Using XML to describe embedded devices (and speak to them)
This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.
The challengeAssume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:
C++ on microcontrollers 1 - introduction, and an output pin class
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I am lazy. I am also a programmer. Luckily, being a lazy...
Which MOSFET topology?
A recent electronics.StackExchange question brings up a good topic for discussion. Let's say you have a power supply and a 2-wire load you want to be able to switch on and off from the power supply using a MOSFET. How do you choose which circuit topology to choose? You basically have four options, shown below:
From left to right, these are:
High-side switch, N-channel MOSFET High-side switch, P-channel MOSFET Low-side switch, N-channel...Kind of Buggy! The state machine fantastic//
Over the years, I have had the opportunity to experience a lot of different kinds of coding mistakes. There were many that most programmers are familiar with, counting errors, indexing errors (the infamous 'off by one' bug), memory space sharing errors (A threading issue) as well as numerous others. I ran into one recently that I wound up using an old trick to help find.
My current project is a Pan/Tilt camera that was, upon occasion, not homing properly in one axis. The camera is a...
Deeply embedded design example - Logic replacement
I have always believed that some of the low-cost, low-pin count, low-resource microprocessors would make an excellent choice for the replacement of discrete logic components. In these cases the deeply embedded microprocessor would become less of a general purpose computer and more of a logic replacement, providing a prescribed function with no connection to the outside world. In a world of bigger, faster and more expensive, it is a pleasant change of pace...
VHDL tutorial - A practical example - part 3 - VHDL testbench
In part 1 of this series we focused on the hardware design, including some of the VHDL definitions of the I/O characteristics of the CPLD part. In part 2, we described the VHDL logic of the CPLD for this design. In part 3, we will show the entire VHDL design and the associated tests used to prove that we have, in fact, designed what we started out to design.
First, let's pull all of the pieces of the prior design together into a...
Thermistor signal conditioning: Dos and Don'ts, Tips and Tricks
In an earlier blog entry, I mentioned this circuit for thermistor signal conditioning:
It is worth a little more explanation on thermistor signal conditioning; it's something that's often done poorly, whereas it's among the easiest applications for signal conditioning.
The basic premise here is that there are two resistors in a voltage divider: Rth is the thermistor, and Rref is a reference resistor. Here Rref is either R3 alone, or R3 || R4, depending on the gain...
Real-time clocks: Does anybody really know what time it is?
We recently started writing software to make use of a real-time clock IC, and found to our chagrin that the chip was missing a rather useful function, namely elapsed time in seconds since the standard epoch (January 1, 1970, midnight UTC).Let me back up a second.A real-time clock/calendar (RTC) is a micropower chip that has an oscillator on it that keeps counting time, independent of main system power. Usually this is done with a lithium battery that can power the RTC for years, so that even...
VHDL tutorial - A practical example - part 2 - VHDL coding
In part 1 of this series we focused on the hardware design, including some of the VHDL definitions of the I/O characteristics of the CPLD part. In part 2, we will describe the VHDL logic of the CPLD for this design.
With any design, the first step to gather the requirements for the job at hand. From part 1 of this article, I have copied two sections that address some of the requirements for the CPLD design.
The data acquisition engine has the...
Tracing code and checking timings
Debugging resource limited systemsApplications writers that write code on large systems have it easy. Well, perhaps not easy, but certainly easier. There are some things that they don't have to worry about and there is a huge array of tools available to them when it comes time to debug. The have choices in their toolsets, lots of choices. They also have a large selection of available methods for getting debugging information out to them such as log files, proc entries, pop up dialog boxes or...
Designing Embedded System with FPGA - 1
With the introduction of soft processors and related tools (like EDK from Xilinx), implementation of basic embedded system in FPGA is made easy. This requires very little or almost no knowledge of VHDL programming. Actually that’s how I started. If user is interested in taking full advantage of FPGA and its parallel processing power, then yes, detail understanding of soft processor, its peripheral bus and VHDL programming is required.
I will start with...
Arduino robotics #4 - HC-SR04 ultrasonic sensor
Arduino RoboticsArduino robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50.
1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4.Coding Step 2 - Source Control
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
When I first started out in programming, version control was not an introductory topic. Not in the least because it required a 'server' (ie, a computer which a teenaged me couldn't afford) but because it seemed difficult and only useful to teams rather than...
NXP LPC17xx/40xx: Decoding the Part ID
This is the first blog of a number dealing with the NXP LPC17xx/40xx processor families and how to program them despite the lack of documentation. The next blog will deal with implementing the LPC17xx/40xx UART with interrupts properly, and a subsequent blog will show how to use the UART in RS485 Normal Multidrop Mode (NMM) with Auto Address Detection (AAD).
My company has decided on using the NXP LPC17xx/40xx processor line for all our embedded projects. Since...
Designing Embedded Systems with FPGA-2
In last part, we created hardware design of basic system. The next step is to generate (compile) hardware design. Compiled hardware design is known as bit-stream andstored in *.bit file. To compile hardware, use hardware->generate hardware tab. The complete hardware design generation takes several seconds to several minutes depending on computer speed and design complexity. In back ground, the whole design process involves many different steps including synthesis, placement, routing and...
