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Flood Fill, or: The Joy of Resource Constraints

Ido GendelIdo Gendel November 13, 2023

When transferred from the PC world to a microcontroller, a famous, tried-and-true graphics algorithm is no longer viable. The challenge of creating an alternative under severe resource constraints is an intriguing puzzle, the kind that keeps embedded development fun and interesting.


Embedded Systems Roadmaps

Nathan JonesNathan Jones November 9, 2023

What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.


Embedded Systems Co-design for Object Recognition: A Synergistic Approach

Charu PandeCharu Pande November 4, 2023

Embedded systems co-design for object recognition is essential for real-time image analysis and environmental sensing across various sectors. This methodology harmonizes hardware and software to optimize efficiency and performance. It relies on hardware accelerators, customized neural network architectures, memory hierarchy optimization, and power management to achieve benefits like enhanced performance, lower latency, energy efficiency, real-time responsiveness, and resource optimization. While challenges exist, co-designed systems find applications in consumer electronics, smart cameras, industrial automation, healthcare, and autonomous vehicles, revolutionizing these industries. As technology advances, co-design will continue to shape the future of intelligent embedded systems, making the world safer and more efficient.


What is Pulse Width Modulation and How Does It Work?

Lance HarvieLance Harvie November 2, 2023

Pulse Width Modulation (PWM) is a technique used to control the average voltage supplied to a device or component by adjusting the width of a series of pulses. It works by rapidly turning a signal on and off at a specific frequency. The crucial element of PWM is the duty cycle, which represents the percentage of time the signal is “on” (high voltage) compared to the total time of one cycle.


Getting Started With Zephyr: Saving Data To Files

Mohammed BillooMohammed Billoo October 31, 20231 comment

In this blog post, I show how to implement a Zephyr application to mount a microSD card, create a new file on the microSD card, and write data to it. The lessons learned from such an application can be helpful for devices out in the field that need to write data to off-board memory periodically, especially in cases where Internet access may be sporadic.


Elliptic Curve Cryptography - Extension Fields

Mike RosingMike Rosing October 29, 2023

An introduction to the pairing of points on elliptic curves. Point pairing normally requires curves over an extension field because the structure of an elliptic curve has two independent sets of points if it is large enough. The rules of pairings are described in a general way to show they can be useful for verification purposes.


Software is free and can right any wrong

Colin WallsColin Walls October 26, 2023

Software changes are so much easier than hardware modifications, so the temptation is always to take this approach to fixing bugs. This may not always be a good idea.


Modern C++ in embedded development: Static Classes

Amar MahmutbegovicAmar Mahmutbegovic October 25, 20232 comments

Static classes give embedded C++ developers a clear way to group module functions while preventing accidental instantiation. This post shows how to implement C#-style static classes in C++ by deleting the default constructor, then use templates and C++20 concepts to make firmware business logic platform independent and type safe. It also covers testability techniques, including mock wrappers for unavoidable static state.


Creating a Hardware Abstraction Layer (HAL) in C

Jacob BeningoJacob Beningo October 23, 20233 comments

In my last post, C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL), I discussed how vital hardware abstraction layers are and how to use a C++ abstract interface to create them. You may be thinking, that’s great for C++, but I work in C! How do I create a HAL that can easily swap in and out different drivers? In today’s post, I will walk through exactly how to do that while using the I2C bus as an example.


Elliptic Curve Cryptography - Key Exchange and Signatures

Mike RosingMike Rosing October 21, 2023

Elliptic curve mathematics over finite fields helps solve the problem of exchanging secret keys for encrypted messages as well as proving a specific person signed a particular document. This article goes over simple algorithms for key exchange and digital signature using elliptic curve mathematics. These methods are the essence of elliptic curve cryptography (ECC) used in applications such as SSH, TLS and HTTPS.


Signal Processing Contest in Python (PREVIEW): The Worst Encoder in the World

Jason SachsJason Sachs September 7, 20136 comments

Jason Sachs previews a hands-on Python contest to find the best velocity estimator for a noisy, low-cost quadrature encoder. The post explains the Estimator API, submission constraints, and a 5 second, 10 kHz evaluation harness that uses a simulated "Lucky Wheel" encoder with realistic manufacturing timing errors. Jason also includes a simple baseline estimator and discusses the practical tradeoff between noise reduction and phase lag in velocity estimation.


Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine

Massimiliano PaganiMassimiliano Pagani March 14, 2024

When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.


Went 280km/h (174mph) in a Porsche Panamera in Germany!

Stephane BoucherStephane Boucher July 10, 201712 comments

A week at SEGGER’s headquarters in Germany turned into more than a video shoot, it became a look inside a company that clearly runs on passion, trust, and a lot of teamwork. Stephane Boucher also gets an unforgettable autobahn ride in a Porsche Panamera, hitting 280 km/h along the way. Between interviews, B-roll, and a 25th anniversary celebration, he comes away impressed by both the people and the pace.


First-Order Systems: The Happy Family

Jason SachsJason Sachs May 3, 20141 comment

Jason Sachs takes the modest topic of first-order systems and makes it useful, showing how RC filters behave in both time and frequency domains and why they all share the same shape. He steps through step, ramp, and sinusoidal responses, explains poles, zeros, and Bode behavior, and uses Python plots to make tracking error and the role of tau easy to visualize.


Using a RTLSDR dongle to validate NRF905 configuration

Fabien Le MentecFabien Le Mentec January 27, 20146 comments

Fabien Le Mentec wanted to be sure his nRF905 radio link was configured correctly before trusting it across seven floors. Instead of guessing, he used a cheap RTLSDR dongle, rtl_fm, and a small custom decoder to inspect the 433 MHz traffic directly. The result was a practical way to validate packet framing, Manchester coding, and signal strength without relying only on the radio module’s own feedback.


The DSP Online Conference - Right Around the Corner!

Stephane BoucherStephane Boucher September 20, 2020

Three months after a forum post, Stephane Boucher and Jacob Beningo pulled together the DSP Online Conference, a two-day virtual event featuring 14 talks from leading DSP experts. Most sessions are 30 to 60 minutes with a 30-minute Zoom Q&A, while extended deep dives from speakers like fred harris are included. Registered attendees get one-year on-demand access, and free or reduced passes are available.


Spread the Word and Run a Chance to Win a Bundle of Goodies from Embedded World

Stephane BoucherStephane Boucher February 21, 2019

EmbeddedRelated is turning Embedded World into a live-streaming experiment, and the more engineers help spread the word, the better the coverage could get. Stephane Boucher is asking readers to follow updates on Twitter and LinkedIn, where every like, share, or repost adds another chance to win a box of vendor goodies. The prize mix includes t-shirts, dev kits, gadgets, and plenty of pens.


Donald Knuth Is the Root of All Premature Optimization

Jason SachsJason Sachs April 17, 20172 comments

Knuth's famous line "premature optimization is the root of all evil" has turned into a blunt rule on forums, Jason Sachs argues, and that overuse masks important nuance. He walks through concrete embedded examples, from dsPIC33E floating-point timings to an ROI analysis in the Kittens Game and a continuous optimization toy problem, to show when to measure, when to speculate, and why profilers can mislead.


Energia - program a TI MSP430 using Arduino sketches

Lonnie HoneycuttLonnie Honeycutt November 5, 20131 comment

Energia brings Arduino simplicity to TI's MSP430, turning a fiddly toolchain into a sketch-based workflow you already know. Lonnie Honeycutt walks through why the Launchpad is a great low-cost dev option, outlines supported MSP430 families and caveats like 3.3 volt I/O, and shows a Halloween LED jack-o-lantern sketch to prove how quickly you can get blinking LEDs.


OOKLONE: a cheap RF 433.92MHz OOK frame cloner

Fabien Le MentecFabien Le Mentec August 12, 201417 comments

Fabien Le Mentec built a pocket device that listens to and clones 433.92MHz OOK frames, automating the tedious reverse engineering of cheap wireless outlets. The prototype uses a Moteino with an RFM69 to sample demodulated OOK data, stores pulse durations in SRAM, and replays frames; the code and hardware notes are available on GitHub along with limitations and next steps.