Simulating Your Embedded Project on Your Computer (Part 1)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.
How to use analog input (ADC) on NuttX RTOS
Hands-on walkthrough showing how to read analog voltages on a Raspberry Pi Pico running NuttX RTOS. The post explains RP2040 ADC basics, which GPIO channels and the internal temperature sensor are exposed, and how rp2040_adc_setup creates /dev/adc0. It also shows the menuconfig options, build and UF2 flash steps, a simple potentiometer test, and a note about RP2040 ADC spike artifacts.
Understanding Yocto Project Layers: A Modular Approach to Embedded Systems Development
Managing metadata across embedded Linux builds gets messy fast, so the Yocto Project uses layers to keep things modular and reusable. This post walks through inspecting active layers with bitbake-layers, controlling overrides with BBFILE_PRIORITY, and creating a meta-yocto-splash-img layer that uses a .bbappend to replace psplash. It finishes by showing how to verify the custom splash screen in QEMU so you can test safely before deploying to hardware.
My friend, the compiler
Modern compilers were given great powers, but we don't always know where and when they'll use them. This may cause us to either worry needlessly or trust unjustifiably, as demonstrated by a little example in this post.
What I Learned From Crashing and Burning in Grad School
Have you ever felt so consumed by something that it started to crowd other parts of your life? So obsessed with success in a particular area that you could hardly think about anything else? I found myself in exactly that spot in 2018 when I first started graduate school; I wanted to succeed so badly that I worked myself to the bone and I let even my marriage and my health suffer in service to it. This state of being is, believe it or not, NOT conducive to success, in neither the long-term nor the short-term. But it took two authors and one pivotal book for me to understand that, to see the pit I had dug for myself, and to begin the path back out. In this blog, I want to share with you my journey in the hopes that you can avoid the mistakes I made.
Small or fast?
Developers of software for desktop computers take code optimization for granted. Embedded developers typically need to pay much more attention to the details
Stand-by or boot-up
Many factors affect the usability of devices - a key one is how long it takes to start up.
Write Better Code with Block Diagrams and Flowcharts
Reading and writing code without architectural diagrams is like trying to follow complex instructions without any explanatory pictures: nigh impossible! By taking the time to draw out the block diagrams and flowcharts for your code, you can help identify problems before they arise and make your code easier to design, write, test, and debug. In this article, I'll briefly justify the importance of architectural drawings such as block diagrams and flowcharts and then teach you what they are and how to draw them. Using two simple examples, you'll see first-hand how these drawings can significantly amplify your understanding of a piece of code. Additionally, I'll give you a few tips for how to implement each drawing once you've completed it and I'll share with you a few neat tools to help you complete your next set of drawings.
Memory Mapped I/O in C
Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.
Some Embedded System Software Design Resources
Embedded systems span many architectures and run-times, so there is no single definitive resource. This curated list brings together practical embedded-focused books by Elecia White and Jacob Beningo, general design guidance from Robert Martin, and a TDD primer by James W. Grenning, plus concrete advice on BDD-style TDD and off-target testing. Skim the list in a day, then try the techniques hands-on.
How to Design Reliable Reset Circuits for Embedded Microcontrollers
In the world of embedded systems, the reset circuit is a critical component that ensures the microcontroller starts up correctly and recovers gracefully from unexpected events like power fluctuations or software crashes. A poorly designed reset circuit can lead to erratic behavior, system lockups, or even permanent damage to the microcontroller. For embedded engineers, designing a reliable reset circuit is essential for ensuring the stability and robustness of the system.
Linear Feedback Shift Registers for the Uninitiated, Part I: Ex-Pralite Monks and Finite Fields
Jason Sachs demystifies linear feedback shift registers with a practical, bitwise view and the algebra that explains why they work. Readable examples compare Fibonacci and Galois implementations, show a simple software implementation, and reveal the correspondence between N-bit Galois LFSRs and GF(2^N) so you can pick taps and reason about maximal-length pseudorandom sequences.
Finite State Machines (FSM) in Embedded Systems (Part 5) - From One FSM to Many
Traditionally, complex systems are implemented using multi-threading and mutexes. Trying to scale up this approach usually results in a nightmare of data races and hidden bugs. A single Finite State Machine may bring order to chaos in applications, but cannot be scaled beyond a limit. In this installment, we explore the Actor Model: a shift from shared state to communicating state machines. Discover how treating FSMs as independent, message-passing entities can eliminate concurrency issues, simplify testing, and improve your embedded architecture.
MSP430 Launchpad Tutorial - Part 2 - Interrupts and timers
Interrupts let the MSP430 respond to events without wasting CPU time, and this tutorial walks through using TimerA and Port 1 interrupts on the LaunchPad. Enrico shows how to configure TACTL, CCR0 and CCTL0 to generate a periodic TimerA interrupt, and how to set up P1IE, P1IES and P1IFG to catch a button press. The code toggles LEDs and enters LPM0 while waiting for interrupts.
Introduction to Microcontrollers - 7-segment displays & Multiplexing
Seven-segment displays can eat dozens of GPIO pins and dozens of resistors, but multiplexing trades pins for time and cuts component count dramatically. Mike Silva shows a hands-on AVR C implementation with segment encoding, a 100 Hz display scan ISR, several integer-to-digit conversion techniques, and software workarounds for messy pin mappings. He also demonstrates a timer "leapfrog" to reuse one timer for two tasks and compares performance so you can choose the best approach for your MCU.