Deeply embedded design example - Logic replacement
I have always believed that some of the low-cost, low-pin count, low-resource microprocessors would make an excellent choice for the replacement of discrete logic components. In these cases the deeply embedded microprocessor would become less of a general purpose computer and more of a logic replacement, providing a prescribed function with no connection to the outside world. In a world of bigger, faster and more expensive, it is a pleasant change of pace...
C++ on microcontrollers 3 – a first shot at an hc595 class with 8 output pins
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
In the first part of...
An Introduction to Embedded Development
This blog is a series to provide an introduction to embedded development for the aspiring embedded developer. No prior embedded development experience will be assumed, but you should have a reasonable understanding of the C language and knowledge of basic electronics. It will focus on the TI MSP430, but present topics in a generic way that can be easily translated to other processors. Welcome!Hello, and welcome to my blog! This blog will be somewhat different from most...
Making a connection 1
In order for your system to control devices, you must be able to connect it to those devices.
Besides different sizes based on wire size, there are a few different styles of connectors that can be used. There are also weather-resistant terminals that can be used if needed.
Ring
(Parks, 16)
- used for circuits that you don’t want to become easily disconnected
- ground wire attached to a stud
Push-On
- can be used on relay terminals
(Parks, 18)
- could be...
Tracing code and checking timings
Debugging resource limited systemsApplications writers that write code on large systems have it easy. Well, perhaps not easy, but certainly easier. There are some things that they don't have to worry about and there is a huge array of tools available to them when it comes time to debug. The have choices in their toolsets, lots of choices. They also have a large selection of available methods for getting debugging information out to them such as log files, proc entries, pop up dialog boxes or...
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...
Coding Step 4 - Design
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
The last article in this series discussed how to write functional high-level requirements: specifications for what your software is supposed to do. Software design is the other side of the coin....
Deeply embedded design example - Logic replacement
I have always believed that some of the low-cost, low-pin count, low-resource microprocessors would make an excellent choice for the replacement of discrete logic components. In these cases the deeply embedded microprocessor would become less of a general purpose computer and more of a logic replacement, providing a prescribed function with no connection to the outside world. In a world of bigger, faster and more expensive, it is a pleasant change of pace...
Basic Sensors for an Autonomous Vehicle
The following are a few basic sensors that can be used to help an autonomous vehicle navigate its environment.
The faster the vehicle is traveling, the faster the sensor must be processed.
Moving vehicles could knock something over or cause damage to a person or object if it collides with them.
Drop-off and line sensors function better when mounted to the front of the vehicle.
Drop-off and collision sensors should be mounted front and rear, if your vehicle can back up.
Linux Kernel Development - Part 1: Hello Kernel!
Our very first program in every language or framework usually is the notorious "Hello World" program. For this Linux Kernel Modules Development introduction we will follow the same concept, but instead of the usual "Hello World" we will make a "Hello Kernel!" and you will understand the reason in a few moments. Note that in this article I will not focus on a deep explanation about this topic for the moment, since this is only the introduction.
But before we dive into code we need to have the...
C++ on microcontrollers 3 – a first shot at an hc595 class with 8 output pins
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
In the first part of...
Designing Embedded Systems with FPGA-2
In last part, we created hardware design of basic system. The next step is to generate (compile) hardware design. Compiled hardware design is known as bit-stream andstored in *.bit file. To compile hardware, use hardware->generate hardware tab. The complete hardware design generation takes several seconds to several minutes depending on computer speed and design complexity. In back ground, the whole design process involves many different steps including synthesis, placement, routing and...
An Introduction to Embedded Development
This blog is a series to provide an introduction to embedded development for the aspiring embedded developer. No prior embedded development experience will be assumed, but you should have a reasonable understanding of the C language and knowledge of basic electronics. It will focus on the TI MSP430, but present topics in a generic way that can be easily translated to other processors. Welcome!Hello, and welcome to my blog! This blog will be somewhat different from most...
Motion Sensor with Raspberry Pi and MPU6050 - Part 1
This blog will help you build your own, low cost 3-axis motion sensor using Raspberry Pi and Invensense MPU6050. For the benefit of the beginners, I will be beginning with the basics - setting up Raspberry Pi in part 1 of this blog series and then proceed to interfacing the MEMS based tri-axial motion sensing unit - MPU6050 to Raspberry Pi board in part 2. The final part no. 3 will be about acquiring data on the client computer. I have tried multiple...
AI at the Edge - Can I run a neural network in a resource-constrained device?
Hello Related Communities,
This is my first time blogging since joining Stephane in November. He and I were at Embedded World together and he asked me to write about some of the important trends as they relate to all of you. I expect to post others in the near future, but the biggest trend in the embedded space was all of the activity around artificial intelligence (AI) at the edge.
This trend caught me a bit by surprise. I have been doing a lot of reading about AI over the last...