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Coding Step 1 - Hello World and Makefiles

Stephen Friederichs February 10, 20156 comments

Articles in this series:

Step 0 discussed how to install GCC and the make utility with the expectation of writing and compiling your first C program. In this article, I discuss how to use those tools we installed last time. Specifically, how to use GCC to compile a C program and...


Coding - Step 0: Setting Up a Development Environment

Stephen Friederichs November 25, 20145 comments

Articles in this series:

You can easily find a million articles out there discussing compiler nuances, weighing the pros and cons of various data structures or discussing the  optimization of databases. Those sorts of articles are fascinating reads for advanced programmers but...


Introduction to Microcontrollers - 7-segment displays & Multiplexing

Mike Silva August 14, 20141 comment

Doing the 7 Segment Shuffle

The 7 segment display is ubiquitous in the modern world.  Just about every digital clock, calculator and movie bomb has one.  The treadmills at my gym have 6 or 7, each one displaying 3 or 4 digits.  What makes the 7-seg interesting is that it presents an opportunity to make a trade off between GPIO (output pins) for time.  Every 7-seg display requires 8 outputs (the 7 segments and usually either a decimal point or a...


How to make a heap profiler

Yossi Kreinin May 23, 20141 comment

We'll see how to make a heap profiler. Example code for this post makes up heapprof, a working 250-line heap profiler for programs using malloc/free.

It works out of the box on Linux (tested on "real" programs like gdb and python). The main point though is being easy to port and modify to suit your needs. The code, build and test scripts are at github.

Why roll your own heap profiler?

  • It's easy! And fun, if you're that sort of person. What, not reasons enough? OK, how...

Lost Secrets of the H-Bridge, Part IV: DC Link Decoupling and Why Electrolytic Capacitors Are Not Enough

Jason Sachs April 29, 20147 comments

Those of you who read my earlier articles about H-bridges, and followed them closely, have noticed there's some unfinished business. Well, here it is. Just so you know, I've been nervous about writing the fourth (and hopefully final) part of this series for a while. Fourth installments after a hiatus can bring bad vibes. I mean, look what it did to George Lucas: now we have Star Wars Episode I: The Phantom Menace and


Unit Tests for Embedded Code

Stephen Friederichs March 5, 201411 comments

I originate from an electrical engineering background and my first industry experience was in a large, staid defense contractor. Both of these experiences contributed to a significant lack of knowledge with regards to software development best practices. Electrical engineers often have a backwards view of software in general; large defense contractors have similar views of software and couple it with a general disdain for any sort of automation or ‘immature’ practices.  While there...


Implementing State Machines

Stephen Friederichs January 18, 20145 comments

State machines are a great way to design software but they can be difficult to implement well.To illustrate this I’ll develop a simple state machine then increase the complexity to demonstrate some of the difficulties

We’ve all washed dishes before - it’s easy isn’t it? Scrub, rinse, dry, scrub, rinse dry. Scrub the dish until all of the gunk is off of it, rinse until the soap is off, put it in the drying rack. If you want to design software to implement this you have options. You...


Understanding and Preventing Overflow (I Had Too Much to Add Last Night)

Jason Sachs December 4, 2013

Happy Thanksgiving! Maybe the memory of eating too much turkey is fresh in your mind. If so, this would be a good time to talk about overflow.

In the world of floating-point arithmetic, overflow is possible but not particularly common. You can get it when numbers become too large; IEEE double-precision floating-point numbers support a range of just under 21024, and if you go beyond that you have problems:

for k in [10, 100, 1000, 1020, 1023, 1023.9, 1023.9999, 1024]: try: ...

How to Arduino - a video toolbox

Lonnie Honeycutt November 15, 20131 comment

I've begun producing a new series of video tutorials for the hobbyist new to the Arduino or microcontrollers in general.  My videos are very pragmatic - I prefer to answer the question "what is the quickest, simplest and most affordable way to accomplish this?".  The videos are meant to be a quick source of "how to" knowledge for the hobbyist that is using an LCD display, ultrasonic sensor or accelerometer for the first time, for example.  I hope you enjoy this series of...


Introduction to Microcontrollers - Driving WS2812 RGB LEDs

Mike Silva November 14, 201330 comments

This tutorial chapter is a bit of a detour, but I think an interesting and useful one.  It introduces a bit of assembly language programming, and demonstrates bit-banging a tight serial data protocol.  And it deals with RGB LEDs, which are just very fun in their own right, especially these new parts.  So I thought I'd post this to give readers time for some holiday lighting experimenting.

