## Linear Feedback Shift Registers for the Uninitiated, Part XII: Spread-Spectrum Fundamentals

Last time we looked at the use of LFSRs for pseudorandom number generation, or PRNG, and saw two things:

- the use of LFSR state for PRNG has undesirable serial correlation and frequency-domain properties
- the use of single bits of LFSR output has good frequency-domain properties, and its autocorrelation values are so close to zero that they are actually better than a statistically random bit stream

The unusually-good correlation properties...

## Linear Feedback Shift Registers for the Uninitiated, Part XI: Pseudorandom Number Generation

Last time we looked at the use of LFSRs in counters and position encoders.

This time we’re going to look at pseudorandom number generation, and why you may — or may not — want to use LFSRs for this purpose.

But first — an aside:

Science Fair 1983When I was in fourth grade, my father bought a Timex/Sinclair 1000. This was one of several personal computers introduced in 1982, along with the Commodore 64. The...

## Linear Feedback Shift Registers for the Uninitiated, Part X: Counters and Encoders

Last time we looked at LFSR output decimation and the computation of trace parity.

Today we are starting to look in detail at some applications of LFSRs, namely counters and encoders.

CountersI mentioned counters briefly in the article on easy discrete logarithms. The idea here is that the propagation delay in an LFSR is smaller than in a counter, since the logic to compute the next LFSR state is simpler than in an ordinary counter. All you need to construct an LFSR is

## Linear Feedback Shift Registers for the Uninitiated, Part IX: Decimation, Trace Parity, and Cyclotomic Cosets

Last time we looked at matrix methods and how they can be used to analyze two important aspects of LFSRs:

- time shifts
- state recovery from LFSR output

In both cases we were able to use a finite field or bitwise approach to arrive at the same result as a matrix-based approach. The matrix approach is more expensive in terms of execution time and memory storage, but in some cases is conceptually simpler.

This article will be covering some concepts that are useful for studying the...

## Linear Feedback Shift Registers for the Uninitiated, Part VIII: Matrix Methods and State Recovery

Last time we looked at a dsPIC implementation of LFSR updates. Now we’re going to go back to basics and look at some matrix methods, which is the third approach to represent LFSRs that I mentioned in Part I. And we’re going to explore the problem of converting from LFSR output to LFSR state.

Matrices: Beloved Historical DregsElwyn Berlekamp’s 1966 paper Non-Binary BCH Encoding covers some work on

## Obsolete? Yes. Still in use? Yes. How do you use it? Ummm...

In today's world of constantly changing technology, quick parts availability, and seemingly endless options, some things can't change. It isn't a big deal to wait a day or less for a computer upgrade to arrive. It seems program size increases proportionally to hard drive size. The old is discarded and replaced with the new. Hard drives can hold terrabytes and even SD cards can hold gigabytes of information.

Now, suppose a system can't be changed. It is still...

## Linear Feedback Shift Registers for the Uninitiated, Part VII: LFSR Implementations, Idiomatic C, and Compiler Explorer

The last four articles were on algorithms used to compute with finite fields and shift registers:

- multiplicative inverse
- discrete logarithm
- determining characteristic polynomial from the LFSR output

Today we’re going to come back down to earth and show how to implement LFSR updates on a microcontroller. We’ll also talk a little bit about something called “idiomatic C” and a neat online tool for experimenting with the C compiler.

## Lazy Properties in Python Using Descriptors

This is a bit of a side tangent from my normal at-least-vaguely-embedded-related articles, but I wanted to share a moment of enlightenment I had recently about descriptors in Python. The easiest way to explain a descriptor is a way to outsource attribute lookup and modification.

Python has a bunch of “magic” methods that are hooks into various object-oriented mechanisms that let you do all sorts of ridiculously clever things. Whether or not they’re a good idea is another...

## Android for Embedded Devices - 5 Reasons why Android is used in Embedded Devices

The embedded purists are going to hate me for this. How can you even think of using Android on an embedded system ? It’s after all a mobile phone operating system/software.

Sigh !! Yes I did not like Android to begin with, as well - for use on an Embedded System. But sometimes I think the market and needs decide what has to be used and what should not be. This is one such thing. Over the past few years, I have learned to love Android as an embedded operating system....

