UML Statechart tip: Handling errors when entering a state
This is my second post with advice and tips on designing software with UML statecharts. My first entry is here.
It has been nearly 20 years since I first studied UML statecharts. Since that initial exposure (thank you Samek!), I have applied event driven active object statechart designs to numerous projects [3]. Nothing has abated my preference for this pattern in my firmware and embedded software projects. Through the years I have taken note of a handful of common challenges when...
So You Want To Be An Embedded Systems Developer
Contents:- Introduction
- What's An Embedded System?
- Hobbyist vs. Professional Hardware
- The Primary Resources
- Some Advanced Resources
- Some Hardware
- Glossaries
- Other Links
- Final Thought
Jaywalking Around the Compiler
Our team had another code review recently. I looked at one of the files, and bolted upright in horror when I saw a function that looked sort of like this:
void some_function(SOMEDATA_T *psomedata) { asm volatile("push CORCON"); CORCON = 0x00E2; do_some_other_stuff(psomedata); asm volatile("pop CORCON"); }There is a serious bug here — do you see what it is?
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...
Watchdog Timer Anti-patterns
The humble watchdog timer has been an essential part of our reliability tool chest for decades now. The way it works is straightforward and easy to understand, and most practical designs are easy to interface with.
There is a wealth of reference material that covers both the theory behind watchdog timers and practical design tips. But what we'll talk about today is of a slightly different nature.
Despite its straightforward operation and long history, the watchdog timer does occasionally get...
Linux Kernel Development - Part 1: Hello Kernel!
Our very first program in every language or framework usually is the notorious "Hello World" program. For this Linux Kernel Modules Development introduction we will follow the same concept, but instead of the usual "Hello World" we will make a "Hello Kernel!" and you will understand the reason in a few moments. Note that in this article I will not focus on a deep explanation about this topic for the moment, since this is only the introduction.
But before we dive into code we need to have the...
A brief overview of flight control software
It has been a long time since the first drones appeared. If you are interested in such a topic, you may be confused about how and where to jump in. Since I went through the same phase, I'd like to write my findings here and help others.
For this blog post, I've created chart and table with all open source flight control programs I've been able to find.
The chart shows the course of development of the existing software. It is separated in years and you can see when which project...
Debugging DSP code.
I am fascinated with neural network processing and have been playing with them since the 80's.
I am a frequent contributor to the Numenta forum. Numenta is the current project of Jeff Hawins, the guy that gave us the Palm Pilot. They are working with the HTM model. This is a system based on studies of the functions of the cortical column and has some very interesting properties: It processes sequential data streams and has very effective one shot learning. The data is arranged in Sparse...
Mutex vs. Semaphore - Part 1
It never ceases to amaze me how often I see postings in forums asking the difference between a semaphore and a mutex. Probably what baffles me more is that over 90% of the time the responses given are either incorrect or missing the key differences. The most often quoted response is that of the “The Toilet Example (c) Copyright 2005, Niclas Winquist” . This summarises the differences as:
- A mutex is really a semaphore with value 1
No, no, and no again....
AI at the Edge - Can I run a neural network in a resource-constrained device?
Hello Related Communities,
This is my first time blogging since joining Stephane in November. He and I were at Embedded World together and he asked me to write about some of the important trends as they relate to all of you. I expect to post others in the near future, but the biggest trend in the embedded space was all of the activity around artificial intelligence (AI) at the edge.
This trend caught me a bit by surprise. I have been doing a lot of reading about AI over the last...
From bare-metal to RTOS: 5 Reasons to use an RTOS
Developers can come up with amazing and convoluted reasons to not use an RTOS. I have heard excuses ranging from they are too expensive (despite open source solutions) all the way to they aren’t efficient and use too much memory. In some circumstances some excuses are justified but there are many reasons why a developer should look to an RTOS to help with their real-time scheduling needs.
From bare-metal to RTOS Quick LinksInterfacing LINUX with microcontrollers
IntroductionI am increasingly asked to work on small spare time projects where a user needs to control some device over the INTERNET. Recently, a friend needed to control heater relays and measure the temperature of its geographically distant secondary house. Another case relates to the control of a pan tilt home monitoring camera. A last one is the control of an old XY plotter DACs.
In both applications, the user wants to access the system over a web browser using HTTP. From the user...
Getting Started with the Microchip PIC® Microcontroller
This first post of a five part series looks at the available hardware options for getting started with Microchip 8-bit PIC® Microcontroller, explores the MPLAB® X Integrated Development Environment and walks through setting up a project to expose the configured clock to an external pin and implement a single output GPIO to light an LED.
Data Hiding in C
Strictly speaking, C is not an object-oriented language. Although it provides some features that fit into the object-oriented paradigm it has never had the full object-oriented focus that its successor C++ offers. C++ introduced some very useful concepts and abilities that I miss when I’m developing in ANSI C. One such concept is protected member variables and functions.
When you declare a class in C++ you can also declare member variables and functions as part of that class. Often, these...
Getting Started With Zephyr: Devicetrees
This blog post provides an introduction to the "Devicetree", another unique concept in The Zephyr Project. We learn about the basic syntax of a device tree and how its structure and hierarchy mirror hardware, from the SoC to the final board. We also see how hardware described in a devicetree can be referenced and controlled in the source code of a Zephyr-based application.
Embedded Toolbox: Windows GUI Prototyping Toolkit
In this installment of my "Embedded Toolbox" series, I would like to interest you in the free Windows GUI Toolkit called QWin for prototyping, developing and debugging embedded C or C++ code on Windows.