Video-Based STEM Embedded Systems Curriculum, Part 1
This curriculum shows how to teach introductory embedded systems using free online videos and low-cost kits, suitable for middle-school, high-school, college, or adult learners. It packages curated educator recommendations, a per-student equipment and book list, essential free software, and core lesson topics like Arduino, MicroPython, Kicad board design, soldering, and RTOS basics. The approach stresses hands-on labs, safety, backups, mentorship, and adapting to local budgets.
Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine
When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.
Already 3000+ Attendees Registered for the Upcoming Embedded Online Conference
More than 3,000 engineers have already signed up for the Embedded Online Conference, and free registration closes at the end of February. Stephane Boucher highlights four practical tracks—DSP and machine learning, FPGA, embedded systems programming, and embedded systems security—and notes that every talk will be available to stream on demand from May 20. If you prefer no-travel learning or want flexible access to world-class talks, register now.
Getting Started With Zephyr: West Manifest Customization
Create a reproducible Zephyr development baseline by customizing a West manifest, so your team avoids surprises from upstream changes. This post walks through forking Zephyr and MCUBoot when you need local changes, adapting Nordic Semiconductor's west.yml as a template, and updating remotes and defaults to point at your forks. Finish by running west init -m
Lost Secrets of the H-Bridge, Part II: Ripple Current in the DC Link Capacitor
DC link capacitor ripple often determines capacitor life, yet the H-bridge waveform has a lot more structure than you might expect. Jason Sachs separates capacitor current into ramp and pulse components, derives closed-form peak and RMS expressions for edge and center PWM, and shows harmonic amplitudes. The post includes Python simulation so you can visualize the waveforms and apply the formulas to capacitor selection and EMI analysis.
Unit Tests for Embedded Code
Unit tests are one of the most effective ways to catch logic bugs early and protect embedded firmware against regressions. Stephen Friederichs explains why unit testing matters for microcontroller code, when to test, and the trade-offs between on-target and hosted approaches, with practical advice on stubbing, using the Check framework, simulators, and coverage tools to make testing realistic for embedded projects.
Linear Feedback Shift Registers for the Uninitiated, Part I: Ex-Pralite Monks and Finite Fields
Jason Sachs demystifies linear feedback shift registers with a practical, bitwise view and the algebra that explains why they work. Readable examples compare Fibonacci and Galois implementations, show a simple software implementation, and reveal the correspondence between N-bit Galois LFSRs and GF(2^N) so you can pick taps and reason about maximal-length pseudorandom sequences.
BGA and QFP at Home 1 - A Practical Guide.
It's a myth that BGAs and fine-pitch QFPs can't be soldered at home. Victor Yurkovsky lays out a practical, no-frills approach for hobbyists to design and assemble FPGA boards using 2-layer PCBs, breakout modules, and low-cost reflow methods like toaster ovens or hotplates. The article focuses on manufacturable PCB choices, netlist-driven workflows, and power/decoupling tactics that make high-density parts approachable for amateurs.
++i and i++ : what’s the difference?
Although the ++ and -- operators are well known, there are facets of their operation and implementation that are less familiar to many developers.
Visual Studio Code Extensions for Embedded Software Development
Visual Studio Code can be a solid embedded development environment, if you equip it with the right extensions. Jacob Beningo walks through tools for Cortex-M debugging, register and RTOS inspection, build system support, formatting, linting, and vendor-specific workflows. It is a practical tour of the extensions that help VS Code feel much less like a general-purpose editor and more like an embedded IDE.
From Baremetal to RTOS: A review of scheduling techniques
Jacob Beningo walks through five common embedded scheduling techniques, showing how each scales from a single super loop to a full RTOS. He highlights practical trade-offs for round-robin, interrupt-driven, queued, cooperative, and RTOS approaches so you can spot when timing becomes fragile and when added complexity is justified. This primer sets up the next post on when to adopt an RTOS.
Free Goodies from Embedded World - Full Inventory and Upcoming Draw Live-Streaming Date
Stephane came back from Embedded World with a massive haul of development kits, tools and swag and decided to give it away to multiple winners. Read the full inventory, learn how to enter by liking or sharing the LinkedIn and Twitter posts, and tune in Friday March 29 at 1pm EST on EmbeddedRelated.tv for the live draw where winners will pick their prizes.
Use DPLL to Lock Digital Oscillator to 1PPS Signal
Michael Morris demonstrates a practical DPLL that locks a Direct Digital Synthesizer to a GPS 1PPS signal, achieving sub-microsecond alignment and removing reference-oscillator frequency error. The design uses a Phase-Frequency Detector for 0 degree phase lock, a multiplier-free α-filter, and a limiter to prevent saturation, and includes coast and re-lock logic plus a synthesizable Verilog reference core.
Finite State Machines (FSM) in Embedded Systems (Part 1) - There's a State in This Machine!
An introduction to state machines and their implementation. Working from an intuitive definition of the state machine concept, we will start with a straightforward implementation then we evolve it into a more robust and engineered solution.
You Don't Need an RTOS (Part 1)
In this first article, we'll compare our two contenders, the superloop and the RTOS. We'll define a few terms that help us describe exactly what functions a scheduler does and why an RTOS can help make certain systems work that wouldn't with a superloop. By the end of this article, you'll be able to: - Measure or calculate the deadlines, periods, and worst-case execution times for each task in your system, - Determine, using either a response-time analysis or a utilization test, if that set of tasks is schedulable using either a superloop or an RTOS, and - Assign RTOS task priorities optimally.
























