An Introduction to Embedded Development
This blog is a series to provide an introduction to embedded development for the aspiring embedded developer. No prior embedded development experience will be assumed, but you should have a reasonable understanding of the C language and knowledge of basic electronics. It will focus on the TI MSP430, but present topics in a generic way that can be easily translated to other processors. Welcome!Hello, and welcome to my blog! This blog will be somewhat different from most...
MSP430 Launchpad Tutorial - Part 1 - Basics
TI's LaunchPad is a complete MSP430 development environment: all you have to do is download and install CCS IDE (login required), connect your G2231-ready LaunchPad to your computer with the included mini-usb cable, and you are ready to code!
Texas Instrument MSP430 LaunchPadSo, let's see how to start a new project in Code Composer Studio. This IDE is derived from Eclipse, so if you used it before you shouldn't have much problems.
We'll write a simple program that will...
Endianness and Serial Communication
Endianness is a consideration that is easily overlooked in the design of embedded systems. I myself am amply guilty of this oversight. It’s something you don’t ever have to worry about if you’re only working with a single processor or two processors that have the same endianness. You can even avoid it if you have two processors that have different endianness but never transmit data between themselves that consists of more than one byte. It’s easy to lull...
C Programming Techniques: Function Call Inlining
IntroductionAbstraction is a key to manage software systems as they increase in size and complexity. As shown in a previous post, abstraction requires a developper to clearly define a software interface for both data and functions, and eventually hide the underlying implementation.When using the C language, the interface is often exposed in a header '.h' file, while the implementation is put in one or more corresponding '.c' files.
First, separating an interface from its...
Debugging with Heartbeat LEDs
In this article I’ll discuss one of the most basic debugging tools in an embedded system: the heartbeat LED. Picture this: you’re developing your first program for a new microcontroller. You’ve written the code, configured the programmer, downloaded the HEX file and now... what Your program is running - isn’t it?
Truth is that it’s hard to tell with most embedded software. Compared to desktop or even server applications embedded software tend not to have very many...
Layout recomendations and tips for best performance against EMC
When making the layout of the circuit diagram, it is interesting to perform a preliminary analysis of several issues in order to minimize problems arising from electromagnetic compatibility.The analysis consists in:
Identify / Analyze components: This section will analyze the integrated components, as well as any recommendations it may have the manufacturer. We must also analyze the encapsulation possibilities which have the component.
LCD Control with an MCU
Controlling a liquid crystal display (LCD) to indicate a few ASCII characters should not be a big challenge as a project. That’s exactly what I thought when I decided to include a 2 line by 16 character display in my current project. My initial thought was. “How difficult could it be with all the resources on the internet and my embedded development expertise primarily in telecoms?” Let me tell you it is not as straightforward as I thought it would be and therefore I...
How to Build a Fixed-Point PI Controller That Just Works: Part II
In Part I we talked about some of the issues around discrete-time proportional-integral (PI) controllers:
- various forms and whether to use the canonical form for z-transforms (don't do it!)
- order of operation in the integral term: whether to scale and then integrate (my recommendation), or integrate and then scale.
- saturation and anti-windup
In this part we'll talk about the issues surrounding fixed-point implementations of PI controllers. First let's recap the conceptual structure...
How to Build a Fixed-Point PI Controller That Just Works: Part I
This two-part article explains five tips to make a fixed-point PI controller work well. I am not going to talk about loop tuning -- there are hundreds of articles and books about that; any control-systems course will go over loop tuning enough to help you understand the fundamentals. There will always be some differences for each system you have to control, but the goals are the same: drive the average error to zero, keep the system stable, and maximize performance (keep overshoot and delay...
Embedded Software Creation II - European Normative & Legislation
In this post I will explain the European Normative. I will answer the main questions and I will be open to answer all the doubts any of you could have. Please leave a comment and I will answer if i could.
Why I need to look and accomplish some standards?The main reason is if you want to comercialize the product in the European Union, if exists any European Directive that cover the product, the product must be marked with the CE mark. For USA it work in the same way by the...
Coding Step 3 - High-Level Requirements
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2- Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
If this series of articles has been light on one thing it's 'coding'. If it's been light on two things the second is 'embedded'. In three articles I haven't gotten past Hello World on a desktop PC. That changes (slowly) with this article. In this article I'll...
Introduction to Microcontrollers - More Timers and Displays
Building Your World Around TimersBy now you have seen four different ways to use timers in your programs. Next we will look at some ways to produce the effect of multiple parallel streams of work in your program with the help of timers. This effect is only an appearance, not a reality, since a single microcontroller (one core) can only run a single thread of code. However, since microcontrollers are so fast in relation to a great many of the tasks to...
C Programming Techniques: Function Call Inlining
IntroductionAbstraction is a key to manage software systems as they increase in size and complexity. As shown in a previous post, abstraction requires a developper to clearly define a software interface for both data and functions, and eventually hide the underlying implementation.When using the C language, the interface is often exposed in a header '.h' file, while the implementation is put in one or more corresponding '.c' files.
