
Scorchers, Part 3: Bare-Metal Concurrency With Double-Buffering and the Revolving Fireplace
This is a short article about one technique for communicating between asynchronous processes on bare-metal embedded systems.
Q: Why did the multithreaded chicken cross the road?
A: to To other side. get the
There are many reasons why concurrency is
Tolerance Analysis
Today we’re going to talk about tolerance analysis. This is a topic that I have danced around in several previous articles, but never really touched upon in its own right. The closest I’ve come is Margin Call, where I discussed several different techniques of determining design margin, and ran through some calculations to justify that it was safe to allow a certain amount of current through an IRFP260N MOSFET.
Tolerance analysis...
Scorchers, Part 2: Unknown Bugs and Popcorn
This is a short article about diminishing returns in the context of software releases.
Those of you who have been working professionally on software or firmware have probably faced this dilemma before. The scrum masters of the world will probably harp on terms like the Definition of Done and the Minimum Viable Product. Blah blah blah. In simple terms, how do you know when your product is ready to release? This is both an easy and a difficult question to answer.
What makes...
Racing to Sleep
Today we’re going to talk about low-power design.
Suppose I’m an electrical engineer working with wildlife biologists who are gathering field data on the Saskatchewan ringed-neck mountain goat. My team has designed a device called the BigBrotherBear 2000 (BBB2000) with a trip cable and a motor and a camera and a temperature sensor and a hot-wire anemometer and a real-time clock and an SD card and a battery and a LoRa transceiver. The idea is something like...
Jaywalking Around the Compiler
Our team had another code review recently. I looked at one of the files, and bolted upright in horror when I saw a function that looked sort of like this:
void some_function(SOMEDATA_T *psomedata) { asm volatile("push CORCON"); CORCON = 0x00E2; do_some_other_stuff(psomedata); asm volatile("pop CORCON"); }There is a serious bug here — do you see what it is?
Shibboleths: The Perils of Voiceless Sibilant Fricatives, Idiot Lights, and Other Binary-Outcome Tests
AS-SALT, JORDAN — Dr. Reza Al-Faisal once had a job offer from Google to work on cutting-edge voice recognition projects. He turned it down. The 37-year-old Stanford-trained professor of engineering at Al-Balqa’ Applied University now leads a small cadre of graduate students in a government-sponsored program to keep Jordanian society secure from what has now become an overwhelming influx of refugees from the Palestinian-controlled West Bank. “Sometimes they visit relatives...
Wye Delta Tee Pi: Observations on Three-Terminal Networks
Today I’m going to talk a little bit about three-terminal linear passive networks. These generally come in two flavors, wye and delta.
Why Wye?The town of Why, Arizona has a strange name that comes from the shape of the original road junction of Arizona State Highways 85 and 86, which was shaped like the letter Y. This is no longer the case, because the state highway department reconfigured the intersection
The Least Interesting Circuit in the World
It does nothing, most of the time.
It cannot compute pi. It won’t oscillate. It doesn’t light up.
Often it makes other circuits stop working.
It is… the least interesting circuit in the world.
What is it?
About 25 years ago, I took a digital computer architecture course, and we were each given use of an ugly briefcase containing a bunch of solderless breadboards and a power supply and switches and LEDs — and a bunch of
Linear Feedback Shift Registers for the Uninitiated, Part XVIII: Primitive Polynomial Generation
Last time we figured out how to reverse-engineer parameters of an unknown CRC computation by providing sample inputs and analyzing the corresponding outputs. One of the things we discovered was that the polynomial \( x^{16} + x^{12} + x^5 + 1 \) used in the 16-bit X.25 CRC is not primitive — which just means that all the nonzero elements in the corresponding quotient ring can’t be generated by powers of \( x \), and therefore the corresponding 16-bit LFSR with taps in bits 0, 5,...
R1C1R2C2: The Two-Pole Passive RC Filter
I keep running into this circuit every year or two, and need to do the same old calculations, which are kind of tiring. So I figured I’d just write up an article and then I can look it up the next time.
This is a two-pole passive RC filter. Doesn’t work as well as an LC filter or an active filter, but it is cheap. We’re going to find out a couple of things about its transfer function.
