Favorite Tools: C++11 std::array

Matthew Eshleman February 26, 20172 comments

Many embedded software and firmware projects must be developed to high standards of reliability. To meet these reliability requirements, firmware project teams will consider many design tradeoffs. For example, an engineering team may avoid or outright ban the use of dynamic memory allocation, a feature typically accessed via the C library call "malloc" or the C++ allocator "new". When authoring software under such...


Who else is going to Embedded World 2017 in Nuremberg?

Stephane Boucher February 2, 20171 comment

These days I am particularly excited.  In a little bit less than a month and a half, I will be travelling to Nuremberg in Germany to attend Embedded World, by far the biggest Embedded Systems trade show with over 1000 vendors displaying their products and services.

I have downloaded the Duolingo app and I'm trying to do a minimum of 30 minutes per day to learn some German.  So far, I know that 'Frau' is a woman, 'Mann' is a man, 'Danke' is thank you and 'tschüss' is bye - still a...


My little runaway...

Ed Nutter January 18, 2017

Since most vehicles won't float and land gently from more than a few inches, some type of stand is needed to keep the vehicle stationary as work is being done.  It can also prevent crashes and broken things, which becomes more important as the vehicle becomes larger and heavier.

For now, most of my work is done with 1/10 scale or smaller vehicles, so I made a stand from leftover wood.  Full-size vehicles may require a hydraulic lift and jack stands.

Smaller vehicles can be held by...


The Other Kind of Bypass Capacitor

Jason Sachs January 3, 20173 comments

There’s a type of bypass capacitor I’d like to talk about today.

It’s not the usual power supply bypass capacitor, aka decoupling capacitor, which is used to provide local charge storage to an integrated circuit, so that the high-frequency supply currents to the IC can bypass (hence the name) all the series resistance and inductance from the power supply. This reduces the noise on a DC voltage supply. I’ve...


It ain't heavy, it's my robot...

Ed Nutter January 3, 2017

Unmanned Ground Vehicles - Design considerations for man-portable/packable vehicles

A UGV is “a ground based mechanical device that can sense and interact with its environment.” (Carlson, How)

A Field Robot is expected to work outdoors, though generally not in rain or snow, including rough terrain, dirt and dust. (Carlson, Reliability)

A Man-portable robot weighs less than 40 pounds, or is capable of being broken down into subassemblies for two soldiers weighing less than 40...


Unmanned Ground Vehicles - Design Considerations for Snow and Cold Environments

Ed Nutter December 27, 2016

It's that time of year when the white stuff falls from the sky across the US, and with it comes lower temperatures. These conditions must be taken into consideration when designing a vehicle for outdoor use.

A few definitions from wikipedia:

Flurry: light, brief snowfall

Snow shower: intermittent snowfall

Light snow: over 1km visibility

Moderate snow: 0.5 to 1km visibility

Heavy snow: less than 0.5km visibility

Blizzard: lasts 3 hours or longer, sustained wind to 35mph, visibility...


Vala applications on Embedded Linux: maybe a clever choice [part 1]

Felipe Lavratti December 19, 2016

Vala is a sexy, open source, high level programming language that appeared in 2006, it counts with a modern typing system, is object oriented, compiled and statically typed, it has a almost identical syntax to C# and is maintained by GNOME. The language was created as a power abstraction of the GLib and GTK libraries, two considerably lightweight and powerful libraries written in C, and it is used in projects such as GNOME Clocks, Shotwell, GXml and Elementary OS.

namespace...

How to Succeed in Motor Control: Olaus Magnus, Donald Rumsfeld, and YouTube

Jason Sachs December 11, 2016

Almost four years ago, I had this insight — we were doing it wrong! Most of the application notes on motor control were about the core algorithms: various six-step or field-oriented control methods, with Park and Clarke transforms, sensorless estimators, and whatnot. It was kind of like a driving school would be, if they taught you how the accelerator and brake pedal worked, and how the four-stroke Otto cycle works in internal combustion engines, and handed you a written...


Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine

Jason Sachs November 22, 20163 comments

Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.

One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to avoid overflow. Adding or subtracting two 16-bit integers produces a 17-bit result; multiplying two 16-bit integers produces a 32-bit result. In fixed-point arithmetic we typically multiply and shift right; for example, if we wanted to multiply some...