If you work on devices with non-trivial user interfaces consisting of LCDs (segmented or graphic), buttons, LEDs, etc., QWin could be just the tool for you. It has improved my productivity in such projects dramatically. I personally consider it a gem in my "Embedded...
Getting Started With Zephyr: Kconfig
In this blog post, we briefly look at Kconfig, one of the core pieces of the Zephyr infrastructure. Kconfig allows embedded software developers to turn specific subsystems on or off within Zephyr efficiently and control their behavior. We also learn how we can practically use Kconfig to control the features of our application using the two most common mechanisms.
10 Software Tools You Should Know
Unless you're designing small analog electronic circuits, it's pretty hard these days to get things done in embedded systems design without the help of computers. I thought I'd share a list of software tools that help me get my job done. Most of these are free or inexpensive. Most of them are also for working with software. If you never have to design, read, or edit any software, then you're one of a few people that won't benefit from reading this.
Disclaimer: the "best" software...
Important Programming Concepts (Even on Embedded Systems) Part II: Immutability
Other articles in this series:
- Part I: Idempotence
- Part III: Volatility
- Part IV: Singletons
- Part V: State Machines
- Part VI: Abstraction
This article will discuss immutability, and some of its variations in the topic of functional programming.
There are a whole series of benefits to using program variables that… well, that aren’t actually variable, but instead are immutable. The impact of...
A wireless door monitor based on the BANO framework
IntroductionI have been thinking for a while about a system to monitor the states of my flat and my garage doors from a remote place. Functionnaly, I wanted to monitor the state of my doors from a remote place. A typical situation is when I leave for holidays, but it can also be useful from the work office. To do so, I would centralize the information on a server connected on the Internet that I could query using a web browser. The server itself would be located in the appartement, where...
Embedded Programming Video Course Shows How OOP Works Under the Hood
If you'd like to understand how Object-Oriented Programming (OOP) really works under the hood, here is a free video course for you:
OOP part-1: Encapsulation: This first lesson on Object-Oriented Programming (OOP) introduces the concept of Encapsulation, which is the ability to package data and functions together into classes. You'll see how you can emulate Encapsulation in C, what kind of code is generated, and how to debug such code. Next, you will translate the C design into C++ using...
How to Achieve Deterministic Behavior in Real-Time Embedded Systems
Ensuring deterministic behavior in real-time embedded systems is paramount for their reliability and performance. The ability to predict precisely how a system will respond to various inputs at any given time is crucial in critical applications such as medical devices, aerospace systems, and automotive safety mechanisms. Achieving deterministic behavior involves meticulous design, stringent testing, and adherence to strict timing constraints.
Understanding Yocto Project Layers: A Modular Approach to Embedded Systems Development
In the world of embedded systems, flexibility and modularity are key to managing complex projects efficiently. The Yocto Project, a powerful build system for creating custom Linux distributions, embraces this philosophy through the use of layers. These layers are essentially sets of repositories that contain the instructions and metadata required to build a specific target image. By leveraging layers, developers can modularize their projects, reusing and sharing previously developed metadata...
[ C Programming Techniques: integer type optimization ]
I am currently working on a voltage controller running on a ATMEGA328P, ATMEL AVR 8 bits microcontroller. The controller logic is implemented in the main() routine and relies on a periodical timer whose frequency is fixed at application setup. Among other things, the timer ISR handler increments some per tick counters which are then used by the main routine to implement the voltage controller timing logic.By looking at the code, one noticed that I use the uint8_t type for counters instead of...
Simple Automated Log Processing
Text log data offers a wealth of information from an embedded system. At least during prototyping and development phases, most systems have some kind of serial log output, or use semihosting methods to log to a serial output channel in a debugger. Then you can capture the logs to a file.
The problem is that they tend to accumulate large volumes of data. Logs can be many thousands of lines long, especially when you run long duration tests. Finding information and evaluating trends in the...
Lightweight C++ Error-Codes Handling
The traditional C++ approach to error handling tends to distinguish the happy path from the unhappy path. This makes handling errors hard (or at least boring) to write and hard to read. In this post, I present a technique based on chaining operations that merges the happy and the unhappy paths. Thanks to C++ template and inlining the proposed technique is lightweight and can be used proficiently for embedded software.
UML Statechart tip: Handling errors when entering a state
This is my second post with advice and tips on designing software with UML statecharts. My first entry is here.
It has been nearly 20 years since I first studied UML statecharts. Since that initial exposure (thank you Samek!), I have applied event driven active object statechart designs to numerous projects [3]. Nothing has abated my preference for this pattern in my firmware and embedded software projects. Through the years I have taken note of a handful of common challenges when...
Favorite Tools - Look Up Tables
As we grow in our engineering careers, we must continually add new tools to our collective tool kits. One favorite tool in my toolkit will be obvious to many experienced embedded software engineers. I still remember learning this approach early in my career via code written by colleague David Starling. The tool in question:
Look up tablesLook up tables simplify code and improve firmware maintenance. What is a look up table? A look up table is often nothing more complex than a...
Getting Started With Zephyr: Kconfig
In this blog post, we briefly look at Kconfig, one of the core pieces of the Zephyr infrastructure. Kconfig allows embedded software developers to turn specific subsystems on or off within Zephyr efficiently and control their behavior. We also learn how we can practically use Kconfig to control the features of our application using the two most common mechanisms.
Modern Embedded Systems Programming: Beyond the RTOS
An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable "superloop". But it is also the design strategy that implies a certain programming paradigm, which leads to particularly brittle designs that often work only by chance. I'm talking about sequential programming based on blocking.
Blocking occurs any time you wait explicitly in-line for...
