First let’s find out the transfer function of this circuit:
Not very...
Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine
Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.
One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to avoid overflow. Adding or subtracting two 16-bit integers produces a 17-bit result; multiplying two 16-bit integers produces a 32-bit result. In fixed-point arithmetic we typically multiply and shift right; for example, if we wanted to multiply some...
Byte and Switch (Part 1)
Imagine for a minute you have an electromagnet, and a microcontroller, and you want to use the microcontroller to turn the electromagnet on and off. Sounds pretty typical, right?We ask this question on our interviews of entry-level electrical engineers: what do you put between the microcontroller and the electromagnet?We used to think this kind of question was too easy, but there are a surprising number of subtleties here (and maybe a surprising number of job candidates that were missing...
Linear Feedback Shift Registers for the Uninitiated, Part XVI: Reed-Solomon Error Correction
Last time, we talked about error correction and detection, covering some basics like Hamming distance, CRCs, and Hamming codes. If you are new to this topic, I would strongly suggest going back to read that article before this one.
This time we are going to cover Reed-Solomon codes. (I had meant to cover this topic in Part XV, but the article was getting to be too long, so I’ve split it roughly in half.) These are one of the workhorses of error-correction, and they are used in...
Linear Feedback Shift Registers for the Uninitiated
In 2017 and 2018 I wrote an eighteen-part series of articles about linear feedback shift registers, or LFSRs:
div.jms-article-content ol > li { list-style-type: upper-roman } Ex-Pralite Monks and Finite Fields, in which we describe what an LFSR is as a digital circuit; its cyclic behavior over time; the definition of groups, rings, and fields; the isomorphism between N-bit LFSRs and the field \( GF(2^N) \); and the reason why I wrote this seriesLinear Feedback Shift Registers for the Uninitiated, Part I: Ex-Pralite Monks and Finite Fields
Later there will be, I hope, some people who will find it to their advantage to decipher all this mess.
— Évariste Galois, May 29, 1832
I was going to call this short series of articles “LFSRs for Dummies”, but thought better of it. What is a linear feedback shift register? If you want the short answer, the Wikipedia article is a decent introduction. But these articles are aimed at those of you who want a little bit deeper mathematical...
Zebras Hate You For No Reason: Why Amdahl's Law is Misleading in a World of Cats (And Maybe in Ours Too)
I’ve been wasting far too much of my free time lately on this stupid addicting game called the Kittens Game. It starts so innocently. You are a kitten in a catnip forest. Gather catnip.
And you click on Gather catnip and off you go. Soon you’re hunting unicorns and building Huts and studying Mathematics and Theology and so on. AND IT’S JUST A TEXT GAME! HTML and Javascript, that’s it, no pictures. It’s an example of an
Padé Delay is Okay Today
This article is going to be somewhat different in that I’m not really writing it for the typical embedded systems engineer. Rather it’s kind of a specialized topic, so don’t be surprised if you get bored and move on to something else. That’s fine by me.
Anyway, let’s just jump ahead to the punchline. Here’s a numerical simulation of a step response to a \( p=126, q=130 \) Padé approximation of a time delay:
Impressed? Maybe you should be. This...
How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)
Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to evaluate different kinds of algorithms. Now it's time to start describing them. We'll cover tracking loops and phase-locked loops in this article, and Luenberger observers in part III.
But first we need a moderately simple, but interesting, example...
Important Programming Concepts (Even on Embedded Systems) Part V: State Machines
Other articles in this series:
- Part I: Idempotence
- Part II: Immutability
- Part III: Volatility
- Part IV: Singletons
- Part VI: Abstraction
Oh, hell, this article just had to be about state machines, didn’t it? State machines! Those damned little circles and arrows and q’s.
Yeah, I know you don’t like them. They bring back bad memories from University, those Mealy and Moore machines with their state transition tables, the ones you had to write up...
Supply Chain Games: What Have We Learned From the Great Semiconductor Shortage of 2021? (Part 5)
In this article we’re going to take a look at cycle time, queues, and inventory. Cycle time is a manufacturing term — for anything, not just semiconductors — meaning how long it takes for an individual product to make its way through a manufacturing process, from start to finish. We’re going to try to understand how long it takes to manufacture semiconductors. In particular, we’re going to try to answer these questions:
- How long does it take...