Back To The Future

Remember how we started this...


How to Build a Fixed-Point PI Controller That Just Works: Part I

Jason Sachs February 26, 20128 comments

This two-part article explains five tips to make a fixed-point PI controller work well. I am not going to talk about loop tuning -- there are hundreds of articles and books about that; any control-systems course will go over loop tuning enough to help you understand the fundamentals. There will always be some differences for each system you have to control, but the goals are the same: drive the average error to zero, keep the system stable, and maximize performance (keep overshoot and delay...


Arduino robotics #1 - motor control

Lonnie Honeycutt October 13, 20133 comments
Arduino Robotics

Beginner robotics is a series of article chronicling my first autonomous robot build, Clusterbot.  This build is meant to be affordable, relatively easy and instructive.  The total cost of the build is around $50.  

1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4. 

Introduction to Microcontrollers - Buttons and Bouncing

Mike Silva October 26, 20135 comments

What Is A Button?

To your hardware, that is.  As discussed in Introduction to Microcontrollers - More On GPIO, a button (or key, or switch, or any form of mechanical contact) is generally hooked up to a microcontroller so as to generate a certain logic level when pushed or closed or "active," and the opposite logic level when unpushed or open or "inactive."  The active logic level can be either '0' or '1', but for reasons both historical and electrical, an...


Implementing State Machines

Stephen Friederichs January 18, 20145 comments

State machines are a great way to design software but they can be difficult to implement well.To illustrate this I’ll develop a simple state machine then increase the complexity to demonstrate some of the difficulties

We’ve all washed dishes before - it’s easy isn’t it? Scrub, rinse, dry, scrub, rinse dry. Scrub the dish until all of the gunk is off of it, rinse until the soap is off, put it in the drying rack. If you want to design software to implement this you have options. You...


Introduction to Microcontrollers - More On GPIO

Mike Silva September 13, 20134 comments

Now that we have our LED Blinky program nailed down, it's time to look more closely at outputs, add button/switch inputs, and work with reading inputs and driving outputs based on those inputs.

It's ON - No, It's OFF - No, It's ON...

I have to confess, I cheated.  Well, let's say I glossed over something very important.  In our LED Blinky program, we never cared about whether an output '1' or an output '0' turned on the LED.  Since we were just...


Lost Secrets of the H-Bridge, Part IV: DC Link Decoupling and Why Electrolytic Capacitors Are Not Enough

Jason Sachs April 29, 20147 comments

Those of you who read my earlier articles about H-bridges, and followed them closely, have noticed there's some unfinished business. Well, here it is. Just so you know, I've been nervous about writing the fourth (and hopefully final) part of this series for a while. Fourth installments after a hiatus can bring bad vibes. I mean, look what it did to George Lucas: now we have Star Wars Episode I: The Phantom Menace and


Unit Tests for Embedded Code

Stephen Friederichs March 5, 201411 comments

I originate from an electrical engineering background and my first industry experience was in a large, staid defense contractor. Both of these experiences contributed to a significant lack of knowledge with regards to software development best practices. Electrical engineers often have a backwards view of software in general; large defense contractors have similar views of software and couple it with a general disdain for any sort of automation or ‘immature’ practices.  While there...


How to Build a Fixed-Point PI Controller That Just Works: Part II

Jason Sachs March 24, 20122 comments

In Part I we talked about some of the issues around discrete-time proportional-integral (PI) controllers:

  • various forms and whether to use the canonical form for z-transforms (don't do it!)
  • order of operation in the integral term: whether to scale and then integrate (my recommendation), or integrate and then scale.
  • saturation and anti-windup

In this part we'll talk about the issues surrounding fixed-point implementations of PI controllers. First let's recap the conceptual structure...


Introduction to Microcontrollers - Button Matrix & Auto Repeating

Mike Silva November 12, 2013

Too Many Buttons, Not Enough Inputs

Assigning one GPIO input to each button can use up a lot of GPIO pins.  Numeric input requires at least 10 buttons, plus however many additional control or function buttons.  This can quickly get expensive, GPIO pin-wise, and also connector-wise if the keypad is off the uC PCB as it often would be.  A very common response to this expense is to wire buttons (keys, etc) in a matrix.  By connecting our buttons in an...