## Linear Feedback Shift Registers for the Uninitiated, Part VI: Sing Along with the Berlekamp-Massey Algorithm

The last two articles were on discrete logarithms in finite fields — in practical terms, how to take the state \( S \) of an LFSR and its characteristic polynomial \( p(x) \) and figure out how many shift steps are required to go from the state 000...001 to \( S \). If we consider \( S \) as a polynomial bit vector such that \( S = x^k \bmod p(x) \), then this is equivalent to the task of figuring out \( k \) from \( S \) and \( p(x) \).

This time we’re tackling something...

## How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)

Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to evaluate different kinds of algorithms. Now it's time to start describing them. We'll cover tracking loops and phase-locked loops in this article, and Luenberger observers in part III.

But first we need a moderately simple, but interesting, example...

## Introduction to Microcontrollers - Further Beginnings

Embedded Programming BasicsThis tutorial entry will discuss some further embedded programming basics that you will need to understand before proceeding on to the LED blinky and other example programs. We will do this by looking at the general organization and types of instructions found in most microcontrollers, and how that organization and those instructions are reflected (or, in some cases, ignored) by the C programming language.

Basic CPU...## An overview of Linux Boot Process for Embedded Systems

This Text provides an insight in to the Embedded Linux Boot Process. Reader should have a basic Knowledge of Boot Process in general and should be familiar with Embedded Linux Boot Process.

.................PART-A................(1) Software components Involved in Embedded Linux Boot Process (a) Bootloader (b) kernel Image (c) root file system - either an initrd image or a NFS location(2) Steps during Booting process of a conventional...## Ten Little Algorithms, Part 1: Russian Peasant Multiplication

This blog needs some short posts to balance out the long ones, so I thought I’d cover some of the algorithms I’ve used over the years. Like the Euclidean algorithm and Extended Euclidean algorithm and Newton’s method — except those you should know already, and if not, you should be locked in a room until you do. Someday one of them may save your life. Well, you never know.

Other articles in this series:

- Part 1:

## 10 Circuit Components You Should Know

Chefs have their miscellaneous ingredients, like condensed milk, cream of tartar, and xanthan gum. As engineers, we too have quite our pick of circuits, and a good circuit designer should know what's out there. Not just the bread and butter ingredients like resistors, capacitors, op-amps, and comparators, but the miscellaneous "gadget" components as well.

Here are ten circuit components you may not have heard of, but which are occasionally quite useful.

1. Multifunction gate (

## Watchdog Timer Anti-patterns

The humble watchdog timer has been an essential part of our reliability tool chest for decades now. The way it works is straightforward and easy to understand, and most practical designs are easy to interface with.

There is a wealth of reference material that covers both the theory behind watchdog timers and practical design tips. But what we'll talk about today is of a slightly different nature.

Despite its straightforward operation and long history, the watchdog timer does occasionally get...

## From Baremetal to RTOS: A review of scheduling techniques

Transitioning from bare-metal embedded software development to a real-time operating system (RTOS) can be a difficult endeavor. Many developers struggle with the question of whether they should use an RTOS or simply use a bare-metal scheduler. One of the goals of this series is to walk developers through the transition and decision making process of abandoning bare-metal thinking and getting up to speed quickly with RTOSes. Before diving into the details of RTOSes, the appropriate first step...

## The Least Interesting Circuit in the World

It does nothing, most of the time.

It cannot compute pi. It won’t oscillate. It doesn’t light up.

Often it makes other circuits stop working.

It is… the least interesting circuit in the world.

What is it?

About 25 years ago, I took a digital computer architecture course, and we were each given use of an ugly briefcase containing a bunch of solderless breadboards and a power supply and switches and LEDs — and a bunch of

## Data Hiding in C

Strictly speaking, C is not an object-oriented language. Although it provides some features that fit into the object-oriented paradigm it has never had the full object-oriented focus that its successor C++ offers. C++ introduced some very useful concepts and abilities that I miss when I’m developing in ANSI C. One such concept is protected member variables and functions.

When you declare a class in C++ you can also declare member variables and functions as part of that class. Often, these...

## Ten Little Algorithms, Part 3: Welford's Method (and Friends)

Other articles in this series:

- Part 1: Russian Peasant Multiplication
- Part 2: The Single-Pole Low-Pass Filter
- Part 4: Topological Sort
- Part 5: Quadratic Extremum Interpolation and Chandrupatla's Method
- Part 6: Green’s Theorem and Swept-Area Detection

Last time we talked about a low-pass filter, and we saw that a one-line...