How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)
Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to evaluate different kinds of algorithms. Now it's time to start describing them. We'll cover tracking loops and phase-locked loops in this article, and Luenberger observers in part III.
But first we need a moderately simple, but interesting, example...
Lost Secrets of the H-Bridge, Part IV: DC Link Decoupling and Why Electrolytic Capacitors Are Not Enough
Those of you who read my earlier articles about H-bridges, and followed them closely, have noticed there's some unfinished business. Well, here it is. Just so you know, I've been nervous about writing the fourth (and hopefully final) part of this series for a while. Fourth installments after a hiatus can bring bad vibes. I mean, look what it did to George Lucas: now we have Star Wars Episode I: The Phantom Menace and
Development of the MOS Technology 6502: A Historical Perspective
One ubiquitous microprocessor of the late 1970s and 1980s was the MOS Technology MCS 6502. I included a section on the development of the 6502 in Part 2 of Supply Chain Games, and have posted it as an excerpt here, as I believe it is deserving in its own right.
(Note: MOS Technology is pronounced with the individual letters M-O-S “em oh ess”,[1] not “moss”, and should not be confused with another semiconductor company,
How to Build a Fixed-Point PI Controller That Just Works: Part II
In Part I we talked about some of the issues around discrete-time proportional-integral (PI) controllers:
- various forms and whether to use the canonical form for z-transforms (don't do it!)
- order of operation in the integral term: whether to scale and then integrate (my recommendation), or integrate and then scale.
- saturation and anti-windup
In this part we'll talk about the issues surrounding fixed-point implementations of PI controllers. First let's recap the conceptual structure...
Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine
Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.
One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to avoid overflow. Adding or subtracting two 16-bit integers produces a 17-bit result; multiplying two 16-bit integers produces a 32-bit result. In fixed-point arithmetic we typically multiply and shift right; for example, if we wanted to multiply some...
Which MOSFET topology?
A recent electronics.StackExchange question brings up a good topic for discussion. Let's say you have a power supply and a 2-wire load you want to be able to switch on and off from the power supply using a MOSFET. How do you choose which circuit topology to choose? You basically have four options, shown below:
From left to right, these are:
High-side switch, N-channel MOSFET High-side switch, P-channel MOSFET Low-side switch, N-channel...R1C1R2C2: The Two-Pole Passive RC Filter
I keep running into this circuit every year or two, and need to do the same old calculations, which are kind of tiring. So I figured I’d just write up an article and then I can look it up the next time.
This is a two-pole passive RC filter. Doesn’t work as well as an LC filter or an active filter, but it is cheap. We’re going to find out a couple of things about its transfer function.
First let’s find out the transfer function of this circuit:
Not very...
Linear Feedback Shift Registers for the Uninitiated, Part I: Ex-Pralite Monks and Finite Fields
Later there will be, I hope, some people who will find it to their advantage to decipher all this mess.
— Évariste Galois, May 29, 1832
I was going to call this short series of articles “LFSRs for Dummies”, but thought better of it. What is a linear feedback shift register? If you want the short answer, the Wikipedia article is a decent introduction. But these articles are aimed at those of you who want a little bit deeper mathematical...
Important Programming Concepts (Even on Embedded Systems) Part IV: Singletons
Other articles in this series:
- Part I: Idempotence
- Part II: Immutability
- Part III: Volatility
- Part V: State Machines
- Part VI: Abstraction
Today’s topic is the singleton. This article is unique (pun intended) in that unlike the others in this series, I tried to figure out a word to use that would be a positive concept to encourage, as an alternative to singletons, but
Lost Secrets of the H-Bridge, Part I: Ripple Current in Inductive Loads
So you think you know about H-bridges? They're something I mentioned in my last post about signal processing with Python.
Here we have a typical H-bridge with an inductive load. (Mmmmm ahhh! It's good to draw by hand every once in a while!) There are four power switches: QAH and QAL connecting node A to the DC link, and QBH and QBL connecting node B to the DC link. The load is connected between nodes A and B, and here is represented by an inductive load in series with something else. We...