Favorite Tools: C++11 User-defined literals

Matthew Eshleman November 14, 20161 comment

In many software domains units of measurement are frequently critical to the software's data processing requirements. Those same units, or rather the use of the wrong units, are often the source of bugs and disastrous mistakes. Although useful for other purposes, user-defined literals are an excellent addition to the C++11 standard and handy when working with units of measurement.

Suppose a device measures velocity. To help prevent errors, the software specification requires...


First-Order Systems: The Happy Family

Jason Sachs May 3, 20141 comment
Все счастли́вые се́мьи похо́жи друг на дру́га, ка́ждая несчастли́вая семья́ несчастли́ва по-сво́ему.

— Лев Николаевич Толстой, Анна Каренина

Happy families are all alike; every unhappy family is unhappy in its own way.

— Lev Nicholaevich Tolstoy, Anna Karenina

I was going to write an article about second-order systems, but then realized that it would be...


10 More (Obscure) Circuit Components You Should Know

Jason Sachs February 5, 20121 comment

The interest in my previous article on obscure but useful electronics parts, "10 Circuit Components You Should Know" was encouraging enough that I thought I would write a followup. So here are another 10:

1. "Ideal Diode" controllers

Load-sharing circuits use diodes tied together at their cathode terminal to take the most positive voltage among the sources and connect it to a load. Works great: you have a DC/DC power supply, a battery, and a solar cell, and it will use whichever output is...


Using XML to describe embedded devices (and speak to them)

Martin Strubel October 12, 20111 comment

This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.

The challenge

Assume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:


VGA Output in 7 Slices. Really.

Victor Yurkovsky September 25, 20122 comments

Ridiculous? Read on - I will show you how to generate VGA timing in seven XilinxR Spartan3R slices.Some time ago I needed to output video to a VGA monitor for my Apple ][ FPGA clone.  Obviously (I thought), VGA's been done before and all I had to do was find some Verilog code and drop it into my design.  As is often the case (with me anyway), the task proved to be very different from my imagined 'couple of hours to integrate the IP'.I found some example code for my board.  I...


Energia - program a TI MSP430 using Arduino sketches

Lonnie Honeycutt November 5, 20131 comment
TI MSP430 Launchpad

I started tinkering with microcontroller a couple of years ago with an Arduino Uno.  I had a little experience with C, so programming in the Arduino environment has been relatively easy and straightforward for me.  My code is not necessarily elegant or efficient, but I can usually figure out how to make an Arduino do what I want it to do eventually.  A lot of credit to the Arduino userbase, as it is very easy to figure most things out with a quick Google...


StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!

Victor Yurkovsky March 18, 201311 comments
Summary:

Decoding instructions with a Sliding Window system.  0-Bit Sliding Register Windows.

Table of Contents:

Padé Delay is Okay Today

Jason Sachs March 1, 20166 comments

This article is going to be somewhat different in that I’m not really writing it for the typical embedded systems engineer. Rather it’s kind of a specialized topic, so don’t be surprised if you get bored and move on to something else. That’s fine by me.

Anyway, let’s just jump ahead to the punchline. Here’s a numerical simulation of a step response to a \( p=126, q=130 \) Padé approximation of a time delay:

Impressed? Maybe you should be. This...


Favorite Tools: C++11 std::array

Matthew Eshleman February 26, 20172 comments

Many embedded software and firmware projects must be developed to high standards of reliability. To meet these reliability requirements, firmware project teams will consider many design tradeoffs. For example, an engineering team may avoid or outright ban the use of dynamic memory allocation, a feature typically accessed via the C library call "malloc" or the C++ allocator "new". When authoring software under such...


Real-time clocks: Does anybody really know what time it is?

Jason Sachs May 29, 20118 comments

We recently started writing software to make use of a real-time clock IC, and found to our chagrin that the chip was missing a rather useful function, namely elapsed time in seconds since the standard epoch (January 1, 1970, midnight UTC).Let me back up a second.A real-time clock/calendar (RTC) is a micropower chip that has an oscillator on it that keeps counting time, independent of main system power. Usually this is done with a lithium battery that can power the RTC for years, so that even...


Important Programming Concepts (Even on Embedded Systems) Part III: Volatility

Jason Sachs October 10, 2014

1vol·a·tile adjective \ˈvä-lə-təl, especially British -ˌtī(-ə)l\ : likely to change in a very sudden or extreme way : having or showing extreme or sudden changes of emotion : likely to become dangerous or out of control

Merriam-Webster Online Dictionary

Other articles in this series: