More than just a pretty face - a good UI is essential
A user interface can make or break a device - determining its success in the marketplace. With careful design, the UI can make the product compelling and result in a high level of satisfaction from new and experienced users.
Getting Started with NuttX RTOS on Three Low Cost Boards
You can get Linux-like power on cheap microcontroller boards using NuttX, not a full Linux system. This article walks through building and flashing NuttX on three low-cost targets: Raspberry Pi Pico (RP2040), ESP32-DevKitC, and STM32F4Discovery, covering SDKs, toolchains, and serial access. Follow the provided commands to configure, compile, and connect to the NuttShell so you can start experimenting with NuttX quickly.
Elliptic Curve Cryptography - Multiple Signatures
Point pairings let you compress many independent elliptic-curve signatures into a single verification, reducing n checks to one. This post explains how each signer derives a coefficient from the ordered list of public keys, aggregates signatures on the base group and public keys on the extension group, and verifies everything with one pairing computation. It also flags practical cautions like key validation and agreed ordering.
Lightweight C++ Error-Codes Handling
The traditional C++ approach to error handling tends to distinguish the happy path from the unhappy path. This makes handling errors hard (or at least boring) to write and hard to read. In this post, I present a technique based on chaining operations that merges the happy and the unhappy paths. Thanks to C++ template and inlining the proposed technique is lightweight and can be used proficiently for embedded software.
Flood Fill, or: The Joy of Resource Constraints
When transferred from the PC world to a microcontroller, a famous, tried-and-true graphics algorithm is no longer viable. The challenge of creating an alternative under severe resource constraints is an intriguing puzzle, the kind that keeps embedded development fun and interesting.
Embedded Systems Roadmaps
What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.
Embedded Systems Co-design for Object Recognition: A Synergistic Approach
Embedded systems co-design for object recognition is essential for real-time image analysis and environmental sensing across various sectors. This methodology harmonizes hardware and software to optimize efficiency and performance. It relies on hardware accelerators, customized neural network architectures, memory hierarchy optimization, and power management to achieve benefits like enhanced performance, lower latency, energy efficiency, real-time responsiveness, and resource optimization. While challenges exist, co-designed systems find applications in consumer electronics, smart cameras, industrial automation, healthcare, and autonomous vehicles, revolutionizing these industries. As technology advances, co-design will continue to shape the future of intelligent embedded systems, making the world safer and more efficient.
What is Pulse Width Modulation and How Does It Work?
Pulse Width Modulation (PWM) is a technique used to control the average voltage supplied to a device or component by adjusting the width of a series of pulses. It works by rapidly turning a signal on and off at a specific frequency. The crucial element of PWM is the duty cycle, which represents the percentage of time the signal is “on” (high voltage) compared to the total time of one cycle.
Getting Started With Zephyr: Saving Data To Files
In this blog post, I show how to implement a Zephyr application to mount a microSD card, create a new file on the microSD card, and write data to it. The lessons learned from such an application can be helpful for devices out in the field that need to write data to off-board memory periodically, especially in cases where Internet access may be sporadic.
Elliptic Curve Cryptography - Extension Fields
An introduction to the pairing of points on elliptic curves. Point pairing normally requires curves over an extension field because the structure of an elliptic curve has two independent sets of points if it is large enough. The rules of pairings are described in a general way to show they can be useful for verification purposes.
Examining The Stack For Fun And Profit
Stack bloat can hide in short initialization paths, and this post walks through finding it with hands-on debugging. The author builds a tiny test program and uses gdb plus custom stack-helper scripts to scan, watch, and walk the stack. That process reveals getaddrinfo pulling in glibc DNS code that allocates large local buffers and uses alloca and PLT resolution, consuming roughly 11KB of stack.
Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
Introduction to Microcontrollers - Hello World
Mike Silva walks through the classic embedded hello world by blinking an LED on both an AVR and an STM32. The tutorial covers GPIO configuration, bit manipulation, simple software delay loops, and common pitfalls such as compiler optimizations that can remove empty delays unless you use volatile. Practical wiring tips and debugging advice with a scope make this an ideal first lab for embedded engineers.
From bare-metal to RTOS: 5 Reasons to use an RTOS
Most developers default to bare-metal, but Jacob Beningo argues an RTOS often simplifies modern embedded design. He outlines five practical reasons to move to an RTOS: easier integration of connectivity stacks and GUIs, true preemptive scheduling with priorities, tunable footprints, API-driven portability, and a common toolset for tasks and synchronization. The piece helps decide when RTOS adoption speeds development.
Designing Communication Protocols, Practical Aspects
When your MCU must talk to a PC or smartphone, a clear protocol saves time and headaches. This post gives practical guidance for fast bring-up: how to structure a compact header, keep payloads byte-aligned and debug-friendly, and reserve bits for future use. It also covers CRCs for integrity, timeout and retry strategies for resynchronisation, and the simple start code trick that makes debugging easier.
The Embedded Systems Summit 2025 - Registration are now open!
Registration is open for the inaugural Embedded Systems Summit 2025, happening October 14–16 at the Sonesta Silicon Valley. Stephane Boucher and Jacob Beningo put together a small, in-person event focused on hands-on Zephyr training and compact conference sessions to boost embedded careers. Expect a full-day Zephyr Developer Bootcamp, two days of technical talks on RTOS, tooling, and testing, and only 70 seats with an early-bird discount.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
Jumping from MCUs to FPGAs - 5 things you need to know
Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.
C to C++: Bridging the Gap from C Structures to Classes
Jacob Beningo walks through a practical, beginner-friendly path from C structures to C++ classes for embedded systems, using an LED example to make the ideas concrete. You will see how function pointers in C approximate methods, how C++ structs and classes let you place methods with data, and how access specifiers and constructors improve encapsulation and initialization. This gives a low-risk way to start adopting C++ features.
C to C++: 5 Tips for Refactoring C Code into C++
The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references
Write Better Code with Block Diagrams and Flowcharts
Reading and writing code without architectural diagrams is like trying to follow complex instructions without any explanatory pictures: nigh impossible! By taking the time to draw out the block diagrams and flowcharts for your code, you can help identify problems before they arise and make your code easier to design, write, test, and debug. In this article, I'll briefly justify the importance of architectural drawings such as block diagrams and flowcharts and then teach you what they are and how to draw them. Using two simple examples, you'll see first-hand how these drawings can significantly amplify your understanding of a piece of code. Additionally, I'll give you a few tips for how to implement each drawing once you've completed it and I'll share with you a few neat tools to help you complete your next set of drawings.
Signal Processing Contest in Python (PREVIEW): The Worst Encoder in the World
Jason Sachs previews a hands-on Python contest to find the best velocity estimator for a noisy, low-cost quadrature encoder. The post explains the Estimator API, submission constraints, and a 5 second, 10 kHz evaluation harness that uses a simulated "Lucky Wheel" encoder with realistic manufacturing timing errors. Jason also includes a simple baseline estimator and discusses the practical tradeoff between noise reduction and phase lag in velocity estimation.
Practical CRCs for Embedded Systems
Stephen Friederichs shows a practical way to get correct CRC code quickly by using PyCRC to generate C implementations, then verifying them on the desktop and an AVR ATMega328P. The post walks through the common generation algorithms, how to self-test with the standard "123456789" check value, and a real timing comparison that exposes the speed versus memory tradeoffs for embedded systems.
First-Order Systems: The Happy Family
Jason Sachs takes the modest topic of first-order systems and makes it useful, showing how RC filters behave in both time and frequency domains and why they all share the same shape. He steps through step, ramp, and sinusoidal responses, explains poles, zeros, and Bode behavior, and uses Python plots to make tracking error and the role of tau easy to visualize.
Levitating Globe Teardown, Part 1
Tim Wescott buys a $30 floating-globe desk toy and walks through first impressions, hands-on magnet experiments, and a frank critique of its control system. He highlights the toy's underdamped response, uni-polar electromagnet tradeoffs, and simple hacks that reveal clues about the pole pieces and magnet layout. This is a practical, engineer-forward preview before the actual teardown in part two.
Went 280km/h (174mph) in a Porsche Panamera in Germany!
A week at SEGGER’s headquarters in Germany turned into more than a video shoot, it became a look inside a company that clearly runs on passion, trust, and a lot of teamwork. Stephane Boucher also gets an unforgettable autobahn ride in a Porsche Panamera, hitting 280 km/h along the way. Between interviews, B-roll, and a 25th anniversary celebration, he comes away impressed by both the people and the pace.
Discrete-Time PLLs, Part 1: Basics
In this series of tutorials on discrete-time PLLs we will be focusing on Phase-Locked Loops that can be implemented in discrete-time signal proessors such as FPGAs, DSPs and of course, MATLAB.
C to C++: 3 Reasons to Migrate
Embedded C still powers most devices, but rising system complexity is revealing its limits. In this post Jacob Beningo kicks off a series on moving from C to C++, offering three practical reasons to start the migration now. He argues for an incremental approach that keeps low-level, hardware-dependent code in C while adopting C++ for higher-level, object-oriented application logic so teams can keep shipping during the transition.
Simulating Your Embedded Project on Your Computer (Part 1)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.
Memory Mapped I/O in C
Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.

