## BGA and QFP at Home 1 - A Practical Guide.

It is almost universally accepted by the hobbyists that you can't work with high-density packages at home. That is entirely incorrect. I've been assembling and reflowing BGA circuit boards at home for a few years now. BGAs and 0.5mm-pitch QFPs are well within the realm of a determined amateur.

This series of articles presents practical information on designing and assembling boards with high-density packages at home. While the focus is on FPGA packages, most of...

## Which MOSFET topology?

A recent electronics.StackExchange question brings up a good topic for discussion. Let's say you have a power supply and a 2-wire load you want to be able to switch on and off from the power supply using a MOSFET. How do you choose which circuit topology to choose? You basically have four options, shown below:

From left to right, these are:

High-side switch, N-channel MOSFET High-side switch, P-channel MOSFET Low-side switch, N-channel...## How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)

Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to evaluate different kinds of algorithms. Now it's time to start describing them. We'll cover tracking loops and phase-locked loops in this article, and Luenberger observers in part III.

But first we need a moderately simple, but interesting, example...

## PID Without a PhD

I both consult and teach in the area of digital control. Through both of these efforts, I have found that while there certainly are control problems that require all the expertise I can bring to bear, there are a great number of control problems that can be solved with the most basic knowledge of simple controllers, without resort to any formal control theory at all.

This article will tell you how to implement a simple controller in software and how to tune it without getting into heavy...

## Ten Little Algorithms, Part 3: Welford's Method (and Friends)

Other articles in this series:

- Part 1: Russian Peasant Multiplication
- Part 2: The Single-Pole Low-Pass Filter
- Part 4: Topological Sort
- Part 5: Quadratic Extremum Interpolation and Chandrupatla's Method
- Part 6: Green’s Theorem and Swept-Area Detection

Last time we talked about a low-pass filter, and we saw that a one-line...

## Implementing State Machines

State machines are a great way to design software but they can be difficult to implement well.To illustrate this I’ll develop a simple state machine then increase the complexity to demonstrate some of the difficulties

We’ve all washed dishes before - it’s easy isn’t it? Scrub, rinse, dry, scrub, rinse dry. Scrub the dish until all of the gunk is off of it, rinse until the soap is off, put it in the drying rack. If you want to design software to implement this you have options. You...

## Arduino robotics #4 - HC-SR04 ultrasonic sensor

Arduino RoboticsArduino robotics is a series of article chronicling my first autonomous robot build, Clusterbot. This build is meant to be affordable, relatively easy and instructive. The total cost of the build is around $50.

1. Arduino robotics - motor control2. Arduino robotics - chassis, locomotion and power3. Arduino robotics - wiring, coding and a test run4.## Lost Secrets of the H-Bridge, Part IV: DC Link Decoupling and Why Electrolytic Capacitors Are Not Enough

Those of you who read my earlier articles about H-bridges, and followed them closely, have noticed there's some unfinished business. Well, here it is. Just so you know, I've been nervous about writing the fourth (and hopefully final) part of this series for a while. Fourth installments after a hiatus can bring bad vibes. I mean, look what it did to George Lucas: now we have Star Wars Episode I: The Phantom Menace and

## From Baremetal to RTOS: A review of scheduling techniques

Transitioning from bare-metal embedded software development to a real-time operating system (RTOS) can be a difficult endeavor. Many developers struggle with the question of whether they should use an RTOS or simply use a bare-metal scheduler. One of the goals of this series is to walk developers through the transition and decision making process of abandoning bare-metal thinking and getting up to speed quickly with RTOSes. Before diving into the details of RTOSes, the appropriate first step...

## How to Build a Fixed-Point PI Controller That Just Works: Part II

In Part I we talked about some of the issues around discrete-time proportional-integral (PI) controllers:

- various forms and whether to use the canonical form for z-transforms (don't do it!)
- order of operation in the integral term: whether to scale and then integrate (my recommendation), or integrate and then scale.
- saturation and anti-windup

In this part we'll talk about the issues surrounding fixed-point implementations of PI controllers. First let's recap the conceptual structure...