing and monitoring a hello-world example. It shows JTAG debugging with OpenOCD and GDB, how to use the NimBLE BLE stack for peripheral and central roles, and how to capture and filter BLE traffic with a Nordic sniffer and Wireshark so you can inspect pairing and connection behavior.


Welcoming MANY New Bloggers!

Stephane BoucherStephane Boucher October 27, 20153 comments

A big influx of new voices just joined DSPRelated, and Stephane Boucher introduces the growing roster of contributors and their backgrounds. The post lists dozens of newly approved bloggers, highlights the range of DSP and embedded expertise they bring, and asks readers to leave constructive feedback on posts. It also explains why some applicants may not have been accepted yet and how to apply properly.


Launch of Youtube Channel: My First Videos - Embedded World 2017

Stephane BoucherStephane Boucher April 5, 201721 comments

Stephane Boucher turned his Embedded World 2017 trip into a debut YouTube series of short booth highlight videos. He walks through the steep learning curve of trade-show filming, the specific gear he bought and rented to cope with low light and noise, and the practical mistakes he plans to fix. The post lists filmed vendors and asks readers for feedback to improve future episodes.


10 Items of Test Equipment You Should Know

Jason SachsJason Sachs June 22, 20143 comments

Jason Sachs walks through ten often-overlooked pieces of test gear that make debugging embedded hardware faster, safer, and more precise. From clamp-on and Rogowski current probes to spring-tip probes, IC test clips, and compact DAQ systems, each tool targets a common bench frustration. Practical buying notes and use cases help you choose tools that save time and reduce guesswork.


VGA Output in 7 Slices. Really.

Victor YurkovskyVictor Yurkovsky September 25, 20122 comments

Victor Yurkovsky shows how to generate VGA timing on a Xilinx Spartan3 using clever SRL16 tricks to squeeze the generator into just a few slices. By using 32-bit SRLs for line pulses, two mutually prime SRL lengths as a divide-by-99 timebase, and tapped SRLs to combine HSYNC and HBLANK, the approach achieves accurate-enough horizontal and vertical timing with minimal LUT usage.


Linear Feedback Shift Registers for the Uninitiated, Part VII: LFSR Implementations, Idiomatic C, and Compiler Explorer

Jason SachsJason Sachs November 13, 20171 comment

Jason Sachs takes LFSR theory back to real hardware, showing multiple C implementations and dsPIC33E assembly to squeeze cycles out of Galois LFSR updates. He digs into idiomatic C pitfalls like rotate idioms, demonstrates tricks using unions and 16/32-bit views, and shows when inline assembly with SL/RLC and conditional-skip instructions pays off. The article also uses Compiler Explorer and supplies an MPLAB X test harness for verification.


PC and SP for a small CPU

Victor YurkovskyVictor Yurkovsky July 23, 2013

Victor Yurkovsky walks through a compact stack-based CPU idea that tosses the conventional PC register in favor of a return stack living in Xilinx distributed RAM. The clever twist uses the stack memory addressed by SP as the program counter, making calls trivial and keeping the design tiny. The article shows the Verilog stack module and explains the practical tradeoffs of isolating the return stack.


Creating a GPIO HAL and Driver in C

Jacob BeningoJacob Beningo February 28, 20241 comment

Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.