First, separating an interface from its...
Using XML to describe embedded devices (and speak to them)
This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.
The challengeAssume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:
How to make a heap profiler
We'll see how to make a heap profiler. Example code for this post makes up heapprof, a working 250-line heap profiler for programs using malloc/free.
It works out of the box on Linux (tested on "real" programs like gdb and python). The main point though is being easy to port and modify to suit your needs. The code, build and test scripts are at github.
Why roll your own heap profiler?
- It's easy! And fun, if you're that sort of person. What, not reasons enough? OK, how...
Introduction to Microcontrollers - Adding Some Real-World Hardware
When 2 LEDs Just Don't Cut It AnymoreSo far, we've done everything in this series using two LEDs and one button. I'm guessing that the thrill of blinking an LED has worn off by now, hard as that is to imagine. What's more, we've just about reached the limits of what we can learn with such limited I/O. We have come to the point where we need to add some hardware to our setup to continue with additional concepts and microcontroller...
Favorite Tools: C++11 std::array
Many embedded software and firmware projects must be developed to high standards of reliability. To meet these reliability requirements, firmware project teams will consider many design tradeoffs. For example, an engineering team may avoid or outright ban the use of dynamic memory allocation, a feature typically accessed via the C library call "malloc" or the C++ allocator "new". When authoring software under such...
C++ on microcontrollers 2 - LPCXpresso, LPC-link, Code Sourcery, lpc21isp, linkerscript, LPC1114 startup
previous parts: 1
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I teach my students that...
Coding - Step 0: Setting Up a Development Environment
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
You can easily find a million articles out there discussing compiler nuances, weighing the pros and cons of various data structures or discussing the optimization of databases. Those sorts of articles are fascinating reads for advanced programmers but...
Embedded Software Creation II - European Normative & Legislation
In this post I will explain the European Normative. I will answer the main questions and I will be open to answer all the doubts any of you could have. Please leave a comment and I will answer if i could.
Why I need to look and accomplish some standards?The main reason is if you want to comercialize the product in the European Union, if exists any European Directive that cover the product, the product must be marked with the CE mark. For USA it work in the same way by the...
Practical CRCs for Embedded Systems
CRCs are a very practical tool for embedded systems: you're likely to need to use one as part of a communications protocol or to verify the integrity of a program image before writing it to flash. But CRCs can be difficult to understand and tricky to implement. The first time I attempted to write CRC code from scratch I failed once. Then twice. Then three times. Eventually I gave up and used an existing library. I consider myself intelligent: I got A's...
How to make a heap profiler
We'll see how to make a heap profiler. Example code for this post makes up heapprof, a working 250-line heap profiler for programs using malloc/free.
It works out of the box on Linux (tested on "real" programs like gdb and python). The main point though is being easy to port and modify to suit your needs. The code, build and test scripts are at github.
Why roll your own heap profiler?
- It's easy! And fun, if you're that sort of person. What, not reasons enough? OK, how...
Linux Kernel Development - Part 1: Hello Kernel!
Our very first program in every language or framework usually is the notorious "Hello World" program. For this Linux Kernel Modules Development introduction we will follow the same concept, but instead of the usual "Hello World" we will make a "Hello Kernel!" and you will understand the reason in a few moments. Note that in this article I will not focus on a deep explanation about this topic for the moment, since this is only the introduction.
But before we dive into code we need to have the...
C++ on microcontrollers 4 – input pins, and decoding a rotary switch
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
So far I...
Arduino robotics #2 - chassis, locomotion and power
Arduino RoboticsBeginner robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50.
1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4.Coding Step 3 - High-Level Requirements
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2- Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
If this series of articles has been light on one thing it's 'coding'. If it's been light on two things the second is 'embedded'. In three articles I haven't gotten past Hello World on a desktop PC. That changes (slowly) with this article. In this article I'll...
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...
Good old multiplexed keypad in an embedded system
Good old multiplexed keypad in embedded systems
(My www.embeddedrelated.com Blog No.1)
Touch-screens, rotary encoder switches and other navigational aids rule the user interface these days. Navigation through menus and sub-menus is child’s play as icons and thumbnails rule the screen.
Jumping from one screen to another, switching between programs and event notification pop-ups are made possible due to high...
Debugging with Heartbeat LEDs
In this article I’ll discuss one of the most basic debugging tools in an embedded system: the heartbeat LED. Picture this: you’re developing your first program for a new microcontroller. You’ve written the code, configured the programmer, downloaded the HEX file and now... what Your program is running - isn’t it?
Truth is that it’s hard to tell with most embedded software. Compared to desktop or even server applications embedded software tend not to have very many...
Arduino robotics #3 - wiring, coding and a test run
Arduino RoboticsArduino robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50.
1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4.